What happens when an archviz master meets a global audience of archviz professionals eager to elevate their craft? Breakthroughs, inspiration, and stunning visuals.
Virtual production is transforming movie making — but what is it, and how does it work? Join us for a deep dive into the ultimate combo of CG and live-action.
The renderer trusted by Oscar-winning filmmakers and artists around the world is coming to Blender. Join the V-Ray for Blender beta and help shape the best rendering workflow for you.
Learn how Digital Domain helped breathe life into the post-apocalyptic world of The Last of Us with the help of V-Ray for Maya—and how they did it in a matter of weeks.
Introducing V-Ray 7 for SketchUp and Rhino. Create and share your artistic vision with 3D Gaussian Splatting, interactive tours, material overrides, and more.
Think ray-traced photorealism. Think rapid animation. Think ultrareliastic moving humans and easy crowd simulation. Introducing Chaos Envision, a new 3D assembly and animation tool for archviz.
Jason Smith, senior VFX supervisor on The Rings of Power, shares insights on creating creatures, solving scale, and his award-winning career in visual effects.
Explore how the Chaos Corona community fosters collaboration between creatives and enriches architectural visualization with shared knowledge and expert insights.
Live Link to Chaos Vantage is added, along with Cloud Collaboration, faster caustics, caustics visible in volumes, faster IR or test renders with image upscaling, and more.
Architectural rendering techniques are crucial in modern architectural visualization, transforming abstract architectural designs into photorealistic renderings that clients can understand.
With Chaos Cloud virtual tours, architects and designers can now craft interactive design presentations much faster, with a streamlined, collaborative workflow.
Explore 3D Gaussian Splatting in V-Ray 7- a breakthrough technique for ultra-realistic, efficient rendering. Discover how it transforms visual workflows.
New updates such as Revit Graphics Override and software ray-tracing improvements to boost your design workflow. Plus, the official launch of Enscape Impact.
Learn how anima ALL integrated seamlessly into studio narrativ's workflow to save time creating crowds in the marketing film for London events venue, Olympia.
A new tool for architectural visualizers has been revealed, delivering ray-traced rendering, seamless 3D scene assembly, and cinematic animation capabilities.
Building on one of its biggest years yet, Chaos will offer exclusive demos at Autodesk University Booth #654, highlighting its comprehensive visualization ecosystem.
Richard Crudo & EsthLine producers Debbie Kennard & Ron Eli Cohen reveal the magic behind “Ray Tracing FTW,” from virtual production challenges to the essential role of line producers.er Woodworth reveal their techniques for shooting Ray Tracing FTW, blending live-action with LED volumes & capturing the perfect ICVFX look.
Richard Crudo & Esther Woodworth reveal their techniques for shooting Ray Tracing FTW, blending live-action with LED volumes & capturing the perfect ICVFX look.
Discover how 3D artist Hamidreza's passion for animation inspired the creation of a vibrant summer villa scene, sharing insights and guidance for artists from concept to completion.
Matthias Christen, lead artist at The Scope, shares how his team built a massive real-time set for Ray Tracing FTW with 2 trillion triangles, used from pre-production to post!
AJ Wedding shares how Orbital Studios helped Chaos Innovation Lab film Ray Tracing FTW using Project Arena, and explores the future of virtual production and AI tools.
The Wild West goes high-tech in our fun-filled short film. Watch the movie and find out how Project Arena’s virtual production technology made production a cinch.
Chaos releases Ray Tracing FTW, a new short film that aims for the state of VFX and filmmaking — from an artist’s point of view. It's the first major test for Project Arena, a virtual production toolset that has now been production-proven by vets who’ve worked on Justified, Avengers: Infinity War and Dune: Part Two.
From “Here” to eternity: VFX innovator Ed Ulbrich returns to talk about how AI is changing the way movies are made and altering the economics of Hollywood.
Discover how texture in architecture goes beyond visual appeal to create impactful, tactile spaces, learn about different texture types and where to find them for your next project.
VFX legend Kevin Tod Haug has created stunning shots for “Fight Club,” “Panic Room,” and “Quantum of Solace.” He reveals how he’s surfed waves of innovation.
Understand and perfect essential product design rendering techniques to enhance your 3D visualization skills and create stunning, professional-quality renders.
Discover how Corona empowers 3D artists to meet client demands efficiently, learn tips for creating renders that wow, and explore real-world examples showcasing Corona's favorite features.
Talking animals, flying logos — and Iron Men: talented VFX producer Ian Dawson shares his career path and thoughts on how AR and VR are making another comeback.
Mod Tech Labs makes it easy to unify content across platforms and formats. CEO Alex Porter and CTO Tim Porter reveal what distinguishes their approach.
Discover how 3D visualization transforms industries by enhancing design, communication, and engagement through advanced software and realistic digital content.
Erick Geisler has spent his whole life in movies and VFX. He talks about what’s changed — and how he’s embracing the future with his new company, Global Objects.
Introducing Enscape Impact Beta, a new add-on that integrates real-time rendering and performance analytics. Plus, Chaos AI Enhancer, artistic modes, and more.
Enscape 4.1 includes a beta preview of the new Enscape Impact add-on, which seamlessly combines user-friendly design tools with sophisticated analytics, allowing architects to quickly visualize and enhance building performance right within their design workflow.
AI: making dreams come true, or a content nightmare? AI LA founder Todd Terrazas gives his expert opinion on how AI could power a new generation of filmmakers.
Legendary VFX Supervisor Jeff Kleiser talks about everything from working on “Tron” and “Stargate” to his fascinating new project about Amsterdam during WWII.
Introducing the most efficient and consistent way to add neural crowds of 3D people that move realistically, follow set paths, and avoid obstacles automatically.
Learn how 3D rendering is transforming product design, boosting marketing efforts, and offering businesses cost-effective solutions to stay ahead of the curve.
From "The Sympathizer," to "SWAT," and "The Tick:" VFX supervisor Chad Wanstreet talks about his career in VFX, and how new tools are tackling old challenges.
Our real-time ray-traced platform now supports VR headsets, and we’ve added new features including animated vegetation, rounded edges, partial opacity, and more.
Effortlessly export scenes to Chaos Vantage and achieve stunning photorealism with the new Corona Pattern improvements, Curved Decals, Scatter Instance Brush in Corona for 3ds Max, and the revamped VFB.
Wonder Studio eases adding CG characters to live-action shots. Nikola Todorovic reveals how he and actor Tye Sheridan could have started a filmmaking revolution.
From music videos to managing 10,000 VFX shots a year: Producer Andy Fowler tells Chris about his incredible career and shares thoughts on virtual production and AI.
Whether you’re an archviz beginner or a pro, polish off your bathroom design skills with six simple steps to creating stunning renders in V-Ray for SketchUp.
The Oscar-winning VFX supervisor who brought “Predator” to life and created the painted world for “What Dreams May Come” shares incredible tales and sage advice.
Cinematographer Kathryn Brillhart on her journey from documentary filmmaking to visual effects, including “Fallout,” “Black Adam,” and the impact of AI in film.
Power up your creative circuits and master the art of crafting a mesmerizing 3D robot character using the multi-tool techniques showcased in this tutorial.
VFX Producer Liz Hitt talks about everything from “Hollow Man” to “Spider-Man: Homecoming,” and how she’s adapted to new challenges and changes in the industry.
Enhance your spaces with AXYZ and Enscape people models, vegetation, materials, furniture, accessories, and HDRI panoramas — and an improved Cosmos experience.
Exploring the world of Blauw Films: Delve into the studio's unique approach to democratizing filmmaking, its aesthetic vision, and the impact of Corona on its workflow.
Use Decals to power up your real-time ray-traced photorealism, plus enjoy slicker UV workflows with UDIM texture support for UV map generation and rendering.
VFX expert Junaid Baig shares his incredible knowledge and reveals how DNEG’s virtual production technology empowers artists and brings visions to life.
Join Senior Machine Learning Team Lead Dan Ring for an epic geek-out on everything from Gaussian Splats to ChatGPT, and discover how AI will power Chaos tools.
Give your hardware a workout and see how it responds with looping tests, RTX and CUDA comparisons, a new benchmark scene, and support for Apple silicon.
The kitchen is not just a place for cooking; it's the heart of the home, where design meets functionality. Learn how V-Ray can turn up the heat on your designs.
Phil Galler honed his virtual production skills on “Bullet Train” and “The Mandalorian.” He reveals how technology will empower a new generation of storytellers.
Building “Foundation:'' The Apple TV+’s show’s overall VFX supervisor, Chris MacLean, talks about bringing its world to life both on-set and in post-production.
Multi-talented director and VFX supervisor Hugo Guerra tells Chris how he balances his day job with running a YouTube channel and recording the VFX Notes podcast.
How can new technology help push creative boundaries and tell stories? Join industry leaders for an in-depth panel discussion on the future of archviz and design.
With AI poised to take over almost everything, we asked architecture professionals worldwide about how they’re using it and the new challenges it presents.
In this flashback episode, directors Doug Trumbull, Joe Kosinski, and Tim Miller talk about getting “Brainstorm,” “Tron: Legacy,” and “Deadpool” off the ground.
Chaos’ Head of Innovation Vladimir Koylazov and CTO Mihail Sergeev on how Project Arena’s ray tracing could transform virtual production workflows for LED walls.
Join Ricardo Ortiz for the ultimate guide to 3D furniture rendering and discover comprehensive insights and expert techniques so you can explore, create, and innovate.
Chaos Product Managers Alex Yolov and Gosho Genchev on how MaterialX has been added to V-Ray for Maya and Houdini, and what it means for artists and workflows.
This version unifies the Enscape experience for macOS and Windows users. Plus, new people and vegetation assets, NVIDIA denoiser for capture exports, and more.
More realism in real-time with support for V-Ray Blend Materials, and amplify your creative control in post-production with the new Multi Matte render element.
Creating “The Creator:” esteemed VFX Producer Julian Levi reveals how Gareth Edwards’ talents as a director came to light while making this gritty sci-fi epic.
Pedro Conti kept it simple in this video for Brazilian rapper Emicida’s “Acabou, mas tem…” Find out how V-Ray for 3ds Max’s features helped realize the project.
Chaos Corona product manager Tom Grimes talks about what makes the renderer popular among archviz artists and reveals some of the features in the pipeline.
Learn how to create a mesmerizing tile pattern in V-Ray for 3ds Max using the Enmesh modifier and V-Ray GPU. Join us as we create, scatter, apply materials, and render with speed-boosting texture caching.
Former Hollywood VFX producer Tram Le-Jones on how she’s improving workflows and making artists’ and producers’ lives easier with Backlight’s ftrack software.
Survey data from 3D visualisation technology leader, Chaos, uncovers the experiences of city dwellers from Italy, Germany, the UK and US — as they look to architecture to help them face a range of economic and environmental challenges.
From pitchviz to previz, techviz, and postviz: Halon Entertainment’s Casey Pyke on the technology that plans movies including “The Batman” and “John Wick 4”.
Corona Decals act like stickers, projecting materials onto your geometry for extra detail. This article explores various traditional and unconventional ways to use Decals.
Discover how Chaos will redefine visualization with AI-powered features and smart products that will help you produce your best work without limitations.
Renowned cinematographer and director Richard Crudo shares his story, from humble beginnings to serving as president of the American Society of Cinematographers.
Discover how 3D rendering is shaping the future of fashion, from influencing sustainable design to revolutionizing creativity and creating immersive store experiences.
Dive deeper into the captivating world of architectural visualization in our comprehensive blog post, and uncover the latest trends shaping the archviz community.
CG veteran Paolo Berto Durante talks about his long-standing computer graphics journey, his company J CUBE’s amazing CG tools, and AI's impact on creativity.
Discover how V-Ray 6, update 2 integrated MaterialX into V-Ray for Maya and Houdini's Solaris for effortless shader graph exchange and seamless collaboration.
Uncover the impact of AI on visual experiences in our exclusive interview with Alejandro Oostlander from Squire & Partners, and learn how AI enhances the studio’s workflow and visuals.
VES winner Robert Moggach has crafted epic visuals for Moby and Muse music vids, big brand ads, and movies such as “Harry Potter” and “I, Robot.” Hear his story.
Dive into the world of physically based rendering in this comprehensive guide, and unleash the full potential of your creative vision with the knowledge gained.
Witness the unveiling of our latest products and freshest features. Join us on Feb 27 and find out how Chaos’ new technology will help you create your best work.
Vikkal Parikh’s Ataboy Studios creates six-second social media ads for some of the world’s biggest brands. Discover the big story behind short-form content.
What is architectural aerial rendering, and why should you use it? Ricardo Ortiz takes flight for this guide on how to experience your projects from a new level.
What does tomorrow hold for architecture? Give us your thoughts in The State of AI in Architectural Design survey, and we might give you a $500 Amazon gift card.
Director and USC professor Ben Hansford shares his thoughts on how AI will lead to incredible new cinematic experiences from a fresh generation of filmmakers.
Lighting techniques can make a good render look great. Expert Ricardo Eloy shares tips to bring your scenes to life with natural and artificial illumination.
Begin 2024 the right way with this positive podcast about how creatives can turn an ever-changing world into an exciting wonderland of opportunity and joy.
Rising YouTube star and VFX supervisor Jonas Ussing returns to talk about how he’s shining a light on the CG artists and studios omitted from movie credits.
AI rendering is making waves in the world of architecture. Join us to understand how this new technology has the potential to change architecture as we know it.
Building Scope City: Automotive photography expert Faruk Heplevent on founding The Scope and creating a revolutionary new tool for customizable urban backdrops.
Our pick of the top 14 podcasts of the past 12 months, from Hollywood directors and writers to the VFX experts who make cutting-edge tech work behind the scenes.
Chaos joins Pixar, SideFX, Autodesk, and more in a mission to create a unified platform so artists and designers can seamlessly share and collaborate on projects.
Opening the Bridge: Find out how this new V-Ray 6 for 3ds Max feature addresses one of the biggest pain points in archviz and revolutionizes workflows.
Advanced Chaos Scatter modes, improved .vrscene import, smarter VFB features, Enmesh rendering on V-Ray GPU, Grasshopper volumetric effects, and a whole lot more.
