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Join the V-Ray for Blender beta

The renderer trusted by Oscar-winning filmmakers and artists around the world is coming to Blender. Join the V-Ray for Blender beta and help shape the best rendering workflow for you.

Debbie Kennard & Ron Eli Cohen — Line Producers for Ray Tracing FTW

Richard Crudo & EsthLine producers Debbie Kennard & Ron Eli Cohen reveal the magic behind “Ray Tracing FTW,” from virtual production challenges to the essential role of line producers.er Woodworth reveal their techniques for shooting Ray Tracing FTW, blending live-action with LED volumes & capturing the perfect ICVFX look.

Chaos’ New Short Has an Answer for Hollywood VFX Problems

Chaos releases Ray Tracing FTW, a new short film that aims for the state of VFX and filmmaking — from an artist’s point of view. It's the first major test for Project Arena, a virtual production toolset that has now been production-proven by vets who’ve worked on Justified, Avengers: Infinity War and Dune: Part Two.

Kevin Tod Haug — VFX Supervisor

VFX legend Kevin Tod Haug has created stunning shots for “Fight Club,” “Panic Room,” and “Quantum of Solace.” He reveals how he’s surfed waves of innovation.

Erick Geisler — CTO, Global Objects

Erick Geisler has spent his whole life in movies and VFX. He talks about what’s changed — and how he’s embracing the future with his new company, Global Objects.

Jeff Kleiser — VFX Supervisor

Legendary VFX Supervisor Jeff Kleiser talks about everything from working on “Tron” and “Stargate” to his fascinating new project about Amsterdam during WWII.

Chad Wanstreet — VFX Supervisor

From "The Sympathizer," to "SWAT," and "The Tick:" VFX supervisor Chad Wanstreet talks about his career in VFX, and how new tools are tackling old challenges.

Joel Hynek — VFX Supervisor

The Oscar-winning VFX supervisor who brought “Predator” to life and created the painted world for “What Dreams May Come” shares incredible tales and sage advice.

Liz Hitt — VFX Producer, CBS VFX

VFX Producer Liz Hitt talks about everything from “Hollow Man” to “Spider-Man: Homecoming,” and how she’s adapted to new challenges and changes in the industry.

V-Ray 6 Benchmark updated

Give your hardware a workout and see how it responds with looping tests, RTX and CUDA comparisons, a new benchmark scene, and support for Apple silicon.

© Dabarti
Coming soon: V-Ray for ARM

Powering the renders of the future: V-Ray is set to take advantage of the reduced power consumption and uncompromising performance of ARM-based CPUs.

Boost Realism with Corona Decals

Corona Decals act like stickers, projecting materials onto your geometry for extra detail. This article explores various traditional and unconventional ways to use Decals.

Chaos Unboxed Live: the recap

Discover how Chaos will redefine visualization with AI-powered features and smart products that will help you produce your best work without limitations.

Paolo Berto Durante — CEO, J CUBE

CG veteran Paolo Berto Durante talks about his long-standing computer graphics journey, his company J CUBE’s amazing CG tools, and AI's impact on creativity.

Kat Dawes — NOWism

Begin 2024 the right way with this positive podcast about how creatives can turn an ever-changing world into an exciting wonderland of opportunity and joy.

Chaos joins the Alliance for OpenUSD

Chaos joins Pixar, SideFX, Autodesk, and more in a mission to create a unified platform so artists and designers can seamlessly share and collaborate on projects.

Join World VFX Day on December 8

Chaos sponsors inaugural online VFX event; join for a day of livestreams from the industry's hottest talent around the world.

Chaos Corona 10 Benchmark released

If you’ve wanted a reliable way to measure the CPU performance of your system, then you’ll be excited to know that the Corona 10 Benchmark is out now.

Chaos Corona 10 released

Corona 10 is out now, with a focus on streamlining your workflow and helping you be driven by your creativity.

Linden Vennard — CG Generalist

CG artist Linden Vennard tells Chris about his route into vehicular VFX, working at automotive CG specialist Speedshap, and his current experiments in Midjourney.