Joe Letteri, the Academy Award-winning VFX supervisor behind “Avatar: Way of the Water,” talks about his career and reveals how new tech is changing the industry.
Introducing new ways to connect teams and data. Make use of initial Enscape compatibility and MaterialX support to boost productivity and collaborate seamlessly.
The latest update for our real-time ray-traced renderer adds V-Ray Fur support for realistic grass and fabrics, Displacement for intricate geometry, and more.
RELUX is integrating the real-time rendering engine from Chaos Enscape in its latest release – ReluxDesktop 2024.1.0.0. The integration brings photorealistic visualization in lighting planning to a whole new level of speed and quality.
A life in movies: Elemental director opens up about telling his personal story through a Pixar animation, and reveals the difficulties of working with water and fire.
This self-taught 3D artist blends nature and architecture in stunning visualizations. She shares tips on Corona, lighting techniques, and her work-life balance.
Learn how BOC harnesses the power of Vantage, Phoenix, and Anima 5 digital humans in their workflow to transport viewers to serene architectural spaces.
“Spider-Man: Across The Spider-Verse” director on how making series including “Avatar: The Last Airbender” helped him find the human heart in animated stories.
Join Kreaction on a journey through the Parisien suburbs with its archviz film “Le soleil se lève à l'est” and learn valuable lessons to enhance your projects.
Over 150 new materials from Twinbru Fabrics now in Chaos’ asset library, plus furniture and luminaires, Enscape people and animals, and time-saving new features.
Illumination's “Migration” director Benjamin Renner shares his journey from 2D animation in France to 3D in Hollywood, and reveals what it’s like to direct a big movie.
Seeking inspiration? Gain perspective as 3D artist Bertrand Benoit shares invaluable tips on optimizing your Vantage workflow and building a stunning architecture portfolio.
“Cyberpunk 2077: Phantom Liberty” music video director Michał Misiński talks about blending CG with the real world, shooting cars, and working with Ash Thorp.
Kyle Balda reveals his journey to directing “Minions: The Rise of Gru” and “Despicable Me 3,” and sheds light on Illumination Entertainment’s creative process.
A fresh perspective: “Spider-Man 2” and “Avengers” artist Ryan Woodward reveals how he works hard without burning out, and discusses his approach to storytelling.
Get ready to be captivated as we go behind the scenes of Brick Visual’s stunning animation, a collaborative project that pushes the limits of Vantage 2.
The astonishingly talented screenwriter behind “Perfect Blue” and “Steamboy” shares his thoughts on Japanese storytelling and its relationship with the West.
Google brand expert and storytelling expert Cláudia Cristovão tells Chris how lessons learned from an ancient art apply to artists working in the modern world.
Providing accurate and interactive product representations is proving to be a winning strategy in enhancing customer satisfaction and operational efficiency
Francesco Testa, founder of archviz and creative studio Prompt, gives his thoughts on the past, present, and future of AI and what it means for artists.
Create a harmonious and captivating visual experience by following this 7-step tutorial that goes over the manipulation of directed velocities in Chaos Phoenix.
Head writer, director, and producer on HBO’s “Insecure” reveals how she got her dream job, and gives her thoughts on how auteurs and AI are shifting content.
Creative genius Kevin Reste has lent his expertise to some of the world’s biggest companies. Hear his insights into how AI will change the entertainment industry.
“Ted Lasso” VFX supervisor James MacLachlan reveals how the hit Apple TV+ show used invisible effects to create realistic Premier League soccer matches.
V-Ray Product Specialist Petya Georgieva explains how the latest version of Chaos Scatter will make it even easier to populate scenes with multiple objects .
Illuminate your interior renders and craft compelling visual stories by following our simple 9-step guide to creating stunning lighting in V-Ray for 3ds Max.
From fear and loathing in Wales to happiness and contentment in a Flame bay: VFX veteran Andrew MacDonald reflects on an incredible career in film and ads.
VFX veterans Eric Durst and Matt Whelan on helping create the invisible effects that would earn Apple TV+ miniseries “Five Days at Memorial” an Emmy nomination.
Need some pointers on how to improve your interiors in V-Ray for Cinema 4D? Follow this helpful advice, and you’ll be on your way to creating a space that dazzles.
V-Ray for SketchUp makes it easy to create great renders. In this tutorial, expert Ricardo Ortiz will talk you through your first steps with this software.
Artist Halsey Burgund’s “Moon Disaster” uses a digital Nixon to deliver an alternative moon landing speed. He tells Chris more about this fascinating project.
Chaos co-founder Vlado discusses Vantage 2 and virtual production, and shares his vision for the artificial intelligence-powered future of computer graphics.
Computer graphics student Martin Mirbauer got hands-on with software development during his internship with Chaos’ Innovation Lab. He shares his experiences.
Chaos’ real-time ray-traced photorealistic rendering engine has just hit its second iteration. Product Manager Simeon Balabanov discusses what’s new in Vantage 2.
From Thanos to She-Hulk: Digital Domain’s Chief Technology Officer reveals how machine learning and real-time rendering are transforming the VFX industry.
Read this article to learn how Raying, a Chinese architectural visualization studio, utilizes V-Ray and Vantage to create photorealistic images and videos.
Educator Terrence Masson talks about what his students learn in his exciting MFA and shares his incredible experiences in the VFX industry’s formative years.
Chaos’ fluid dynamics software now packs support for 3ds Max and Maya 2024, plus all-new features and optimizations for faster and more versatile simulations.
Digital human software company AXYZ design is a go-to for realistic people in archviz and design. Now, we’re proud to announce it’s become part of Chaos.
Michelle Munson revolutionized file transfer with Aspera. Now she’s launched Eluvio, a Web3 content delivery system that will power the future of streaming video.
With Vantage 2’s full compatibility with AXYZ design’s anima 3D, it’s never been quicker or easier to add a realistic human dimension to your archviz projects.
Entertainment Lawyer Joshua Lastine shares his perspective on the legal implications of AI, the WGA strike, deepfakes and digital humans, and streaming services.
Create photorealistic animations faster than ever before. Make use of Vantage’s multiple new features and experience incredible real-time ray-traced rendering.
Can AI put the “concept” back into concept art? Talented cover artist and art director Marc Simonetti talks about his career and the pros and cons of AI imagery.
Understanding how to create an architectural rendering is the first step toward a successful career in archviz. This guide will get you up to speed in no time.
CG artist Linden Vennard tells Chris about his route into vehicular VFX, working at automotive CG specialist Speedshap, and his current experiments in Midjourney.
Accelerate beyond creative limitations with tools to enhance skin shading, lighting control, decal projections, surface effects, cloud customization, and more.
From smashing "Titanic’s" windows to crafting "Moon Knight’s" world: VFX Supervisor Sean Faden reveals his incredible journey to the top of the movie industry.
With 3D assets, arch viz artists and architects can add detail, realism, and context to their designs. Join expert Ricardo Eloy to learn more about the benefits.
Stan Szymanski has been in VFX for over 30 years — but he still has his finger on the pulse of the industry. He reveals what recruiters look for in new talent.
Make use of improved Enscape compatibility, enhanced V-Ray Decal, new post-processing and collaboration features, plus extra V-Ray for Grasshopper components.
Jeff Barnes co-founded CafeFX created VFX for movies such as “Sin City” and “Armageddon,” and he now develops content for Light Field Lab. Hear his story.
From iterations to lighting scenarios and interactive walkthroughs, Enscape can help throughout V-Ray architecture workflows. Archilime’s Dan Stone explains more.
V-Ray 6.1 includes support for Intel's Open PGL, which gives faster results in indirectly illuminated scenes. Learn more in this blog post written with Intel.
AvatarOS is taking digital humans into the metaverse. Founder and CEO Isaac Bratzel reveals how his company is aiming to create the celebrities of tomorrow.
Christian Debney’s SpaceX-inspired short film ignites rocket fuel and tugs heartstrings. Find out how the director launched human feelings into outer space.
Beyond VFX: Digital Domain President and COO, Lala Gavgavian, reveals how the pioneer of big-screen CG is looking into AI and gaming technology for the future.
Adam Martin is taking his extensive knowledge of the film industry into web 3.0 with Macroverse, an innovative comic book platform where everyone can get involved.
Learn how DMIx has streamlined brand-supplier interaction and is helping fashion designers create stunning photorealistic renders powered by V-Ray AppSDK.
Established VFX Supervisor Chris Browne makes award-winning short films in his spare time. Find out how he single-handedly crafted 200+ shots for “Pleroma.”
“John Wick: Chapter 4” VFX supervisors Janelle Croshaw Ralla and Jonathan Rothbart talk about working with Keanu and reveal their incredible, invisible work.
Why not both? Archilime's Dan Stone reveals how uniting Enscape and V-Ray for SketchUp can power up architectural workflows and open new creative possibilities.
Crafty Apes’ Chief Technology Officer on creating pipelines for blockbusters, and how machine learning and gaming technology will power up tomorrow’s movies.
Popular archviz content now available in Chaos content library, plus branded assets from Götessons and EQ3, scanned Enscape people, Enmesh patterns, and new bulk features.
CG Spectrum's new academic program aims to bridge the gap between students and the 3D industry. Learn about its format from its curriculum leader, Nicklas Byriel.
Ben Procter, the “Avatar” sequels’ Oscar-nominated production designer, talks about creating the movie’s vehicles and sets, including the incredible SeaDragon.
We’re gonna need a bigger sweater: Software review service awards V-Ray with badges for customer satisfaction, performance in Europe, user scores, and more.
Chaos Cloud Rendering just keeps getting better. Product Specialist Vladimir Dragoev reveals what’s new and looks back at our achievements from the past year.
Crafty Apes’ Head of Studio Molly Pabian reveals how she got her job, and talks about working on “The Last of Us,” “John Wick: Chapter 4,” and “Indiana Jones 5.”
The V-Ray Frame Buffer’s Bloom and Glare lens effects are the unsung heroes of great renders. Expert Ricardo Ortiz explains how they work and how to use them.
Discover Emil Rasmussen's stunning 3D work created with V-Ray for 3ds Max, dive into his journey as a 3D apprentice, and learn about his creative process.
Chris Edwards, co-founder and CEO of THE THIRD FLOOR, discusses visualization for titles including “Avatar: The Way of Water” and “The Mandalorian” season 3.
DNEG exec Philipp Wolf talks about his work on “Dune” and “Glass Onion: A Knives Out Mystery,” and discusses trends in virtual production, AI, and the metaverse.
Martini Giant podcasters Daniel Thron and Erick Schiele return in this special CG Garage episode. Expect in-depth AI discussion — and “Star Wars” arguments.
About to upgrade your computer? Check out CG expert Ricardo Ortiz’s handy hardware guide and discover where you can get the best rendering bang for your buck.
From “Space Jam” to “The Mandalorian” — virtual production company founder James Blevins shares stories from behind the scenes and reveals his thoughts on AI.
3D artist Oliver Kentner reveals how he uses V-Ray for 3ds Max, Chaos Phoenix, and tyFlow to simulate and visualize The Ocean Cleanup’s trash-collecting systems.
Is artificial intelligence safe, can we trust it, and where will it lead us? Computer graphics and technology expert Andrew Schmied discusses this brave new world.
In this first post from Chaos' Innovation Lab, we're taken through the laborious path that leads to the Qt-fication of V-Ray's UIs under Autodesk 3ds Max.
Dedicated V-Ray mentor Filippo Garofalo talks about teaching Chaos and reveals how software can bridge the gap between photography, art, and technology.
Dive into the captivating work of 3D artist Deepak Jain, created using V-Ray for 3ds Max, and gain insight into the unique creative process he has developed.
From his first CG shot to VFX supervising “The Last of Us,” Alex Wang gives Chris an overview of his career, including work on “Deadpool” and “Terminator: Dark Fate.”
Boost your 3D workflow with new post-processing options in the V-Ray Frame Buffer, enjoy new V-Ray Decal features, supercharged V-Ray GPU rendering, and more.
VFX expert Mike Seymour is back with a new title and a new lipsync technique for Polish movie “The Champion.” Find out his thoughts on the rise of neural networks.
Academy Award-winner Jonathan Egstad reveals how he’s helped Nuke become essential CG software via movies including “Apollo 13,” “Titanic,” and “I, Robot.”
Celebrated artist and “Obi-Wan Kenobi” virtual art director Meats Meier discusses the positives and negatives of generating images with artificial intelligence.
3D furniture visualization platform Cylindo creates unfathomable numbers of product images. Find out how the software works — and why it’s powered by Chaos Cloud.
From “The Adjustment Bureau” to “Beau is Afraid:” Director and VFX Supervisor Yuval Levy talks shooting cars, replacing faces, and artificial intelligence art.
Set your imagination free with Chaos Pheonix 5, update 1’s new features, including V-Ray CPU IPR support, new creative controls, and an optimized user interface.
Alessandro Michelazzi has photographed campaigns for Google, Huawei, and Mont Blanc. Discover his tips for natural portraits, composition, and post-processing.
The recipe for success: A talented 3D artist shares how hard work, skill, and networking helped him advance in the world of 3D and secure his dream job.
How has the streaming boom affected visual effects work? Zoic’s “Legends of Tomorrow” VFX supervisor Andrew Bardusk reveals how episodic is the new cinematic.
Chris joins Prototype CTO Culley Bunker and Producer Richard Kidd to discover how machine learning and new techniques are taking digital humans to the next level.
Struggling to get started on that passion project? 3D artist Teo Vladov shares tips on how to make the most of these all-important extracurricular endeavors.
There’s more to rendering than eye-catching images and animations — it can help from the beginning to the end of any project. Expert Ricardo Eloy explains how.
Evan Jacobs pulls back the curtain on Marvel Studios’ well-oiled VFX pipeline and explains how he bridges the gap between DPs, directors, and CG supervisors.
We love celebrating colleagues who innovate and inspire. Meet the most passionate VFX simulation guy around: Georgi Zhekov, Phoenix Product Specialist at Chaos.
Discover how a talented Czech 3D artist uses V-Ray for 3ds Max and Chaos Phoenix to create stunning renders and make the most of his tips for VFX freelancers.
From “Happy Feet’ to “Entergalactic:” Taylor Moll tells Chris how she’s traveled the world, learned to lead — and set up Dneg’s feature animation department.
It’s the final content countdown! We’re leaving 2022 together, with a look back at our best content from the year. We hope you enjoy this curated list.
Want to become a fluid dynamics master? Dive deep into Chaos Phoenix with expert Hammer Chen, and find out how to add extra levels of realism to your simulations.
New assets added to the Chaos Cosmos library, including Asian vegetation. Plus, Chinese localization, easier searching, and complete V-Ray material library access.
Tighter integration equals smoother workflows. Make use of support for Houdini 19.5 and Houdini’s ocean tools, enjoy a full featured Hydra delegate, and more.
Chaos Phoenix can add unprecedented levels of realism to any 3D project. In this guide, fluid simulation expert Hammer Chen explains how to make the most of it.
Calligraphy is a unique fusion of mind, body, and art — and Aoi Yamaguchi has mastered the form. Find out how her performances are taking the medium to new places.
With Enscape-to-V-Ray data transfer, it’s easy to go from real-time to photoreal. Plus, discover tools that open new levels of collaboration and creativity.
Words of wisdom: Our guest speakers from Show 1 of 24 Hours of Chaos share helpful advice to enhance your art, connect with viewers, and spark creative growth.
Discover the inner workings of theme park rides with Eugénie von Tunzelmann, who’s taken her VFX skills from “Interstellar” to “Jurassic World VeliciCoaster.”
Big Studios has mastered everything from cute animations to realistic car renders. CCO Ricardo Passos tells us how they work and the benefits of adopting Chaos Cloud.
“Spider-Man: No Way Home,” “Cowboy Bebop,” and “Boardwalk Empire” title designer Karin Fong on working with top talent to create the perfect credit sequence.
Chaos China’s Shusen Zhao talks to render challenge winners and judges about their journeys in 3D, finding inspiration — and how they choose competition winners.
The American Society of Architectural Illustrators visited London for its 37th conference — and Chaos was there. Discover what we learned from the industry’s luminaries.
Crafty Apes CG Supervisors Sean M. Ritchie and Chris Cook discuss working on movies including “Dune” and “Spirited,” and reveal how tech will change the industry.
What does the future hold for us? DesignMorphine graduate students visualize resilient homes, interstellar stages, and more in their master thesis projects.
Learn how Tiago Mesquita uses V-Ray for Maya and his artistic talent to turn nostalgia into vivid visual stories that make you chuckle like you’re five again.
Are you looking for some tips on how to improve your next render? Nikos Nikolopoulos shares his expert advice on how to bring the wow factor to your project.
Pixar Animation Studios’ Marketing Manager talks about making “Toy Story,” and how artificial intelligence is changing some surprising elements of movie making.
Explore El Obrador’s latest arch viz projects, learn about the studio’s unique work philosophy, and how Chaos Cloud allows the team to collaborate efficiently.
The Chaos team has put AMD’s latest CPUs to the test. Discover the record-breaking V-Ray Benchmark results and see how they compare to AMD’s previous generation.
Chris celebrates the podcast’s 400th episode in style with Scott Leberecht, the director whose documentary “Jurassic Punk” profiles VFX renegade Steve Williams.
This is your chance to help shape the future of V-Ray for Revit and experience new features, including a supersmooth Enscape workflow, ahead of anyone else.
Cinematographer and VFX artist Oliver Bou Eid’s trailer for “Moon Earth Revolution” looks like a real sci-fi movie. Learn his secrets for that outer-space look.
Add the power of V-Ray 6 to your software. Plus, make use of the latest programming languages and increased API capabilities including better animation support.
G-Bots sit at the heart of GAMEE’s crypto-powered gaming platform. Find out how V-Ray for 3ds Max and Chaos Cloud help bring these premium characters to life.
The director behind Muse’s “You Make Me Feel Like It's Halloween” promo discusses the creative processes, as well as founding a small company and embracing AI.
“The Shining” and “IT” nods aren’t the only cool things in Muse's latest video. Learn how V-Ray helped create everything from melting portraits to handheld shots.
In the second part of our guide to Phoenix, expert Cory Holm dives deep into the features that help you control the way you can shade and shape your simulations.
Join Phoenix expert Cory Holm for the first part of our guide to Chaos’ liquid, fire, and smoke simulator, and find out how to make the most of its features.
From applied mathematics to “Space Jam,” “Finding Nemo” and “Klaus:” Animated movie producer Jinko Gotoh tells Chris about her incredible Hollywood journey.
Playing with letters: 3D artist Tanya Kar takes us on a journey of exploration in her “36 Days of Type” project, brought to life with V-Ray for Cinema 4D.
DesignMorphine graduates share their incredible master thesis projects and tell us how V-Ray and its features have become crucial parts of their design workflow.
Former Navy Seal Mikal Vega now directs “Call of Duty” content and he’s acted in “Transformers” movies. Find out how he balances destruction and creativity.
Create a perfect working environment with Lumina lamps and Haworth office furniture. Plus, there’s a new category in store, and additional assets from CGAxis.
Chaos’ fluid dynamics simulator can be used for more than just VFX. Phoenix product specialist Georgi Zhekov shares how it can bring archviz projects to life.
In her sights: World-renowned photographer and air rifle champion Zhang Jingna shares tips on how to take great shots and sheds light on the fashion industry.
Streamline your projects with hassle-free Enscape to V-Ray scene transfer, plus new ways to create great renders and collaborate with colleagues and clients.
With V-Ray 6 for SketchUp and V-Ray 6 for Rhino, architects and designers can combine Enscape with V-Ray for faster, smoother, and more productive collaboration.
Want to know what a career in lighting is like? We put the spotlight on lighting designer Katia Kolovea, who gives us the scoop on her professional journey.
Oliver Markowski, head of 3D at German VFX studio RISE, talks USD, Houdini, and Material X, and reminisces about the days of floppy disks and huge manuals.
Join the Chaos Cloud team for an introduction to latest additions, from compatibility with the latest Chaos software to new image formats and faster uploads.
Bring your boldest ideas to life and give yourself total creative freedom with V-Ray 6’s powerful new tools. Unshackle your imagination and start creating.
Here you'll see some of the best examples of architectural animation out there, brought to you by some of the top artists and visualization studios from around the world.
Angie Jones has contributed to projects including “X2,” “Fortnite,” “Bloodshot,” and many more. Join her to find out what it takes to be a professional animator.
Can nature and architecture exist in harmony? Discover how Thilina Liyanage uses V-Ray for Sketchup to make animal and plant-based designs into livable spaces.
Is your project ready to render? Check out 3D expert Ricardo Eloy’s guide on how to set up modeling, shading, and lighting for perfect results every time.
This year’s V-Ray VFX showreel has it all—featuring some of the biggest visual effects from blockbuster movies, TV series, game cinematics, ads, and more.
VFX legend Garman Herigstad sheds light on his globe-trotting career and talks about working on “O Brother, Where Art Thou?” “The Time Machine,” and “Black Adam.”
Architect and business strategist Sara Kolata shares her professional journey and reveals what sparked her mission to improve architects' financial well-being.
3D artist Luis de la Rosa Beuzeville shares how to make the most out of V-Ray 6 for 3ds Max's newest features: Chaos Scatter, Enmesh and Procedural clouds.
How do you make a high-quality animated TV series? Mio Markovic, DreamWorks’ VP of Animation Production, breaks down “Voltron,” “Camp Cretaceous,” and more.
Science and art collide: Biomedical engineer Luca Borro reveals how he visualizes incredible organic molecules with V-Ray for Rhino and Chaos Cloud Rendering.
Love Death & Robots’ supervising creative director breaks down “Bad Travelling,” “Jibaro,” “Three Robots: Exit Strategies,” and “The Very Pulse of the Machine.”
Discover the V-Ray features that give architects and archviz artists joyfully smooth rendering workflows, no matter which 3D modeling software they’re using.
Your invitation to an out-of-this-world getaway: fire up your 3D software, add rocket fuel to your imagination, and take us to your dream space vacation spot.
New V-Ray version saves time and boosts creativity with features such as Enmesh for repeating geometry, procedural clouds, all-new render analytics, and more.
Scanline’s “Stranger Things” VFX supervisor talks Chris through a career that has taken in “The Nevers,” “2012,” “Super 8,” “Iron Man 3,” and “Tomb Raider.”
The latest season of Netflix’s megahit includes some of its scariest scenes yet. Scanline VFX’s Justin Mitchell reveals how V-Ray rendering helped tackle them.
These ducks are on a mission. 3D artist Yi Xiang’s playful and dynamic short film “Rubber Duck Secret Lab'' demonstrates V-Ray 6 for 3ds Max’s latest features.
Join the beta and discover the most powerful visualization workflow for AEC. Seamlessly transfer Enscape scenes into V-Ray, and quickly add complex detail.
Seeing the bigger picture: Discover how Mike Romey has helped create planetariums, Times Square billboards, “Star Wars” rides, and virtual production toolsets.
Almost ready to hit the render button? Make sure you take a look at Shusen Zhao’s list of render tips to smooth out your workflow and avoid potential pitfalls.
This proof-of-concept animated short for “Killtopia” breaks new ground in real-time ray-traced virtual production. Take a look at the incredible tech behind it.
Join VFX Supervisor Isaac Irvin for a globetrotting guide to his VFX adventures, including “Speed Racer,” “Iron Man 3,” “Real Steel,” “Robocop,” and many more.
Bob Bacon has gone from greenlighting Disney movies “The Lion King” and “Aladdin” to founding a Web3 animation studio. Here’s how he found the value of creativity.
In the second part of our “Love, Death & Robots” episode breakdown, Blur Studio tells us how they worked with director David Fincher to dramatically light shots.
Love Death & Robots’ “Bad Travelling” gave Blur Studio a chance to work alongside legendary director David Fincher. Find out what they learned in the process.
Sean Devereaux’s body of work includes “American Hustle,” “The Equalizer,” “Patriots Day” — and Zync cloud rendering. He shares his secrets of success.
Meet Encho Enchev, the artist behind our V-Ray 6 for 3ds Max launch video concept, and discover how he’s turned a passion for 3D into a successful career.
Scanline VFX supervisor Mathew Giampa has worked on shots for “The Joker,” “Black Widow,” and “The Suicide Squad.” He talks about leveling up throughout his career.
Want to get ahead in archviz? Take some advice from the industry experts featured in the first edition of From Zero to Hero, Chaos’ inspirational series of talks.
Cult animator Bill Plympton talks us through his career in short and feature films, TV ads and idents, and offers tips and inspiration for budding artists.
Create a tranquil bathroom with the porcelain products in Chaos Cosmos’ new sub-category, and discover the latest assets added to our free content library.
Marc Morissette has taken blockbuster VFX experience and knowledge into founding his own studio, Cluster. He shares the secrets of establishing a growing company.
Stuck in an endless feedback loop for your latest project? Find out how the Chaos Cloud Collaboration beta makes it easy to share your work and gather opinions.
V-Ray 6 for 3ds Max brings in scattering, memory-efficient 3D geometry pattern tiling across objects, procedural clouds, cloud collaboration, and much more.
Brazil, beer, and being back on set — versatile VFX supervisor and head brewer Scott Kirvan gives Chris the heads-up on his 30-year-career in the CG industry.
From multimedia design and cabinet making to modern archviz, artist Lisa Jørgensen has taken the 3D world by storm with her diverse skills and passion.
Veteran Digital Domain VFX artist Eddie Smith reveals how Houdini changed the face of VFX via “G.I. Joe,” “Tron: Legacy,” “Ender’s Game,” and “Fantastic Beasts.”
Spider-Man is back and so is V-Ray! Learn how famed VFX studio Digital Domain rendered seamless digidoubles for the friends and foes of Spider-Man: No Way Home.
London event brings together Chaos, material firms Foilco and Winter & Company, and visualization studio Where Giants Roam for a look at the future of design.
INK-spiration: 3D Artist Ioanna Ivanova gives essential tips for getting started in the CG industry and reveals the benefits of working for a smaller studio.
Laika’s Jeff Stringer reveals how the studio behind “Coraline” and “Kubo and the Two Strings” combines traditional stop-motion animation with cutting-edge CG.
Cloud rendering makes it quick and easy to create great renders. But what is it, and how does it work? Chaos Cloud Product Specialist Vladimir Dragoev explains.
V-Ray Vision makes it easy to export your SketchUp, Rhino, and Revit projects to immersive virtual reality. Expert Shusen Zhao explains how to get started.
Take a sneak peek at the incredible new version of V-Ray, including new tools that cut through complex designs, and our fastest-ever shaders and materials.
Future House Studios’ Adam Sidwell has gone from “King Kong” VFX to virtual concerts for Justin Bieber. He shares his thoughts on NFTs, the metaverse, and more.
What’s new in architectural rendering? CG expert Ricardo Ortiz presents the latest tech and techniques, from real-time rendering to sustainable solutions.
Chaos student rendering competition winner Isaac Zuren reveals the courage and discipline it takes to not only reach our dreams but keep on growing afterward.
New version of our fluid dynamics software includes full control over active body simulations, new popular presets, streamlined workflows, and much more.
CGarchitect, the world’s largest online community for archviz, has become part of the Chaos family. Founder Jeff Mottle talks about handing the reigns over to Chaos’ Lon Grohs.
The DC universe’s greatest detective is back. We talk to Scanline VFX’s Julius Lechner about creating truly immersive environments for Matt Reeves’ “The Batman.”
Animal Logic’s Darin Grant talks about the studio’s move into animation, the moving CG content at this year’s SIGGRAPH Electronic Theater, and global VFX trends.
eder’s VR-Mockup software produces hundreds of photorealistic car and product configurations at the touch of a button. Find out how it’s powered by V-Ray AppSDK.
“Huxley” is about to become huge. Creator and concept artist Ben Mauro tells Chris how NFTs have helped his sci-fi comic book go to the big screen — and beyond.
Miralumo's short film "Napo" explores how art reignites forgotten memories and bridges generational gaps. Discover how V-Ray for Maya helped produce the film.
Can web 3.0 power the future of cinema? Director and writer Matteo Santoro reveals how his NFT feature film “SIFT” gives fans a role in the production process.
Rendering engines can look scary — but they’re really not. Chaos expert Ricardo Eloy explains how V-Ray takes the complexity out of your first photoreal render.