Sean Faden — VFX Supervisor

From smashing "Titanic’s" windows to crafting "Moon Knight’s" world: VFX Supervisor Sean Faden reveals his incredible journey to the top of the movie industry.

Martini Giant Returns

Martini Giant podcasters Daniel Thron and Erick Schiele return in this special CG Garage episode. Expect in-depth AI discussion — and “Star Wars” arguments.

James Blevins — Co-Founder, MESH

From “Space Jam” to “The Mandalorian” — virtual production company founder James Blevins shares stories from behind the scenes and reveals his thoughts on AI.

The Qt-fication of V-Ray

In this first post from Chaos' Innovation Lab, we're taken through the laborious path that leads to the Qt-fication of V-Ray's UIs under Autodesk 3ds Max.

The 2023 Chaos Blog survey is now open

We're curious to hear what stories you are most excited to read next on the Chaos Blog! Your feedback matters to us and will greatly help us improve.

V-Ray 6 for 3ds Max: Now even better

Boost your 3D workflow with new post-processing options in the V-Ray Frame Buffer, enjoy new V-Ray Decal features, supercharged V-Ray GPU rendering, and more.

Dr. Mike Seymour

VFX expert Mike Seymour is back with a new title and a new lipsync technique for Polish movie “The Champion.” Find out his thoughts on the rise of neural networks.

Jonathan Egstad

Academy Award-winner Jonathan Egstad reveals how he’s helped Nuke become essential CG software via movies including “Apollo 13,” “Titanic,” and “I, Robot.”

V-Ray 6 for Houdini released

Tighter integration equals smoother workflows. Make use of support for Houdini 19.5 and Houdini’s ocean tools, enjoy a full featured Hydra delegate, and more.

Aoi Yamaguchi — Master Calligrapher

Calligraphy is a unique fusion of mind, body, and art — and Aoi Yamaguchi has mastered the form. Find out how her performances are taking the medium to new places.

V-Ray 6 for Revit launched

With Enscape-to-V-Ray data transfer, it’s easy to go from real-time to photoreal. Plus, discover tools that open new levels of collaboration and creativity.

V-Ray 6 for Revit, beta available now

This is your chance to help shape the future of V-Ray for Revit and experience new features, including a supersmooth Enscape workflow, ahead of anyone else.

V-Ray 6 App SDK launched

Add the power of V-Ray 6 to your software. Plus, make use of the latest programming languages and increased API capabilities including better animation support.

Jinko Gotoh — Producer

From applied mathematics to “Space Jam,” “Finding Nemo” and “Klaus:” Animated movie producer Jinko Gotoh tells Chris about her incredible Hollywood journey.

Chaos Corona 9 released

Corona 9 is out now, a release that not only adds powerful new features to Corona itself, it also adds much more to your subscription.

What’s new in Chaos Cosmos

Create a perfect working environment with Lumina lamps and Haworth office furniture. Plus, there’s a new category in store, and additional assets from CGAxis.

V-Ray 6 for Cinema 4D premieres

Bring your boldest ideas to life and give yourself total creative freedom with V-Ray 6’s powerful new tools. Unshackle your imagination and start creating.

V-Ray 6 for Maya out now

New V-Ray version saves time and boosts creativity with features such as Enmesh for repeating geometry, procedural clouds, all-new render analytics, and more.

3D Artist Spotlight: Yi Xiang

These ducks are on a mission. 3D artist Yi Xiang’s playful and dynamic short film “Rubber Duck Secret Lab'' demonstrates V-Ray 6 for 3ds Max’s latest features.

Isaac Irvin — VFX Supervisor, Carbon

Join VFX Supervisor Isaac Irvin for a globetrotting guide to his VFX adventures, including “Speed Racer,” “Iron Man 3,” “Real Steel,” “Robocop,” and many more.

Chaos Cosmos update drops

Create a tranquil bathroom with the porcelain products in Chaos Cosmos’ new sub-category, and discover the latest assets added to our free content library.

The new V-Ray 6 for 3ds Max is here

V-Ray 6 for 3ds Max brings in scattering, memory-efficient 3D geometry pattern tiling across objects, procedural clouds, cloud collaboration, and much more.