From pioneering CG for “Apollo 13” and “Titanic,” to VP at Houdini developer SideFX: Judith Crow talks about her career on both sides of the effects industry.
Up up and away: Embraer uses Chaos Scans along with V-Ray Collection to create impressive renders of commercial planes in 3ds Max. Dive into their process.
Having mastered the digital portrait, Ian Spriggs is going beneath the skin. He tells us how V-Ray for Maya’s AL Surface shader brought “Prometheus” to life.
Seizing the opportunity: UX Designer and 3D artist Cameron Rule relies on Vantage to bring high-quality Kiwi architectural renderings to the world of arch viz.
Barbara Ford Grant is president of a world-leading virtual production facility and the first female chair of the Sci-Tech Committee of the Academy. Hear her inspirational story.
Back in school: 3D College students are combining in-class lectures with online tools to further their learning. Nicklas Byriel updates us on his students’ achievements.
Creative studio Recom Farmhouse’s founder Christoph Bolten and managing director Richard Levene recount some of the crazy adventures they’ve had in photography.
From “South Park” to “Sweet Tooth:” Zoic co-founder Andrew Orloff talks about using cutting-edge technology to create large-scale VFX for the small screen.
The latest V-Ray for 3ds Max hotfix makes bucket rendering faster than ever before. Find out how Chaos’ clever algorithm solved this age-old computing problem.
Lightbulb moments: Find out how students at Nikos Nikolopolous’ Creative Lighting courses learn to take a cinematographic approach to illuminating their scenes.
Axis co-founder and CEO Richard Scott talks about his 30-year-plus career in CG, from early design graphics to one of Love, Death and Robots’ best segments.
Educators Nikos Nikolopolous and Nicklas Byriel reveal what it takes to enter the field of 3D, and how to stay motivated and creative. Plus, top Light Mix tricks.
How do you teach computational thinking? DesignMorphine talks us through how its new Master of Science program is creating and empowering designers of tomorrow.
Our free content library has grown astronomically since it launched — and it’s still expanding. Find out about the exciting new additions to Chaos Cosmos.
Ready to render? In this article, CG expert Ricardo Eloy discusses everything you need to consider when choosing a render engine for arch viz, VFX, and design.
Our free asset library has turned one! To mark our anniversary, we’re sharing the most popular 3D assets from each category. Is your favorite asset among them?
How do you go freelance? Or start working on your own IP? Sonja Christoph returns to the podcast to tell Chris how she’s starting a business and making a game.
Jill Smolin has worked behind-the-scenes in the VFX industry at companies including Digital Domain, Cinesite, Gnomon, and SIGGRAPH. Hear her incredible story.
In Show 5, Emmy Award-winning Technical Director Allan McKay focuses on the importance of automating everything to optimize your workflow and reap the benefits of the scripts and tools made available in rendering software.
KitBash3D founders Maxx Burman and Banks Boutté talk about how their 3D asset packs have become essential — and how they’re going to help build the metaverse.
More and more architectural visualization artists and studios are using V-Ray to render photorealistic imagery and animations. Find out why it’s a great fit.
Jonas Ussing and Stine Sørensen are raising a family in rural Denmark while working on VFX and animation for movies and games. They tell Chris their story.
V-Ray for Maya frees creative studio Recom Farmhouse’s imagination — and Chaos Cloud ensures it delivers work on time. Owner Christoph Bolten tells us more.
Zap’s back! The shader wizard returns to discuss the relationship between Material X, OSL, and USD — and reveals his newfound love of streaming music on Twitch.
Glassbox gives real-world directors the tech to make movies in virtual worlds. Founder Mariana Acuña Acosta tells Chris about this exciting new filmmaking method.
Škoda Design uses V-Ray for Maya and Chaos Cosmos to create sleek visualizations of their latest car models. They share some of their best projects with us.
Shining a spotlight on Metastage: CEO Christina Heller tells Chris how volume capture can bring real-world performances and people into a digital environment
Come fly with squee: Seonghyeon Park’s unique image scooped the public vote in our student rendering contest. He tells us about its inspiration and creation.
V-Ray 5 for 3ds Max features exciting new possibilities for interior designers! Learn how to use it to create a realistic kitchen interior step-by-step.
Flame artist Katrina Salicrup has also created an award-winning fiction podcast. She tells Chris about her career and how she turned her passion into a reality.
“Free Guy” brings videogame mayhem to the big screen. Scanline VFX Supervisor Bryan Grill tells us how rendering with V-Ray for 3ds Max helped control the action.
Bump up your productivity and create great projects with V-Ray 5 for Revit’s time-saving new features. Plus, make use of new ways to explore and share your work.
Chaos’ CEO Peter Mitev and CTO Vlado Koylazov join Enscape’s CEO Christian Lang to explain how the companies’ merger could revolutionize the way we render.
With all-new features to improve lighting and animations, now’s the perfect time to discover how V-Ray rendering can improve your real-time workflows in Unreal.
Peter Baustaedter has gone from 8-bit games to “Apollo 13,” “Avatar,” and Visual Effects Art Director on a major Amazon Studio production. Hear his amazing story.
Winter & Company is coming . . . to Chaos Scans. Add new layers of luxury to your projects with artificial leathers, fabrics, textiles, book cloth, and papers.
We’ve pressed play on Chaos Player — your quickest route from render to playback. Enjoy lightning-fast performance, plus make quick edits, add markups, and more.
Raf Grassetti is the art director behind the “God of War” games — and a successful NFT artist. Find out how he’s combined artistic and entrepreneurial skills.
From Kansas to “Curb Your Enthusiasm” and “Cobra Kai:” Producer Mallory Yund reveals how she’s helped behind-the-scenes on some of the world’s biggest TV shows.
Tech gurus Dan and Erik discuss all things USD and the future of VFX pipelines. We get to hear the ins and outs of Goodbye Kansas’ pipeline and how open source initiatives help with a more efficient workflow.
Glass Cow Studio’s Adam Clark has demonstrated his arch-viz skills with this autumnal project. We find out how V-Ray 5 for SketchUp helped him create it.
Supremely talented filmmaker Pedro Conti is back on the podcast — and he’s created a heart-rending short about the pandemic. He tells Chris how it came together.
Two become one: We’ve merged Chaos Phoenix for 3ds Max and Chaos Phoenix for Maya into a single product, giving you access to both versions for one price.
Here comes the science bit: V-Ray 5, update 2’s hair shader tackles white and lighter pigmentation. Find out how we overcame this surprisingly tricky challenge.
Latest features include OCIO and LUT color corrections from the VFB, a streamlined workflow, plus multiple camera batch rendering from Maya, and 3ds Max updates.
From render monkey to CG generalist: Nathan Millsap talks to Chris about “Avatar,” “2012,” “Transformers: Age of Extinction” — and balancing work and family life.
Take advantage of a fully featured V-Ray Hydra delegate for Solaris, Houdini 19 support, easy surface customization with decals, better hair rendering, and more.
Update 2 adds exciting new features, including Chaos Cosmos materials, UVW Randomizer, and VFB enhancements, to streamline your workflow and maximize efficiency.
When talent meets passion: 3D Artist and Think Tank Online student Annina Weber talks about her V-Ray for Maya workflow and the inspiration behind her best work.
Scanline’s Jelmer Boskma tells his story, from attending film school to “Eternals” — via a wonder emporium, the center of the earth, District 9, and Sin City.
Gnomon is known as the creative powerhouse of 3D training. Beau Janzen, Education Lead, VFX program shares how Chaos Cloud helps students create their best work.
To get a better understanding of exactly how Chaos Cloud is used at Gnomon, we decided to get in touch with the actual users themselves - the students.
Belle van der Woodsen has traveled the world and become a brilliant arch-viz artist. She tells Chris about her inspiration and offers tips for beautiful imagery.
Discover how Chaos Vantage helps Silkroad Digital Vision collaborate on projects in realtime and get tips on how to achieve an impressive arch-viz scene.
Beauty and the Bit’s enchanting short-film “The Sound of Ink” tells the story of a library through the eyes of a director. Learn tips to help you recreate it.
A robot in the headlights: Elvira Trofimova’s dazzling image brings FLCL's Canti and Haruko to life. Find out how V-Ray for Maya helped her create and render it.
Beauty and The Bit’s cinematic arch-viz movies have helped redefine the medium. Founder Victor Bonafonte talks about the past, present, and future of the studio.
Digital portrait artist extraordinaire Ian Spriggs gets under the skin of his artworks in “A Portrait of the Digital Age.” Here, he presents an exclusive excerpt.
Celebrated digital portrait artist Ian Spriggs discusses his book, “A Portrait of the Digital Age,” and talks about the impact of real-time CG humans and NFTs.
Materials, models, and HDRIs: Chaos Cosmos support comes to V-Ray for Maya. Plus all-new features including V-Ray Decal, support for lights in USD, and more.
Chaos is excited about V-Ray 5 for Rhino’s recently released second update! We’ve put together some tips for making the most of V-Ray Vision, Chaos Cosmos, and more.
In true “Inception”-like fashion, Chris talks to The VFX Artists Podcast hosts Kofi Opoku-Ansah and Daniel Mark Miller about careers and creating short films.
Update adds new features to V-Ray for SketchUp and V-Ray for Rhino, including Scatter and V-Ray Decal, plus Chaos Vantage Live Link and V-Ray Vision upgrades.
Giant Animation’s Lead Character Modeler, Paul Deasy, shares his tips on creating character sculpts and becoming a successful artist online and in the industry.
We are living in a material world: 200 customizable render-ready materials in 13 categories, including terrain, floors and fabrics, now in Chaos Cosmos.
Steve Griffith’s career has taken in everything from “The Matrix Reloaded” to “Jungle Cruise.” Chris picks his brains on virtual production, real-time and AI.
Chaos’ photorealistic renderer was honored with an award for advancing the use of fully ray-traced rendering in television. Find out more about this incredible win.
In this blog Ryan Grobins takes us through a detailed account of bringing his incredible short film Cyan Eyed to life. From humble beginnings to working with Skywalker Sound, this is a fascinating look of the entire process.
Student competitions launch careers, enhance skill sets, and inspire amazing artwork. Find out how taking part is your shortcut to the professional world.
Spine-chilling short film “The Seahorse Trainer” explores an old man’s hobby of seahorse training. Director Babak Bina shares how V-Ray made it come to life.
Meet Jack Evans, the lighting luminary behind “TRON: Legacy,” “X-Men: Days of Future Past,” “Fast & Furious 8,” “Solo: A Star Wars Story,” and “The Mandalorian.”
Future noir: Darko Mitev’s cyberpunk city could easily exist in “Blade Runner’s” grimy sci-fi world. Discover the V-Ray 5 for Maya features he used to create it.
Rodrigo Sotero has made cool ads, music videos, and drool worthy chocolate sims. His biggest passion? Animation. Learn his approach to using V-Ray Collection.
Exceptional Minds’ neurodiverse students have worked on “Black Widow” and “Loki.” CEO David Siegel & Supervisor David Wolgemuth talk about this amazing academy.
Illustrator and animator AJ Jefferies has honed his talent to create eye-catching, mind-boggling characters. Discover the tools he uses in his creative process.
Discover how Edd and Jackie’s comprehensive online course, Becoming a CG Pro, is introducing filmmakers and VFX artists to the world of virtual production.
What’s the future for VFX modelers? “Thor: Ragnarok” and “Alita: Battle Angel” modeler Ruairidh MacNeill tells Chris how procedural workflows are taking over.
Push your interior and exterior scene staging to ludicrous speed with Chaos Cosmos—a universe of assets optimized for any workflow and ready-to-render with V-Ray.
Dare to dream big and render the world your way. We invite you to demonstrate your passion for 3D art by using your imagination and skill to create a better world.
How can CG help us understand the past? Archaeologist Bernard Frischer explains how computing power helped his company, Flyover Zone, rebuild the ancient world.
From “Real Steel” to “Loki” and “The Mandalorian”—The Third Floor’s Liz Montes discusses her career in film and TV, and reveals how gaming is taking over VFX.
Interior designers around the world rely on DomuS3D to plan and visualize projects. Founder Franco Ampollini tells us how V-Ray App SDK has enhanced this software.
We’re here to help you take the first steps into the big wide world. With Chaos’ new student-to-professional policy, you can save 30% on a commercial license.
Director Neill Blomkamp’s Oats Studios ushered in a revolutionary approach to effects and filmmaking. VFX Supervisor Chris Harvey reveals the lessons learned.
New and improved: V-Ray 5 for Unreal’s smart technology makes it quick and easy to transfer your V-Ray scenes for exploration in Unreal’s real-time environment.
Andy Boyd’s career has taken him from South Africa to LA via London. He tells Chris about setting up a VFX studio and offers tips for getting ahead in the industry.
The Virtual Reality Show host Sophia Bollinger adopts her “PHIA” avatar to discuss new tech, the power of virtual worlds, and how she became a VR superstar.
Our ever-growing 3D content library receives a massive update with over 200 free 3D models of vehicles, humans, and vegetation perfect for staging exteriors.
Jean-Michel Blottière has edited magazines, presented TV shows, and founded the wildly successful RealTime Conference. He tells Chris his fascinating story.
Crunch time: Discover how V-Ray 5 for 3ds Max, Chaos Scans and Phoenix for 3ds Max helped VFX Artist Hagen Gilbert unleash mayhem in this dramatic car rendering.
“Priest,” “Super 8,” and “Avengers: Age of Ultron” VFX artist and supervisor Carlos Fueyo discusses how real-time is revolutionizing the filmmaking process.
3D visualizer Patrick Ng tested V-Ray for 3ds Max’s physically accurate rendering with a precise telescope model. Find out how he did it—and if it worked.
Explore multiple light scenarios with Light Gen, plus Revit to V-Ray material conversion, new Chaos Cloud features, Intel Open Image Denoise support, and more.
Digital archaeologist Bernard Frischer explains how Chaos Cloud is helping virtual time travelers experience ancient history from the comfort of their homes.
With USD support now available in V-Ray for Maya and Houdini, we take a look at how this smart file format introduces new levels of versatility to VFX pipelines.