Scott Kirvan — VFX Supervisor

Brazil, beer, and being back on set — versatile VFX supervisor and head brewer Scott Kirvan gives Chris the heads-up on his 30-year-career in the CG industry.

Ioanna Ivanova — 3D Artist, INK

INK-spiration: 3D Artist Ioanna Ivanova gives essential tips for getting started in the CG industry and reveals the benefits of working for a smaller studio.

V-Ray 6 for 3ds Max, beta launches

Take a sneak peek at the incredible new version of V-Ray, including new tools that cut through complex designs, and our fastest-ever shaders and materials.

Ben Mauro — Creator, “Huxley”

“Huxley” is about to become huge. Creator and concept artist Ben Mauro tells Chris how NFTs have helped his sci-fi comic book go to the big screen — and beyond.

Matteo Santoro — World Builder

Can web 3.0 power the future of cinema? Director and writer Matteo Santoro reveals how his NFT feature film “SIFT” gives fans a role in the production process.

Jill Smolin

Jill Smolin has worked behind-the-scenes in the VFX industry at companies including Digital Domain, Cinesite, Gnomon, and SIGGRAPH. Hear her incredible story.

Christina Heller — CEO, Metastage

Shining a spotlight on Metastage: CEO Christina Heller tells Chris how volume capture can bring real-world performances and people into a digital environment

V-Ray 5 for Revit, update 2 available now

Bump up your productivity and create great projects with V-Ray 5 for Revit’s time-saving new features. Plus, make use of new ways to explore and share your work.

V-Ray 5 for Unreal, update 1 launched

With all-new features to improve lighting and animations, now’s the perfect time to discover how V-Ray rendering can improve your real-time workflows in Unreal.

Mallory Yund — Producer, Cobra Kai

From Kansas to “Curb Your Enthusiasm” and “Cobra Kai:” Producer Mallory Yund reveals how she’s helped behind-the-scenes on some of the world’s biggest TV shows.

Render with confidence with Chaos Cloud

Latest features include OCIO and LUT color corrections from the VFB, a streamlined workflow, plus multiple camera batch rendering from Maya, and 3ds Max updates.

V-Ray 5 for Maya, update 2 available now

Materials, models, and HDRIs: Chaos Cosmos support comes to V-Ray for Maya. Plus all-new features including V-Ray Decal, support for lights in USD, and more.

Materials added to Chaos Cosmos

We are living in a material world: 200 customizable render-ready materials in 13 categories, including terrain, floors and fabrics, now in Chaos Cosmos.

Cyan Eyed

In this blog Ryan Grobins takes us through a detailed account of bringing his incredible short film Cyan Eyed to life. From humble beginnings to working with Skywalker Sound, this is a fascinating look of the entire process.

Chris Harvey — VFX Supervisor

Director Neill Blomkamp’s Oats Studios ushered in a revolutionary approach to effects and filmmaking. VFX Supervisor Chris Harvey reveals the lessons learned.

Chaos Cosmos update out now

Our ever-growing 3D content library receives a massive update with over 200 free 3D models of vehicles, humans, and vegetation perfect for staging exteriors.

Chaos Cosmos updated

Our render-ready 3D model library just got bigger and better. Enjoy over a hundred new assets and take advantage of network storage across your organization.

Foilco materials added to Chaos Scans

New metal: Globally renowned hot-stamping foil expert Foilco’s materials are now available in Chaos Scans, giving users access to over 270 photorealistic foils.

Concept Artist David Levy on NFTs

“Star Wars” and “Avatar” concept artist David Levy tells Chris how NFTs are shaking up the digital art marketplace, empowering artists—and changing the world.

Sally Slade on NFTs

NFT art sells on the internet for millions. But what is it? Digital artist and newly minted NFT expert Sally Slade tells you everything you need to know.

Chaos Cloud update

Chaos Cloud is now better than ever. Render multiple angles with Batch Camera Rendering, directly preview VR videos, and save and share from Microsoft OneDrive.

V-Ray 5 for 3ds Max, update 1 out now

V-Ray masking elements now available in the Layer compositor. Plus Chaos Cosmos access, progressive caustics, multiple additive Dome Lights and more improvements.