Artjail’s Lexus spot features bendy fruit falling from the sky. Head of 3D Ross Denner tells us how V-Ray for Houdini was instrumental in this imaginative ad.
Artjail’s Head of VFX, Ross Denner, has worked on amazing CG projects around the world. He explains why Houdini is fast becoming small studios’ weapon of choice.
Recent innovations have made it possible to explore scenes in real-time. In the second part of his series on computer graphics, Ricardo Ortiz explains the basics.
Boost your workflow with support for Cinema 4D’s latest material Node Editor; plus material translucency updates, pixel-perfect mask capabilities, and more.
Next-generation technology: Solomon Rogers, CEO of VR specialist REWIND, talks about creating entirely new forms of immersive entertainment for digital natives.
New updates add initial support for Pixar’s USD format to V-Ray 5 for Maya, Hydra support to V-Ray 5 for Houdini, plus many more features for easier pipelines.
What does it take to become a director? Patrick Osborne, the man behind Disney’s Oscar-winning animated short “Feast,” talks about his adventures in Hollywood.
A matter of life and death: How Ryan Laney’s VFX techniques disguised identities but preserved emotions for the award-winning documentary “Welcome to Chechnya.”
Dmitry Vinnik tells Chris about the tech behind his incredible VFX work on “Battlestar Galactica,” “Tron: Legacy,” “Final Destination 5,” and “Game of Thrones.”
Our render-ready 3D model library just got bigger and better. Enjoy over a hundred new assets and take advantage of network storage across your organization.
New metal: Globally renowned hot-stamping foil expert Foilco’s materials are now available in Chaos Scans, giving users access to over 270 photorealistic foils.
“Star Wars” and “Avatar” concept artist David Levy tells Chris how NFTs are shaking up the digital art marketplace, empowering artists—and changing the world.
ANTIREALITY is taking architecture to a new level with gravity-defying structures, dreamlike settings—and peacocks. They tell us how V-Ray for Rhino helps bring the impossible to life.
CG content marketplace Turbosquid is undergoing some exciting changes. Join Beau Perschall and Dade Orgeron to find out what’s new—and what’s needed from you.
As part of our huge rebrand, Uniform Group created detailed 3D worlds for each Chaos product. Discover the planets’ secrets—and how Chaos Cloud saved the day.
VR, architecture and NFTs meet in Samuel Arsenault-Brassard and Alex Coulombe’s work. They join Chris to discuss the good, bad and ugly of cryptocurrency.
Blur Creative Director Franck Balson and CG Supervisor Gabe Askew talk cel-shading for Love, Death & Robots’ “Suits” and the trailer for Riot Games’ “Valorant.”
NYU Professor of Finance David Yermack goes in-depth on demystifying NFTs to digital artists and explains how cryptocurrency is revolutionizing almost everything.
Cause great-looking and completely customizable mayhem with active bodies collision, color absorption, massive wave forces and more new features and improvements.
Doug Wilkinson’s technical know-how and artistic skills have propelled him to head of CG at global creative firm Buck. He catches up with former co-worker Chris.
From “Call of Duty” to “The Mandalorian”—via China and “John Wick 3.” Virtual Art Department Supervisor Matan Abel talks pipelines, taillights and real-time.
NFT art sells on the internet for millions. But what is it? Digital artist and newly minted NFT expert Sally Slade tells you everything you need to know.
Ines Dga’s atmospheric Corona Renderer for 3ds Max piece attracted thousands of likes on social media—and won the public vote in our student rendering challenge.
Discounts on Chaos Cloud credits for all educational customers, plus 10 Chaos Cloud credits included in V-Ray Education Collection student and educator licenses.
Hwiyeon Cho’s eye-catching “Poppyland” won the Jury Prize in our “Illumination” student rendering competition. Discover V-Ray for Maya’s role in its creation.
Technicolor Executive Producer Leighton Greer and Creative Director Paul Ghezzo tell old pal Chris about working on “Star Trek: Picard,” “Westworld” and “Bridgerton.”
Make use of the incredible new features of V-Ray 5, including interactive post-processing, Light Mix and layer-based compositing, in your software projects.
From “The Matrix Revolutions” to “Epic” and “Rio:” Blue Sky Studios compositor and short film director Ari on how he’s always chosen to follow a creative path.
V-Ray 5 for Revit is packed with features that help architects throughout the design process. We asked ELS Architecture and Urban Design for a full rundown.
Chaos Cloud is now better than ever. Render multiple angles with Batch Camera Rendering, directly preview VR videos, and save and share from Microsoft OneDrive.
Splinters become skyscrapers in this ad for conservation group Robin Wood. Discover how 3D Artist Christian Sturm used V-Ray for 3ds Max to create the scene.
Keeping Chaos customers happy is Albena Ivanova’s priority. She tells Chris how her background in movies and passion for technology have helped her get ahead.
Chaos has a new look and a new name—now meet the people behind it. Uniform’s Richard Pay and Chaos’ Melissa Knight talk about the year-long rebranding process.
V-Ray masking elements now available in the Layer compositor. Plus Chaos Cosmos access, progressive caustics, multiple additive Dome Lights and more improvements.
Architects and designers can now quickly stage visuals with high-quality content and take the fastest route to photorealism with over 650 easy-to-use assets.
Discover how real-time exploration, Chaos® Cosmos assets, and versatile lighting and post-processing tools can optimize your pipeline and power up your projects.
Director and artist Ash Thorp talks about how his Hollywood career and personal projects have helped him mature—and how to balance creativity with sensitivity.
Christian Debney has built lightsabers, made music videos and created seamless VFX. As he takes to the director’s chair, he talks about his incredible career.
Sci-fi thriller “Ascendant” features the elevator journey from hell. VFX Supervisor Christian Debney tells us how Chaos Cloud took its effects to another level.
Andrew Murdock’s CG explores distant moons, microscopic cells and robot worlds. Find out about his independent approach — and how his projects could save lives.
“Evinetta” drops 2020 tech into a 1970s concept car. Director Ash Thorp and CGI artist ColorSponge talk about V-Ray for 3ds Max’s role in this atmospheric short.
In this blog we catch up with David Turfitt, David previously wrote a popular article with us all about rendering a whiskey bottle. This is an even more in-depth look into the process of creating not just the bottle, but a whole bar scene.
VFX legend Habib Zargarpour goes in-depth on “Blade Runner 2049’s” epic shots and his work on “Star Wars: Episode I,” “The Perfect Storm” and “The Jungle Book.”
What started as an R&D project evolved into a thought-provoking short film. Here’s how Nu Boyana FX used V-Ray for Maya to create a photorealistic digital human.
Pipeline problem-solver Robert Durnin helped studios create VFX for “Tron: Legacy” and “Pan’s Labyrinth.” He tells Chris about his industry-hopping career path.
Isaac Zuren tells us how winning our 2018 student rendering challenge helped him land a prestigious job at ILM and offers his tips from the professional world.
CGI production studio Mintviz on how V-Ray 5 for 3ds Max and Chaos Cloud’s features helped them create hundreds of images for Bush Furniture in very little time.
Kirsten Zirngibl has created concept art for League of Legends, Magic: The Gathering and Google. Now, she’s creating her own game world — and it’s incredible.
How do you turn a building into a ship? CG advertising specialists David Schaefer and Dmitriy Glazyrin talk about the tech behind their huge images and videos.
Mondlicht Studios and Rhubarb Agency’s campaigns for “Utopia,” “Altered Carbon” and “Alta Mar” are humongous. Find out how V-Ray for 3ds Max helped create them.
Flame artist turned VFX sup Bilali Mack tells Chris about working on “Let Him Go” and “Powerbook II: Ghost” — and how he tells stories with smoke and blood.
Working from Rome: VFX freelancer Alessandro Cangelosi tells Chris how he tackled shots on “Independence Day: Resurgence” and “2012,” and his new teaching role.
Babak Bina creates VFX for Hollywood movies, leads Gnomon Workshop classes — and he also directs short films. Find out more about this man of many talents.
How powerful is your hardware? Our free benchmarking tool has been turbo-charged with CPU, CUDA and all-new RTX tests. Find out how to make the most of it.
Discover the world’s most complete rendering software for procedural workflows, with new lighting and compositing features to help you do more than ever before.
This year, Chris has welcomed industry legends Doug Trumbull, Gary Yost, Tim Miller - and more - to the CG Garage podcast. Discover the highlights in his top 7.
Concept artist Dwayne Burgess talks about helping with set designs on “Fargo” and “American Ninja Warrior” — and how V-Ray for SketchUp has changed his workflow.
Metropolis now: Arterra Interactive’s Tony MacDonald tells us about using Chaos Vantage’s real-time ray tracing to explore massive cityscapes in front of clients.
Production Renderer Builds Five Years of V-Ray Innovations Into Massive Upgrade, Giving C4D Users a Faster Path to High-End Visualization and Visual Effects.
We’ve brought the development of V-Ray for Cinema 4D in-house and packed it with incredible new features. Try it now and discover how to go beyond rendering.
Your fastest, easiest route to 100% ray traced graphics in real-time. Take advantage of our introductory offer, and win prizes with our “Building Utopia” contest.
Take your time to explore the amazing features of V-Ray 5, including Light Path Expressions and an all-new V-Ray Proxy, with our free personal learning edition.
Gnomon doesn’t just teach students VFX — it also gets them jobs at illustrious studios. Meet Shannon Wiggins, the woman behind the school’s 97% placement rate.
Find out how we’ve reinvented rendering in Revit. Make use of V-Ray Vision’s high-quality real-time, then refine your projects with Light Mix and post-processing.
Al Quattrocchi has combined a successful career in graphic design with a passion for fly fishing. He tells Chris about winning Grammys and catching corbinas.
Developing something as sophisticated and complex as a mature render engine is no easy task. We thought you would enjoy a look behind the scenes at some of what goes into it, and this time our focus is on how we choose what to work on next, and what kinds of things can affect our plans.
Meet Yining Karl Li, the software engineer who’s helped Disney create the Hyperion rendering tech behind “Big Hero 6,” “Moana” and “Raya and the Last Dragon.”
From food poverty to homelessness, Andreas Tjeldflaat is tackling humanity's biggest urban crises. Find out how V-Ray for Rhino helps him envision solutions.
The most complete visualization tool for Rhino and Grasshopper is available now. Enjoy real-time design exploration with V-Ray Vision plus many more new features.
V-Ray’s production-proven GPU rendering added to Chaos Cloud, plus additional clone job settings for more flexible workflows. Try it now with 20 free credits.
V-Ray for SketchUp’s fast, realistic results are crucial for TV concept artist Dwayne Burgess. Discover how it’s used for assault courses and period buildings.
Mike Campau’s visuals seamlessly blend photography, retouching and CGI for hyperreal results. He tells Chris about his approaches to work and going freelance.
Chris celebrates episode 300 with Gary Yost, the father of 3D Studio and 3ds Max. Hear the stories behind Autodesk’s seminal software and Gary’s short films.
We've just reinvented the renderer. Find out how real-time rendering, smart lighting features and inbuilt post-processing will transform your design experience.
“Legion,” “Fargo” and “Spider-Man: Homecoming” effects supervisor Lou Pecora returns to the podcast to talk about working up the VFX ladder and COVID-19 downtime.
We are proud to showcase our 2020 VFX reel, premiered during our first 24 Hours of Chaos livestream event. Huge thanks to the many studios who contributed.
Previz has evolved from a useful pre-production tool to an all-encompassing part of the moviemaking process — and Scott Meadows has seen it all. He tells Chris his story.
Shuzo Shiota’s Polygon Pictures has produced TV shows including “Star Wars” and “Transformers.” He explains how Japan’s art has found a big audience in the west.
Heads up! Crafty Apes’ Matt Akey and Aldo Ruggiero on how they helped director McG create a potent mix of slapstick and gore for “The Babysitter: Killer Queen.”
CG artist Pedro Conti had just 6 weeks to deliver high-quality content for musical megastar’s latest promo. Here’s how V-Ray for 3ds Max helped him hit deadlines.
This podcast could change your career: Allan McKay tells Chris how to create the perfect reel, become a successful freelancer — and find your true worth.
Maciej Kuciara has created concept art for everything from “The Last of Us” to “Blade Runner 2049.” Find out how “Showtime” has brought his own vision to life.
New to V-Ray 5 for Maya is full support for ACEScg, which promises to unify visual effects workflows. Discover why it’s important plus how to use it in V-Ray.
With V-Ray for SketchUp, it’s easy to match your designs to a backplate and create realistic architectural renderings. V-Ray expert Han Shilin shows you how.
Chaos Group’s fluid dynamics software has been updated. Make use of force tuning, faster particle previews and improved Sticky Liquids for quick, easy workflows.
DD’s Asuka Tohda-Kinney has worked on “I, Robot,” “The Twilight Zone” — and the cover of TIME magazine. Find out how she’s mastered both coding and creativity.
A redesigned Frame Buffer. A streamlined UI. An expansive material library. And much more! Find out how V-Ray 5’s features will redefine rendering with Houdini.
CGarchitect founder Jeff Mottle has rebuilt his influential site as an AI-powered all-encompassing platform for the arch-viz industry. Listen to find out more.
It's "Showtime!" Maciej Kuciara's short film is a beloved and meticulous tribute to anime classics. Discover how V-Ray for 3ds Max helped him create it.
From skateboards to storyboards: Jose Gomez has founded fashion companies and created stunning motion graphics and commercials. He tells Chris his amazing story.
Your chance to shine: Show us your lighting expertise, and you could win some fantastic prizes, including V-Ray and Corona licenses, Chaos Cloud credits and more.
We’re pleased to release Corona 6 for 3ds Max! This time around we’ve focused on giving you the tools to attain greater realism and be more creative, while also speeding up your workflow.
From Brooklyn to Botswana: SHoP Architects visualization pros Mengyi and Sam on the tech they use to create beautiful buildings and oversee construction remotely.
Chaos Group has reinvented rendering with V-Ray 5 for 3ds Max and Maya. Alex Yolov and Peter Matanov tell Chris about the journey behind the software’s features.
V-Ray 5 is a major update to our rendering software. Find out how its new features and improved workflow can give you more creative flexibility than ever before.
Jonas Ussing contributed great shots to sci-fi movie “Vivarium.” He tells us how Chaos Cloud and V-Ray for 3ds Max rendering software help him create VFX at home.
Icelander Aron Hjartarson explains how his passion for CG has whisked him from Coca-Cola commercials to big-budget movies including “Gravity” and “Contraband.”
Soon, our virtual clones will look and act just like us. Meet genius Hao Li and find out how his Pinscreen software captures and creates accurate digital humans.
Find out how V-Ray 5 for Maya will reinvigorate your rendering pipeline with Light Path Expressions, an all-new V-Ray Proxy, Layered Compositing and much more.
Blender Guru’s Andrew Price has made a living and built a big fan base through his passion for the free 3D software. He tells Chris his incredible story.
Artist Jiří Matys used V-Ray for 3ds Max to transform a day scene into a dramatic rainy night. He reveals his secrets for creating glass, grass and greenhouses.
From empty streets to epic protests: Lockdown Los Angeles inspired Afonso Salcedo to pursue photojournalism. He tells Chris more in his second CG Garage podcast.
We take a look at how you can quickly make believable materials using the new Asset Browser and material presets in V-Ray 5 with new simplified options.
Lead Character Artist, Alessandro Baldasseroni, shares portfolio tips and discusses how his skills have transported him across industries over the last 15 years.
Douglas Trumbull, the genius behind the visual effects of “2001,” “Close Encounters” and “Star Trek,” on his 50-year quest to understand and improve cinema.
Go behind the scenes of the V-Ray for SketchUp textbook by Moshe Shemesh to discover what architects and designers can expect from this new educational ebook.
We invited Brick Visual to load its most complex arch-viz scenes into Chaos Vantage's revolutionary real-time 3D ray-traced engine. Find out what happened.
With its all-new animation editor, now’s the perfect time to take part in the Project Lavina, beta and explore your V-Ray scenes in fully ray-traced real-time.
Meet Glenn Derry, the man who coined the phrase “virtual production,” and hear about how he transformed VFX via “Avatar,” “The Aviator,” and “The Jungle Book.”
Furniture design requires the best rendering software to create photorealistic imagery — fast. Find out how Lazzeroni Studio makes use of V-Ray Next for Rhino.
Math and biology meet in Andy Lomas’s intricate, mind-bending CG art. He tells Chris how his background in VFX and enthusiasm for natural forms inspired his work.
More than 50% off annual V-Ray for Unreal licenses. Plus new update includes Chaos Cloud support, smoother 3ds Max workflows, enhanced Sun & Sky and much more.
Latest update includes improved previews and TexUVW sims, particle shader enhancements, plus Phoenix FD for 3ds Max now supports V-Ray 5 and 3ds Max 2021.
The Credit Revolution has begun. Meet Matthew Bannister, the man behind the movement, and find out why we need to give artists the recognition they deserve.
Freelance 3D artist and Skyup Academy founder, Mauro Baldissera, shares what inspires him, his top work-from-home tips, and why he loves V-Ray for Maya for VFX.
AECOM’s epic infrastructure projects span prehistory to the future. Discover how the company uses V-Ray 3D rendering software to plan and implement its visions.
Light Mix. Layer Compositing. Refined material workflows. With V-Ray 5 for 3ds Max, we’ve redefined the role of a renderer in 3D workflows. Find out more.
Join Unity's Mike Wuetherick to discover how videogame technology, such as real-time and cloud computing, is changing how entertainment is produced and consumed.
Your chance to try the latest V-Ray features, including a redesigned V-Ray Frame Buffer with light mixing and compositing, plus an all-new V-Ray Proxy node.
Architect and professor David Guthrie founded a PPE company to help healthcare professionals. Find out how he did it — and why he loves cubes and mandolins.
Frank Rueter reveals how adding V-Ray for Nuke to OHU Domes’ pipeline helped the small team produce a new level of quality across three short planetarium films.
Phoenix FD 4 offers more control for realistic fluid simulations. Get to know Active Bodies, Standalone Previewer and the Particle Tuner in our features guide.
With Voxel Tuner, TexUVW and thinkingParticles integration, you can take your Phoenix FD 4 simulations to the next level. Find out how in part 2 of our guide.
Revolutionary V-Ray online rendering service improved and expanded with Google Drive integration, job analytics, cost control settings and new workflow features.
V-Ray for Revit's speed and quality have made it essential in RAMSA's architectural rendering software pipeline. BIM expert Miguel Colina tells us more.
In this post Edvinas from Studio 3D Architects takes us through how they went about creating a whopping 40,000 product renders over a period of two years!
When industry legend Jim Lammers isn't creating 3D content, including "Archer" sets, he's purveying the latest VFX software. He tells Chris and Lon his story.
Eager to return to Pandora? Production designer Ben Procter reveals the art department’s inner workings and the tech behind James Cameron’s vision for Avatar 2.
Light Mix lets you change the color and intensity of your lights after you’ve rendered your scene. Learn how it works in the new V-Ray Frame Buffer in V-Ray 5.
Revit 2021 and NVIDIA RTX support available now in V-Ray Next for Revit, as well as all-new features to make your rendering experience smoother, easier and faster.
How do you keep people positive during times of uncertainty? Foundry CEO Jody Madden reflects on 20 years in the VFX industry — and prepares for future shifts.
This podcast will change the way you create arch-viz. Three Marks’ Michael Golden explains his philosophy behind great images that keep your client happy.
Get to know the V-Ray shader in Substance Painter. Discover how 3D artist Alessandro Baldasseroni and production studio Elastic use it with these 2 video guides.
Senior Motion Designer & Art Director, Carlos Gálvez, details the V-Ray for Cinema 4D tricks that helped him render a celebratory moon landing for the BBC.
Experience the renderer of tomorrow right now. Sign up and try the completely redesigned Frame Buffer (VFB2), as well as the new material library with powerful tools.
Examining “The Witness:” Director Alberto Mielgo on making one of “Love, Death & Robots’” most memorable episodes — and his dreams of animated Oscar success.
How do you record podcasts in the era of social distancing? Read Chris Nichols’ guide to the hardware, software and teddy bears that helped CG Garage go remote.
Arch viz and VFX meet in the fascinating career of Matthias Buehler, who’s helped build the CityEngine software and brought realistic cities to movies and games.
Explore and master V-Ray in your own time with a personal version of Chaos Group’s industry-standard photoreal rendering software and all-new learning resources.
CGI Artist & Retoucher Tim Taylor reveals how The&Partnership London created striking car renders for Toyota Europe’s GR Yaris Concept using V-Ray for Cinema 4D.
V-Ray GPU is awesomely powerful — and with out-of-core rendering, it’s only going to get better. Join Chaos Group’s Alex Soklev for a peek behind-the-scenes.
Pikcells are a design-driven studio with 15 years in the industry. Recently they’ve been working on something new for them, creating TV ads for long-term client Wren Kitchens, and we caught up with Creative Director Richard Benson to hear how they used Corona to composite actors into a rendered kitchen.
Masterly CG artist Ian Spriggs is reinventing himself in more ways than one: Experimenting with a new self-portrait and switching to V-Ray GPU rendering in Maya.
Esdras Varagnolo powered up Pixar’s pipeline — and now he’s bringing his expertise to Skydance. He tells Chris about his incredible, boundary-pushing career.
She’s created butterflies for the Apple Watch, Facebook Friendaversaries — and even graphics for Oscar night. Meet versatile creative director Lauren Mayer-Beug.
Can I get sued for creating a CG likeness without permission? Lawyer Duncan Crabtree-Ireland explains how copyright law applies to digidoubles and deepfakes.
Demonstrate your talents, gain exposure — and be in with a chance of winning some truly incredible prizes, including V-Ray licenses and Chaos Cloud credits.
V-Ray Next for Rhino, update 2 includes support for NVIDIA RTX cards, easier proxy asset and material management, Rhino decals, Grasshopper optimizations and more.
We catch up with Jakub Cech about his beautiful new film exploring computer graphics as an artistic medium. The film premiered at Academy Days X in Venice last October, with a follow on talk about it in Kyjev.
From "The Day After Tomorrow" to the computing of the future: Disney's Alex Nijmeh tells Chris how his enthusiasm for VFX took him on some truly amazing adventures.
Bertrand Benoit’s evocative images of one of LA’s most iconic buildings, the Sheats-Goldstein Residence, were rendered with V-Ray GPU. Discover the workflow.
This step-by-step tutorial teaches how to use Cryptomatte Render Elements in V-Ray Next for SketchUp, plus how to composite and color-correct your render layers.
Want to create a perfect digital human? USC alum and Pinscreen Principal Scientist Koki Nagano tells Chris how deepfakes and CGI could help us cross the uncanny valley.
Discover how V-Ray Benchmark first started out, its role in the CG industry today, as well as how to run and analyze CPU and GPU rendering benchmark tests.
V-Ray Next for SketchUp, update 2 works seamlessly in SketchUp 2020. It’s packed with new features and optimizations that make it easier, smoother and more enjoyable to create high-quality renders.
With V-Ray Next for Rhino product rendering software, Wild Design Studio can render stunning designs quickly from Grasshopper. The couple tell us how they do it.
From public broadcasting to online presenting: EJ Hassenfratz tells Chris about the path to becoming a respected Cinema 4D instructor and 3D Creative Director
The Total Chaos Masterclasses are a unique opportunity to boost your knowledge with expert advice from seasoned industry pros. Here’s everything you need to know.
Deepfake videos are a new battleground in the war against online misinformation. Join Wael AbdAlmageed to discover how he’s developing weapons to combat them.
Cinema 4D and V-Ray artist Nicolas Delille discusses the surprises that brought his career attention and reveals the challenges that made him a better artist.
Architectural visualization student Aaron Rabago discusses his mysterious 3D render that won the public vote in our “Undiscovered” student rendering contest.
INK is an award-winning creative studio working with technology brands. Read how its experimental approach to 3D rendering software simplifies complex ideas.
After a long history of working at visual effects companies, Olcun Tan started his own. He reveals the de-aging secrets of some of the huge projects he’s worked on.
Matteo Morana advanced from Chaos Group Student Rendering Contest runner up in 2018 to the overall winner in 2019. Discover how he landed the first place.
Product design and architectural renderings can transform the presentation of your ideas. Discover how 3D renders are easy to create with V-Ray for SketchUp.
Justin Denton, the creator of some of virtual reality’s most thrilling experiences, returns to discuss his directorial role at Blur Studio and the state of VR.
Magnopus takes over the CG Garage podcast. Three wonder women from the innovative studio take the reins to talk technology, diversity, robot butlers — and more.
Learn how to light and render daytime and nighttime arch-viz exteriors using V-Ray for Cinema 4D with these two helpful video tutorials by Fabio Palvelli.
Traditional sculpting techniques still play an important role in CG film production. Talented sculptor Andrea Blasich tells Chris about the pros and cons of clay.
ALIEN studio loves a 3D production challenge. 1,200 frames for an O2 Slovakia ad campaign was a chance to put V-Ray & RANCH computing’s render farm to the test.
Chris Nichols rounds up the must-listen-to podcasts of last year, featuring Hollywood directors, pioneering architects, VFX wizards — and esports matriarchs.
“Terminator: Dark Fate,” “Love, Death & Robots” and “Deadpool” director, Tim Miller, returns to CG Garage to offer a human perspective on the Hollywood machine.
As the CG industry enters a new decade, we invite you to join us in Sofia this May for a celebration of the tech and people that will power tomorrow’s visuals.
Ivona’s imaginative competition entry won her a trip to THU — and a place on the podcast. This bright VFX student tells Chris about her education and ambitions.
From immigrants to immortal galactic overlords: The business of creating compelling immersive experiences at ILM’s cutting-edge new technology division.
In Part 2 of the making of Jjahawa, Taj Nabhani details how he created the eyes and used the VRayHairNext and VRayAlSurface shaders for convincing 3D hair and skin.
Taj Nabhani reveals the making of Jjahawa, a 3D character based on a concept by Roman Kupriianov. Part 1 details the modeling, 3D cloth and model optimizations.
From Sao Paolo to Los Angeles: How music and animation have helped CG Artist and Director Pedro Conti get through tough times and be true to his heart.
playard’s architectural rendering project recreates some of cinema’s most infamous sets for a book, trailer and VR via V-Ray for Maya and V-Ray for Unreal.
NVIDIA’s RTX technology has halved SuperBlimp’s V-Ray GPU rendering times. Discover more — and win a V-Ray license and a graphics card in our giveaway.
Matteo Morana’s overgrown vision of earth picks up first prize. Find out more and discover other incredible work submitted to our “Undiscovered” competition.
Dear all, we are mourning the unexpected passing of our beloved colleague Jaroslav Krivanek, who died as a result of an accident. We are deeply shocked. We loved Jaroslav and we will remember him as a great person, colleague, teacher and friend. He was the backbone of our R&D in Chaos Czech and a great leader.
Goodbye Kansas's Cyberpunk 2077 teaser features cities, cyborgs — and Keanu Reeves. Go behind the scenes and learn how to create great skin with V-Ray for Maya.
Silkroad Digital Vision, the 3D rendering experts, talks to Renderbus about its pipeline, challenges and thoughts on the future of real-time rendering.
Threekit's mission is to make online shopping as fun as social media. Find out how they do it — and the crucial role V-Ray’s 3D-rendering plays in their software.
Andrew Gordon, the man behind some of Pixar’s most iconic characters, discusses his 20-plus years of experience working alongside legends and his move to DNEG.
Accelerate your simulations and take control of complex effects with the incredible features of the latest version of Chaos Group’s fluid dynamics software.
Color-correction can add an all-important final touch and make good renders look great. Chaos Cloud makes it easy to tweak your settings and get fast feedback.
Scanline's Mohsen Mousavi on how V-Ray for 3ds Max helped him adopt dragons, melt metal and build-then-destroy a city for Game of Thrones' explosive finale.
Arch-viz trailblazers and super-talented VFX artists join Chris to talk about the past, present and future of visualization for architecture and other mediums.
How Pedro Conti and Fernando Peque rendered what’s in their hearts for Ron Artis II. Go behind the scenes and learn about their first experience with Phoenix FD.
How are modern video games designed to hook us in and keep us engaged? Join “Fortnite’s” user-experience director for a deep dive into the psychology of gaming.