V-Ray 5 for Revit released

Discover how real-time exploration, Chaos® Cosmos assets, and versatile lighting and post-processing tools can optimize your pipeline and power up your projects.

Christian Debney — CEO at Stage 23

Christian Debney has built lightsabers, made music videos and created seamless VFX. As he takes to the director’s chair, he talks about his incredible career.

V-Ray 5 for Cinema 4D released

We’ve brought the development of V-Ray for Cinema 4D in-house and packed it with incredible new features. Try it now and discover how to go beyond rendering.

© Troll VFX
V-Ray 5 PLE for Maya released

Take your time to explore the amazing features of V-Ray 5, including Light Path Expressions and an all-new V-Ray Proxy, with our free personal learning edition.

Join the V-Ray 5 for Revit beta

Find out how we’ve reinvented rendering in Revit. Make use of V-Ray Vision’s high-quality real-time, then refine your projects with Light Mix and post-processing.

Behind the scenes: the Corona Renderer development process!

Developing something as sophisticated and complex as a mature render engine is no easy task. We thought you would enjoy a look behind the scenes at some of what goes into it, and this time our focus is on how we choose what to work on next, and what kinds of things can affect our plans.

Mike Campau — Digital Artist

Mike Campau’s visuals seamlessly blend photography, retouching and CGI for hyperreal results. He tells Chris about his approaches to work and going freelance.

V-Ray 5 for SketchUp beta out now

Help us perfect our boundary-pushing next-generation version of V-Ray for SketchUp. Sign up now and experience its new features before anyone else.

Corona 6 for 3ds Max released

We’re pleased to release Corona 6 for 3ds Max! This time around we’ve focused on giving you the tools to attain greater realism and be more creative, while also speeding up your workflow.

V-Ray 5 for Maya available now

Find out how V-Ray 5 for Maya will reinvigorate your rendering pipeline with Light Path Expressions, an all-new V-Ray Proxy, Layered Compositing and much more.

Phoenix FD 4.2 released

Latest update includes improved previews and TexUVW sims, particle shader enhancements, plus Phoenix FD for 3ds Max now supports V-Ray 5 and 3ds Max 2021.

Massive product rendering

In this post Edvinas from Studio 3D Architects takes us through how they went about creating a whopping 40,000 product renders over a period of two years!

Jody Madden — CEO, Foundry

How do you keep people positive during times of uncertainty? Foundry CEO Jody Madden reflects on 20 years in the VFX industry — and prepares for future shifts.

V-Ray 5 for 3ds Max beta launched

Experience the renderer of tomorrow right now. Sign up and try the completely redesigned Frame Buffer (VFB2), as well as the new material library with powerful tools.

We’re here to support you

We want you to know that our team is here with you during this difficult time. And we’d like to help in any way we can.

Pikcells – creating TV ads for the UK’s No.1 Kitchen Retailer

Pikcells are a design-driven studio with 15 years in the industry. Recently they’ve been working on something new for them, creating TV ads for long-term client Wren Kitchens, and we caught up with Creative Director Richard Benson to hear how they used Corona to composite actors into a rendered kitchen.

Rookie Awards 2020: now live

Demonstrate your talents, gain exposure — and be in with a chance of winning some truly incredible prizes, including V-Ray licenses and Chaos Cloud credits.

Jakub Cech – CGI: An Artistic Medium

We catch up with Jakub Cech about his beautiful new film exploring computer graphics as an artistic medium. The film premiered at Academy Days X in Venice last October, with a follow on talk about it in Kyjev.

V-Ray Next for Revit out now

Over 20 new features and improvements to help architects produce photorealistic imagery faster than ever before.

Jaroslav Křivánek

We pay our respects to Jaroslav Křivánek as we revisit episode #176, recorded in Bulgaria with Jaroslav and Ondřej Karlík in May 2018.

Sad news

Dear all, we are mourning the unexpected passing of our beloved colleague Jaroslav Krivanek, who died as a result of an accident. We are deeply shocked. We loved Jaroslav and we will remember him as a great person, colleague, teacher and friend. He was the backbone of our R&D in Chaos Czech and a great leader.