“A Poni’s Challenge” is a 5-minute animation fuelled by a 4-year-old’s imagination and rendered with the power of V-Ray and Chaos Cloud. Learn how it was made.
This release focuses mostly on optimizations, saving both memory and render times for general rendering, and more specifically for displacement and caustics.
Discover how Francis Ford Coppola, Tank Girl and Santa Claus helped this former storyboard artist enter the Spider-Verse and reinvent a familiar character.
Visualizing a luxury watch spearheads a new direction for esteemed London creative production studio Saddington Baynes. We ask the team for their top CGI tips.
From “Diablo” cinematics to diamond-studded domes for David Lynch, John Chalfant has done it all. Hear his incredible origin story and his secrets for success.
Norm Li creates some of the best-looking arch-viz renders for the real estate development, architecture and design industries. The viz firm shares its top tips.
Ian Spriggs has created a 3D portrait of Chaos Group’s CG Labs Director and CG Garage host Chris Nichols — and we can’t believe our eyes. See the BTS shots.
V-Ray Next for SketchUp, update 1 offers a feature-packed boost with deeper SketchUp integration, performance optimizations and even more streamlined workflows.
V-Ray is a fundamental part of the renowned architecture studio, Zaha Hadid Architects. Jose Pareja Gomez and Marko Margeta discuss the tech behind the design.
TILTPIXEL reveals how it visualized the modernization of a decades-old architectural structure to meet the demands of modern tenants, with V-Ray and Phoenix FD.
Joy returns to the podcast — and she’s gone from games to movies including “The Lion King” and ARwall’s incredible new augmented-reality virtual production system.
Learn 3 lighting and rendering techniques for arch-viz interiors to create rich and realistic renders using V-Ray for Cinema 4D. Watch the 2 video tutorials now.
Total Chaos competition winner and V-Ray artist Ivona Alexandrov shares how her passions for science, technology and art magically collided at THU 2019 in Malta.
Chaos Cloud’s Render Elements support gives you complete control over your final images and animations. Watch our tutorial to find out how to make the most of it.
Adding V-Ray to Rhino’s visual programming language has opened up new ways of creating imagery, animation and designs. KPF’s Cobus Bothma explains more.
We’re inviting students around the world to show us something we’ve never seen before and win big prizes, including a V-Ray or Corona commercial license.
From South London to Middle-earth: “Shadow of War,” “Assassin’s Creed” and UFC promo director tells Chris how a passion for movies helped turn his life around.
V-Ray Next for Rhino, update 1 is packed with performance optimizations, UI and workflow improvements, and powerful new functionality for V-Ray for Grasshopper.
NVIDIA’s powerful, versatile technology has been one of the CG industry’s best power-ups. Find out the story behind the silicone with one of its smartest guys.
Learn how to render a convincing swimming pool — with fog and caustics — for your next arch-viz animation with these tips and video guide by Mario Cameras.
Strap in for the ride of your life and experience new features, including Voxel and Particle Tuners, Active Bodies and Tex UVW, ahead of everyone else.
Discover how this world-renowned architecture firm is embracing technology and future-proofing workflows via Lavina, mixed reality and machine learning.
In “Dragon Recipes,” a young witch conjures something unexpected. Director Maria Pavlou shares how V-Ray for Maya and Chaos Cloud helped make this cute short.
Meet the three-time Oscar-winner and passionate movie fan who put real tech into virtual sets via “The Aviator,” “The Jungle Book,” “The Lion King” and more.
It’s incredibly easy to use V-Ray Next for SketchUp to create inspiring, photorealistic renders. Learn why V-Ray Next is such a celebrated workflow upgrade.
Chaos Cloud is designed to save you time. Our video tutorial for production rendering will show you the best practices for optimizing scenes for cloud rendering.
Agents of Chaos flew to California this summer to share with Gnomon students how an efficient V-Ray Next for Maya workflow can make them even better artists.
The Brad Pitt of rendering opens up on OSL shaders, takes a trip into the uncanny valley and talks synthesized cats, slightly annoyed rodents and arm-wrestling.
The esteemed CG student contest has revealed its winners. Check out some of the top V-Ray-rendered entries and learn co-founder Alwyn Hunt’s secrets for success.
Mads Lind Nicolaisen has found his true calling in arch-viz — and he’s already picked up two Rookies awards. We chat to this prodigy about education and V-Ray.
In June last year, the BW3 arch-viz conference took place in Wroclaw, Poland. Corona Renderer was very well represented, and we caught up with organizer Michal Nowak, and artists Bartosz Domiczek and Marcin Jastrzebski to hear more about the CG industry in Poland today.
Unlock the many powerful features available in V-Ray Next for Maya in this comprehensive series of video tutorials packed with tips by VFX artist Rusty Hazelden.
“The Matrix,” “Star Wars” and “King Kong” VFX artist — and fxguide podcast co-host — tells Chris how and why he made the jump from production to academia.
Get all the latest V-Ray news, Corona updates and highlights from Chaos’ new real-time ray tracer, Lavina — plus the full scoop from Total Chaos @ SIGGRAPH 2019.
Caustics make good CG scenes look great — but they’re often avoided. Find out why it’s faster and easier to add this lighting phenomenon with Corona Renderer.
Arch-viz blogger and artist Alex Hogrefe on why V-Ray for SketchUp is a breakthrough for his work and how it can transform the way you visualize designs.
How do you create one of the world’s most accurate models of the White House? “Independence Day: Resurgence” and “Justice League” generalist Andre explains all.
With “Deadwood: The Movie,” HBO’s revisionist Western makes a welcome return. We talk to FuseFX’s Eric Hayden about revisiting its locations and characters.
From veiny vampires to swinging superheroes: Craig Xray Halperin on an incredible career which has taken in blockbuster VFX, Greek temples and VR video games.
Discover how V-Ray’s powerful rendering for procedural workflows helped Ingenuity Studios rack up billions of views for Taylor Swift and Billie Eilish videos.
Learn how the award-winning VFX studio Digital Domain used V-Ray to render an even better Thanos for Marvel's Avengers: Endgame — the highest-grossing film of all time.
How do VFX skills translate into the world of videogames? Matte painter and level artist at Massive Entertainment Sonja tells Chris about going from “Doctor Strange” to “The Division.”
Sr. Environment Artist Sonja Christoph puts V-Ray Next for 3ds Max through its paces to render a series of images with a hand-painted, illustration look.
How are technological leaps in GPUs, light fields and AI changing CG art and digital humans? Three industry luminaries join Chris for a fascinating discussion.
He's created imagery for Apple, Mercedes-Benz and Verizon — and he teaches at the same time. Find out how he's using his knowledge to inspire a new generation.
Colossally successful coworking company WeWork needs lots of renders in no time. Join the guys who head up its visualization team to find out how they do it.
A great arch-viz animation will step up your portfolio and allow viewers to appreciate your visualizations on another level. Read on for Mario Cameras’ top tips.
“Blade Runner 2049,” “Love, Death & Robots” and “Game of Thrones” designer talks about his career so far and puts a microscope to the DNA of “Jurassic Park.”
Your kids will love these conquistadors' slapstick antics — and so will you. We chat to Oscar-winning director Laurent Witz about creating this hilarious series.
Attendees at 3D College Denmark create work worthy of professional studios. We talk to tutor Nicklas Byriel about inspiring a new generation of CG artists.
CG legend Victor tells Chris about how he developed his style, what it’s like to work for Disney and Marvel — and how he puts the character into his characters.
With Academies, Masterclasses, panel discussions, presentations and more, Total Chaos was a perfect event for anyone who wanted to jumpstart their career in CG.
Zaha Hadid Architects’ incredible designs require cutting-edge technology, new visualization techniques — and a bunch of creativity. Find out how they do it.
Ever wanted to jump out of bed and into the Indian Ocean? At this tropical retreat, you can. Find out how V-Ray helped visualize this bamboo-based paradise.
Rasterization, real-time and ray tracing: Join two of the Chaos Group experts that are helping users to create photorealistic imagery at phenomenal speeds.
Peter Sanitra reveals the secret sauce in his mouth-watering, jaw-dropping sim of the world-famous pasta dish. Learn how V-Ray for Houdini animated a feast.
Chaos Group brings together stars of animation, visual effects and mixed reality for behind-the-scenes access and demonstrations of the versatility of V-Ray.
How has the cloud changed the way VFX are created? And what happens when your favorite company is acquired by a big one? Join industry guru Darin to find out.
Unreal native materials now supported in V-Ray for Unreal, plus viewport rendering, memory and speed optimizations, and compatibility with Unreal Engine 4.22.
Ian Spriggs exclusively unveils his latest portrait, Vlado on new V-Ray Next for 3ds Max features, women in tech panel plus more from Chaos Group's conference.
Ahead of the main conference, Chaos Group hosted a series of tutorials hosted by industry pros from Pixar, WeWork and many more. Find out how it went down.
Los Angeles’ lucrative architecture industry is at odds with the city’s homelessness epidemic. Craig Shimahara reveals how uniting the two can help everyone.
Architect Joël Legault creates his own studio-quality renders with V-Ray for Rhino and Chaos Cloud. Discover how he works, plus his tips for that lived-in look.
Includes Maya 2019 compatibility, new memory management features and improved light sampling, plus optimizations to take your workflow to the next level.
With Game of Thrones' titles reaching their end, Art Director and Head of 3D Kirk reflects on nine years of V-Ray-rendered explorations of mini Westeros.
The public winner of our student rendering competition offers a dramatic depiction of Mexico’s capital. Isaac Zuren takes us behind the scenes of his vision.
The atmospheric and characterful nature of “Capsule” helped John Jak Pagan win our student rendering competition. Here, he reveals how he mastered the scene.
How do you create photorealistic versions of the world’s most well-known TV stars from scratch? We asked RealtimeUK to break down its epic video game cinematic.
Calling all Modonauts! The most powerful V-Ray ever is out now for Modo. Discover how GPU optimizations and new materials can quickly deliver amazing results.
He escaped “Azkaban,” made “Ratoutille” and driven “Cars 2.” As he prepares to chill for “Frozen 2,” Afonso Salcedo tells Chris about his transatlantic career.
Architectural innovator and technology enthusiast tells Chris and Lon about Gita, a robotic companion which could change the way we interact with cityscapes.
Marton Zoltan Toth has remade Mednyánszky’s classic painting with a sci-fi twist. Find out how this arch viz artist used V-Ray to take his talents back in time.
From Edinburgh to East Africa via Los Angeles: How this Renaissance man of gaming, commercials and VFX has traveled the world — and always landed on his feet.
Teaching techniques, trending technology and top talent — find out how the #1 ranked CG school sets up its students for careers in the VFX and game industry.
Inspired by the Old Masters, Marianna Yakimova wanted to celebrate her new V-Ray skills with a 3D illustration that showcases beautiful fabric and lighting.
Do VFX companies have a heart? “X-Men” and “I, Robot” VFX artist — and 3D printing pro — tells Chris how he got through tough times in a turbulent industry.
Making high-quality product renders is an art form all of its own, especially when the product in question is itself exclusive and high-quality so that the images have to exude class. We spoke with freelance artist David Turfitt about how he uses Corona Renderer for Cinema 4D to create high-end marketing materials for whisky companies like Beam Suntory.
State of art ray tracing meets real-time in architectural, automotive and product visualization. Learn how easy it is for V-Ray users to turn their projects into real-time experiences.
With The Wandering Earth rocking the Chinese box office, we ask Bottleship VFX’s Hristo Velev how he unleashes destruction while keeping his business on track.
V-Ray becomes project control center and expands capabilities of Rhino and Grasshopper with photorealistic rendering, scene intelligence and asset management.
From rural France to roaring LA: the incredible journey of “Godzilla: King of the Monsters” art director, documentary filmmaker and tattoo innovator Loic.
Professional gaming events can make 16-year-olds millionaires over a weekend. Meet the woman who's made a career out of watching over these digital athletes.
Who knew deep sea machinery could be this hypnotic? Rendering.no shows us a pipeline for pipelines and talks us through creating a stormy ocean in Phoenix FD.
Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.
We last spoke with iamstatic back in October of 2017, and today we catch up with David Greene, Director / Partner at IAMSTATIC, to learn about some of their recent projects, including BMW stunts on the salt flats, a backwoods scene that is not going to end well for one person, and horse racing that plays out on wallpaper!
Architecture, cinematography and advice from acclaimed designer and visual developer behind “Spider-Man: Into the Spiderverse” and “Love, Death, and Robots.”
Meet the former Naughty Dog technical art director who’s tapped into AI to revolutionize the creation of CG worlds — and help artists get back to what they love.
A renderer four years in the making. Experience V-Ray’s smartest and most powerful photorealistic rendering in your favorite design program — without any fuss.
How this multiskilled artist went from car design to VFX and previz via “I, Robot”, “Alice Through the Looking Glass” and “Godzilla: King of the Monsters.”
Ian Spriggs takes attention to detail to the Next level. Go behind the scenes of his recent works to see how a master tells story through composition and detail.
How do you create a film score? Chris discusses the influences, ideology and intricate process of making film music with the “Construct” composer, Colin Aguiar
It’s back! Join us May 16 – 18 and experience the spectacular fusion of art + technology. Secure your place – and save money – with our early bird ticket offer
Award-winning photographer and compositor on Guardians of the Galaxy and Edge of Tomorrow, talks ghostly pirates, killer drones, moving rocks...and pineapples.
V-Ray Next for Maya is considerably faster and more efficient than 3.6. Maya expert Stephen DeLalla reveals how he’s taken his workflow to the Next level.
Punk production designers, CG portrait painters, powerful producers and previz pioneers — Chris Nichols selects his favorite podcasts of the last 12 months.
Academy Award-nominated VFX artist tells Chris how he’s taken his experience from blockbusters The Wolf of Wall Street and The Jungle Book into virtual reality.
It’s time to start 2019 with a bang! We’re pleased to announce the release of Corona Renderer 3 for Cinema 4D! This brings all the power of the renowned Corona Renderer engine to Cinema 4D users.
How do we translate atmospheric and geological phenomenon into CG? The creator of Hollywood’s favorite scenery generator talks mountains, Mars and milk.