Celia Hodent — Game UX Consultant

How are modern video games designed to hook us in and keep us engaged? Join “Fortnite’s” user-experience director for a deep dive into the psychology of gaming.

Corona 5 for 3ds Max released

This release focuses mostly on optimizations, saving both memory and render times for general rendering, and more specifically for displacement and caustics.

Greg Downing — Hyperacuity

He’s crawled under pyramids, explored Chinese caves and experienced Björk’s resonant frequency. Meet Greg Downing — photography’s answer to Indiana Jones.

Joy Lea — CG Art Director, ARwall

Joy returns to the podcast — and she’s gone from games to movies including “The Lion King” and ARwall’s incredible new augmented-reality virtual production system.

Neil Huxley — Director

From South London to Middle-earth: “Shadow of War,” “Assassin’s Creed” and UFC promo director tells Chris how a passion for movies helped turn his life around.

The CG industry in Poland

In June last year, the BW3 arch-viz conference took place in Wroclaw, Poland. Corona Renderer was very well represented, and we caught up with organizer Michal Nowak, and artists Bartosz Domiczek and Marcin Jastrzebski to hear more about the CG industry in Poland today.

V-Ray for Houdini released

Discover how V-Ray’s powerful rendering for procedural workflows helped Ingenuity Studios rack up billions of views for Taylor Swift and Billie Eilish videos.

Sonja Christoph — Massive Entertainment

How do VFX skills translate into the world of videogames? Matte painter and level artist at Massive Entertainment Sonja tells Chris about going from “Doctor Strange” to “The Division.”

FMX 2019 recap

Chaos Group brings together stars of animation, visual effects and mixed reality for behind-the-scenes access and demonstrations of the versatility of V-Ray.

Darin Grant — CTO, Animal Logic

How has the cloud changed the way VFX are created? And what happens when your favorite company is acquired by a big one? Join industry guru Darin to find out.

V-Ray for Unreal, update 1 released

Unreal native materials now supported in V-Ray for Unreal, plus viewport rendering, memory and speed optimizations, and compatibility with Unreal Engine 4.22.

Total Chaos: Day two recap

Total Chaos’s last day was a cornucopia of cool CG content covering everything from the world’s biggest buildings to the universe’s biggest bad guys.

Total Chaos: Day one recap

Ian Spriggs exclusively unveils his latest portrait, Vlado on new V-Ray Next for 3ds Max features, women in tech panel plus more from Chaos Group's conference.

Total Chaos: the keynote

Chaos Group launched its second annual computer graphics conference with a keynote focused on research, community support and the latest product news.

Total Chaos: The Masterclasses recap

Ahead of the main conference, Chaos Group hosted a series of tutorials hosted by industry pros from Pixar, WeWork and many more. Find out how it went down.

V-Ray Next for Maya, update 1 out now

Includes Maya 2019 compatibility, new memory management features and improved light sampling, plus optimizations to take your workflow to the next level.

Eric Miller — CTO, Gnomon School

Teaching techniques, trending technology and top talent — find out how the #1 ranked CG school sets up its students for careers in the VFX and game industry.

Over 1,000 scans for your designs

VRscans now has over 1,000 physically scanned, ultra-realistic materials thanks to new fabrics and leathers from Handy Living and Townsend Leather.

Andy Wilkoff — CG Lead/TD, A52

Do VFX companies have a heart? “X-Men” and “I, Robot” VFX artist — and 3D printing pro — tells Chris how he got through tough times in a turbulent industry.

Whisky galore – David Turfitt’s work in Corona and Cinema 4D

Making high-quality product renders is an art form all of its own, especially when the product in question is itself exclusive and high-quality so that the images have to exude class. We spoke with freelance artist David Turfitt about how he uses Corona Renderer for Cinema 4D to create high-end marketing materials for whisky companies like Beam Suntory.

Kim Meltzer — eSports Mom

Professional gaming events can make 16-year-olds millionaires over a weekend. Meet the woman who's made a career out of watching over these digital athletes.

IAMSTATIC – salt flats, crime lords, and racey wallpaper!

We last spoke with iamstatic back in October of 2017, and today we catch up with David Greene, Director / Partner at IAMSTATIC, to learn about some of their recent projects, including BMW stunts on the salt flats, a backwoods scene that is not going to end well for one person, and horse racing that plays out on wallpaper!

Robh Ruppel

Architecture, cinematography and advice from acclaimed designer and visual developer behind “Spider-Man: Into the Spiderverse” and “Love, Death, and Robots.”

Andrew Maximov — Promethean AI

Meet the former Naughty Dog technical art director who’s tapped into AI to revolutionize the creation of CG worlds — and help artists get back to what they love.

Colin Aguiar — Composer

How do you create a film score? Chris discusses the influences, ideology and intricate process of making film music with the “Construct” composer, Colin Aguiar

© Alex Maltsev
Total Chaos 2019 announced

It’s back! Join us May 16 – 18 and experience the spectacular fusion of art + technology. Secure your place – and save money – with our early bird ticket offer

Corona Renderer 3 for Cinema 4D released!

It’s time to start 2019 with a bang! We’re pleased to announce the release of Corona Renderer 3 for Cinema 4D! This brings all the power of the renowned Corona Renderer engine to Cinema 4D users.

©Weiyo Sha
Blowing up the house

Gnomon student Weiyo Sha blew us away with his explosive animation of an old house. Here’s how he used V-Ray and Phoenix FD as his weapons of CG destruction.

Robin Cowie & Tony Stanley — EA

Meet Hollywood talent who made the jump to games — and find out how they brought cinematic animation, storytelling and production techniques with them.

Corona Renderer 3 for 3ds Max Released!

It’s only been a few months since the last release, but already it’s time to announce the release of Corona Renderer 3 for 3ds Max! It’s a smaller release this time, with the focus being on IR performance and reducing memory usage, adding instant GPU-based denoising mode, randomization by Mesh Element (e.g. for different colored leaves on the same tree, or different colored planks in a single floor object), and many bug fixes.

Hyundai i30n “Turning Petrol Heads” – wearelut

We spoke with John Crawshaw from wearelut about their recent “Turning Petrolheads” project for the Hyundai i30n. This involved creating a 60 second TV ad and two 15 second TV spots, plus a print and billboard campaign (which included lenticular images, that change with angle of view, on the sides of London buses).

V-Ray for Unreal unleashed

V-Ray just got Unreal. Discover how real-time and ray tracing together in a single pipeline will revolutionize the way you visualize and work.

Hal Hickel — ILM

From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.

Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

Kevin Margo & Derron Ross — CONSTRUCT

After five years in production, Kevin Margo’s short film Construct has finally been released. Find out why it’s taken such a long time, and how this little film could change VFX workflows in a big way.

Understanding metalness

The importance of metalness and why we’ve added the Metalness parameter to the V-Ray standard material to better support a PBR workflow in V-Ray Next.

Chris Nichols — Digital Domain

Chris Nichols of Chaos Group talks to Chris Nichols of Digital Domain to discuss digital humans, Thanos of Avengers: Infinity War, and how they used to get each other's emails.

Dave Macey — INK

Audi, McLaren, and Wired have turned to INK for incredible renders. Founder Dave Macey tells us how the company’s made a name for itself, and the importance of its passion projects.

V-Ray for Houdini Beta Launched

Destruction has never looked prettier. Sign up now to see how V-Ray can make the do-it-all 3D animation software even better.

Aaron Kupferman

The Meg and Avengers: Infinity War compositor on the relationship between CG artists and photographers.

Ken Ibrahim

From SEGA to Star Wars: The incredible origins story of a visual effects Jedi.

Ian Spriggs

“Portrait of Cassidy” is CG artist Ian Spriggs’ latest digital portrait. Listen to find out how he created this and many of his other masterpieces.

Jesse James Chisholm

After Black Panther and Ready Player One VFX supervisor tells you everything you need to know about working on set in the movies

Butterfly Effects

Graduation project When John Goes Outside is a short film with a big message. We talk to the students who created it.

Chaos Group at FMX 2018

PIXOMONDO, RealtimeUK and Cube Creative join us for V-Ray Day — plus HP Mars project blasts off!