Gnomon student Weiyo Sha blew us away with his explosive animation of an old house. Here’s how he used V-Ray and Phoenix FD as his weapons of CG destruction.
One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.
Will artificial intelligence replace you? Sabine Engelhardt, Alexander Mankowsky, Jeff Kember, Scott Eaton and Rob Hoffmann join Chris to discuss the role of AI and machine learning in creativity during THU 2018
Keen cyclist — and V-Ray for Modo user — Brendan McCaffrey knows bicycles inside out. We discuss rendering two-wheelers for The Complete Bike Owner’s Manual.
Ingenuity Studios knows how to knock ‘em dead. Grant Miller shares how V-Ray for Houdini helped them render a pile of 9,000 zombies for The Walking Dead.
Jak Pagan’s “Capsule” picks up grand prize in future-themed V-Ray and Corona art contest. See the winning entry, and find out about the awesome runner-ups.
Captain Marvel, Guardians of the Galaxy and Harry Potter art director discusses her approach to crafting the effects of some of the world’s biggest movies.
VFX vets on the serious fun of Digital Domain's input on everything from Titanic to Thanos — plus what it’s like to work with the biggest names in Hollywood.
Learn how V-Ray helped Digital Domain maximize the level of detail on Thanos in Avengers: Infinity War and render some of the film’s most challenging moments.
Meet Hollywood talent who made the jump to games — and find out how they brought cinematic animation, storytelling and production techniques with them.
Good and evil clash in tense short film The Dark Is Rising. Find out how the latest tech helped its creators at Gnomon School create powerful visuals and hit tight deadlines.
It’s only been a few months since the last release, but already it’s time to announce the release of Corona Renderer 3 for 3ds Max! It’s a smaller release this time, with the focus being on IR performance and reducing memory usage, adding instant GPU-based denoising mode, randomization by Mesh Element (e.g. for different colored leaves on the same tree, or different colored planks in a single floor object), and many bug fixes.
V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.
We spoke with John Crawshaw from wearelut about their recent “Turning Petrolheads” project for the Hyundai i30n. This involved creating a 60 second TV ad and two 15 second TV spots, plus a print and billboard campaign (which included lenticular images, that change with angle of view, on the sides of London buses).
V-Ray for Cinema 4D, the leading VFX and motion graphics renderer, is now an official Chaos Group product. Here’s what you need to know and how to migrate.
Smarter, faster, more powerful rendering is here: V-Ray Next for Maya boasts scene intelligence and faster production rendering for high-end VFX and animation.
You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.
Chris Nichols chews on the future of a virtual studio in the cloud with two top dogs: Google Cloud’s Adrian Graham and CG artist extraordinaire D. Ryan Reeb.
After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.
Discover the steps to creating fast and efficient visualizations using Rhino and V-Ray, including essential tips and tricks every Rhino artist should know.
We caught up with Iván Zabalza González, one of the most active Primary Certified Instructors from Corona Academy, to ask about his travels around the world teaching Corona Renderer – find out about scary plane flights, eating grasshoppers, and more!
From the earliest wireframes to current explorations in AR and VR, the A+D Museum reveals the history of architectural visualization and examines its future.
Architectural communication studio Beauty and The Bit unleashed its inner Kubrick for this atmospheric short film. Watch it here, and find out how director Victor Bonafonte took advantage of Chaos Cloud.
Chris Nichols of Chaos Group talks to Chris Nichols of Digital Domain to discuss digital humans, Thanos of Avengers: Infinity War, and how they used to get each other's emails.
What began as an in-house experiment has ballooned into a viral phenomenon. We talk to the minds behind this playful reimagining of the cars that style forgot.
Audi, McLaren, and Wired have turned to INK for incredible renders. Founder Dave Macey tells us how the company’s made a name for itself, and the importance of its passion projects.
Director Ari Rubenstein invents a new way to create short films using a small team, V-Ray for Nuke, and YellowDog’s cloud rendering service. Discover how he overcame the pinch points of conventional pipelines.
Would you like more shaders and textures at your fingertips? In this helpful guide, we’ll reveal the key to unlocking access through the V-Ray Plugin Nodes.
Computer graphics technology reached a new milestone at SIGGRAPH 2018, with Chaos Group at the cutting edge. Here, we recap the action and recount our V-Ray Days’ highlights.
Chaos Group’s cloud service combines powerful tech with a simple interface, so you can render your most complex scenes at the push of a button. Sign up for the beta, and enjoy free rendering for a limited time.
Dimension CC makes it easy for anyone to create realistic 3D. Adobe's Zorana Gee and Ross McKegney explain how they launched their app faster with V-Ray App SDK.
Bartosz Domiczek won Ronen Bekerman’s CABINS 3D Challenge with his stunning set of images entitled “Northern Wisps”. We caught up with him to ask what went into the making of these images!
With an impressive CG portfolio that's racked up over 350 million hits on Youtube, VFX studio Lunar Animation does it all — from cartoon cats to VR space battles.
For Black Panther's most climactic moments, ScanlineVFX turned to Flowline and V-Ray to simulate and render the perilous backdrop of Wakanda's Warrior Falls.
We explain the differences between NVIDIA's AI denoiser and V-Ray Next's own denoiser. We explain how ours allows for proper compositing and temporal denoising.
Legendary Croatian arch viz firm Studio Niskota is no more — but something bigger and better is in the pipeline. Founders Dean and Hrvoje tell Chris what’s next.
The partnership between Corona and V-Ray is starting to bear photorealistic fruit. Find out how the companies are collaborating, and the exciting new features coming soon to Corona.
CLO’s design software is used by some of the world’s biggest fashion and sportswear companies — and now it renders photorealistic imagery with V-Ray’s AppSDK.
Pikcells are a design-driven studio, founded in Huddersfield, UK, in 2003. They mostly focus on high-end CGI for retail, furniture and interior room sets, along with lots of creative experimentation. We spoke with Creative Director Richard Benson about their 15 year journey and some of the changes they’ve gone through in that time!
With Corona Renderer, you don’t just get the software, you also get the team behind it. Using the software will teach you about that, but how do you get to know about the team? That question gave us a new idea, “Know Your Devs”, where we invite users to post their questions for a particular developer, starting with… Ondra Karlik!
We asked Imago Design founder Jan Kokol to explain what’s new in V-Ray for Grasshopper and how it’s going to change the way he creates photorealistic imagery.
V-Ray for Modo has become an essential part of Ishou Keikaku’s architecture pipeline. Find out why they started using it, and how V-Ray helps them create great images every time.
How can we make sense of virtual worlds? And which tools can we use to create them? A filmmaker-turned-lecturer and three guests from Oculus and Google offer their thoughts.
A deeper look at the new hair shader in V-Ray next. It describes how to understand the shader in a more physiological way, then takes you through the steps of setting one up for Look development including using V-Ray GPU in IPR rendering.
The idea of producing a 4K, stereoscopic arch viz film against a tight deadline would be enough to send most arch viz companies running to the hills. Here’s how Neoscape did it – with a little help from V-Ray.
The new automatic exposure and white balance settings in V-Ray next not only make the rendering process simpler and faster, but they also balance your renderings for both speed and quality.
Architects and Architectural Visualization Experts from Over 70 Countries Respond to Questions about Virtual Reality, Cloud Rendering and Other Industry Changes
Filmmakers Miguel Ortega and Tran Ma Spent Three Years Making Their Crowdfunded Indie Short; Realized with Support from Chaos Group’s Partners in Art Program
IAMSTATIC is a Toronto-based studio who direct, design and produce award-winning projects for film & television, commercial advertising, and immersive / digital content. They use Corona Renderer on most of their animation projects, including the title sequence for the Netflix show “Frontier” and an ad campaign for Vuse that traveled to some beautiful alien worlds.
With Stranger Things 2 fueling water cooler conversations around the world, we chat to ASC’s Steffen Reichstadt and Michael Pecchia about creating series one’s terrifying Demogorgon.
IXOR created a beautiful animation for a TV ad, the star of the show being the robot “Dennis”. We spoke with Andronikos Bisogiannis, Founder & Creative Director at IXOR to find out how it was made.
A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.
V-Ray 3.5 for 3ds Max is here, and it’s fast. Our new Adaptive Lights algorithm speeds renders up to seven times faster on some scenes. If you’re a V-Ray 3.x customer, this update is free and available now.
Zombie Studio created the powerful and emotional “Dream” animation for the Wildlife Conservation Film Festival (WCFF) in partnership with DDB NY. We spoke with them about what went into creating this animation.
Boulder Media is a Dublin-based animation studio, who have been using Corona Renderer exclusively for the BAFTA-nominated Go Jetters children’s animated series on the BBC. We spoke with Lighting Supervisor Paul Sheehy to learn about the company and the series!
New All-in-One Fluid Dynamics Plugin Simulates Fire, Smoke, Liquids, Splashes, Foam, Ocean Waves and More; Adds New FLIP Solver to Expanded Feature Set
Claudiu Hanga created a beautiful set of images that capture the feel of a warm summer day out by the lake. We spoke with him to gets his tips and hints on creating such a wonderful scene and to learn a little more about him!
OkDraw worked on every part of this project, from the architectural design through to the promotional renders. They shared the details of each step giving a unique insight into every phase of a project!
Architects have the exciting challenge of bringing a building to life, before it is truly brought to life. We spoke with designer Alessandro Ronfini about BIG - Bjarke Ingels Group, about how they’ve taken design to new levels.
‘Construct’ is a short abstract animation from Recent Spaces, briefly describing the process of architectural visualisation from initial architectural drawings to the final image.
AsymmetricA recently worked on the Dachong development, producing day and night versions of the shot, and they spoke with us about how they created those complimentary images – be sure to open the larger versions of the images to see the extraordinary level of detail!
Exemplary animator André Holzmeister created ‘Malak and the Boat‘ to tell seven-year-old Malak’s harrowing story of her journey across the Mediterranean seeking shelter from the Syrian conflict. The animation is a key asset in Unicef’s ‘Unfairy Tales’ campaign to raise awareness of the impact of the Syrian crisis on the lives of children. We spoke with him to find out more about this project.
Interactive Revit Model Lets Viewers Virtually Tour GKD Metal Fabrics’ HQ, Highlighting Product Applications in Office Spaces; Full Demo in Booth #2711
Roof Studio is a young production company based in NYC. We contacted Sam Mason, one of the directors and a 3D artist at Roof, about their recent “The Dreamer” project commissioned by Honda.
Sub-Millimeter Reproduction of Fabrics, Leathers, Metals, Paints, Woods, Textiles, etc. Helps Design and Manufacturing Companies Create Photoreal Digital Prototypes
“4 Rooms Study” – a project which aimed at creating convincing interiors in extremely short time. Lasse Rode of Xoio guides us through the process of creation and explains how Corona helped him achieve the desired results.
São Paulo-based studio StratoStorm used Corona to produce over 50 CGI shots for an optical illusion-inspired Panic! At The Disco music video for their song “Hallelujah”. Check out StratoStorm’s impressions on working with Corona!
Allan McKay has a pretty cool podcast that he is running which I was lucky enough to be a guest on. it is a fairly long podcast were we talk about nearly everything in my career and also about the work we are doing in Labs.
Listen to André Luis and Scott Ross talk about their event in Portugal called Trojan Horse was a Unicorn. Make sure and check out the bonus section at the event for more info on winning a Golden Ticket.
Lou Pecora speaks to us about his experience as a VFX Supervisor and Artist during his 17 years at Digital Domain, including attending the Oscars for his team's work on X-Men: Days of Future Past.
This is it. The road was a bit longer than we expected, but we are proudly releasing the version 1.0 of Corona Renderer for 3ds Max today. Cannot wait another second? Go get it now!
Many of you probably know who Vlado is, but I bet many don't know Peter Mitev as well. Peter is the CEO of Chaos Group and started V-Ray with Vlado in 1997.
Mike has done a ton of media on VFX, so it was a pretty rare opportunity to turn the tables and have him talk about his own background and aspirations.
There are several people at Chaos Group that have actual Architecture degrees. We figured that since three of us happen to be in LA at the same time, lets have a chat about it.
Darren Butler, a long time Blur artist, started his CG career in Archviz. We discuss his background, how he started, and what inspired and pushed him to where he is now a CG Supervisor at Blur.
With Kevin as Director, and Derron as an Animation Director, Actor, and even Stunt choreographer, they have both pushed what is possible when it comes to using technology to tell stories.
In this episode we talk to Vlado. Vlado happened to be in our Culver City office and we decided that it was a good opportunity to talk to him. We talked about new stuff in V-Ray 3.0, we talked a lot about rendering technology in general.
Besides being a member of the Digital Human League, Steve Preeg has a long history in Visual Effects. We talk with Steve about his past, his work, and what he thinks are some of the challenging parts of Digital Humans.
As you may remember from the last episode we decided on a name for the podcast. We also briefly talked about what to do for a theme song. Well Brady Harris agreed to help us write a jingle.
Lon Grohs & Daniel Buck discuss the first creative project we did together which was making the V-Ray IRL video for the 10th Anniversary party of V-Ray. Even if the short is over 2 years old, there are still some great stories to be told about it.
Industry Standard for Architectural Rendering Highlighted by Visionaries from Gensler, BIG, and studioJDK Architects; New V-Ray Virtual Reality Integration
Faster Ray Tracing, Progressive Rendering, and Open Source Support Bring Speed and Flexibility to VFX Artists; Advanced Skin Shader and Improved SSS Round Out Powerful New Feature Set
It has been 9 long months since we released A5, and we’ve come a long way since that. Numerous things were changed and improved. This article should give you a short brief about those changes we did in A6 and tell you something about our future plans.
So read on.
Popular Renderer for Rhino Gets Major Overhaul Across the Board; Speed, Workflow, Lighting, and Material Improvements; Free for V-Ray 1.5 for Rhino Customers
25 New Features Target Speed, Lighting and Visualization Quality; 64-Bit Rendering, V-Ray RT for CPU and GPU, Plus Support for SketchUp 2013 Now Available
New UI design, Progressive Production Rendering, Cross-Application Shader Format, and Rendering Speed Improvements Highlight the Artist-Inspired Upgrade
Significant Enhancements to Rendering Speed, Workflow, Visualization and Lighting Features; Ready for Use in Professional Design and Engineering Projects