Pikcells – 15 years in the 3D industry

Pikcells are a design-driven studio, founded in Huddersfield, UK, in 2003. They mostly focus on high-end CGI for retail, furniture and interior room sets, along with lots of creative experimentation. We spoke with Creative Director Richard Benson about their 15 year journey and some of the changes they’ve gone through in that time!

Colin Green

The long history of how the art of Previs revolutionized the entire film industry

Know Your Devs – Ondra Karlik

With Corona Renderer, you don’t just get the software, you also get the team behind it. Using the software will teach you about that, but how do you get to know about the team? That question gave us a new idea, “Know Your Devs”, where we invite users to post their questions for a particular developer, starting with… Ondra Karlik!

V-Ray for Grasshopper Explained

We asked Imago Design founder Jan Kokol to explain what’s new in V-Ray for Grasshopper and how it’s going to change the way he creates photorealistic imagery.

Miguel Ortega — The Ningyo

Want to make a short film? Listen to this interview with The Ningyo director Miguel Ortega to find out how to do it — and what not to do

IAMSTATIC – peeling paint, sailing ships, and alien worlds!

IAMSTATIC is a Toronto-based studio who direct, design and produce award-winning projects for film & television, commercial advertising, and immersive / digital content. They use Corona Renderer on most of their animation projects, including the title sequence for the Netflix show “Frontier” and an ad campaign for Vuse that traveled to some beautiful alien worlds.

Alex Nice

Elysium and Pacific Rim artist talks VR, VFX, and Concept Art.

The Making of CG Robot “Dennis”, by IXOR

IXOR created a beautiful animation for a TV ad, the star of the show being the robot “Dennis”. We spoke with Andronikos Bisogiannis, Founder & Creative Director at IXOR to find out how it was made.

Steelblue

Reinventing San Francisco with Erik Altman, O’Brien Chalmers, and Mike Brown

Rudy Rucker

Godfather of cyberpunk - and uncle of Chris - talks computing, cellular automata and Kindle

Saliency in VR

A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR.

Eric Durst

From commercials to blockbusters with an expert VFX supervisor

V-Ray 3 for SketchUp webnews
V-Ray 3 for SketchUp is here

The all-new V-Ray 3 for SketchUp has been redesigned for architects who want to focus on design without all the technical settings.

Chris Wells

Gongs, graphics and green screens with an expert VFX supervisor and artist

Vlado

Chaos Group’s Academy Award-winning co-founder on V-Ray for 3ds Max 3.5 and V-Ray for NUKE 3.5

V-Ray 3.5 for 3ds Max – Now Available

V-Ray 3.5 for 3ds Max is here, and it’s fast. Our new Adaptive Lights algorithm speeds renders up to seven times faster on some scenes. If you’re a V-Ray 3.x customer, this update is free and available now.

David Levy

A talented sci-fi concept artist talks big and little films

Erick Schiele

Cataracts, Clapton and Sky Captains with a talented director, VFX artist and musician

The making of Dream

Zombie Studio created the powerful and emotional “Dream” animation for the Wildlife Conservation Film Festival (WCFF) in partnership with DDB NY. We spoke with them about what went into creating this animation.

Art Gensler

Building businesses with a true legend of the world of architecture.

Ian Failes

Behind the scenes of internet content with an illustrious VFX writer.

Boulder Media and Go Jetters

Boulder Media is a Dublin-based animation studio, who have been using Corona Renderer exclusively for the BAFTA-nominated Go Jetters children’s animated series on the BBC. We spoke with Lighting Supervisor Paul Sheehy to learn about the company and the series!

Darin Grant

One of the biggest names in the industry talks cloud computing and robot horses.

The making of Lakeside Summer

Claudiu Hanga created a beautiful set of images that capture the feel of a warm summer day out by the lake. We spoke with him to gets his tips and hints on creating such a wonderful scene and to learn a little more about him!

Tristan and Matthieu - Nozon

Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray

© Filmakademie
CITIPATI

We speak to Andreas Feix and Francesco Faranna, the brilliant minds behind this VES award winning graduation film.

OhPorto Apartment Hotel by OkDraw

OkDraw worked on every part of this project, from the architectural design through to the promotional renders. They shared the details of each step giving a unique insight into every phase of a project!

© BIG
BIG – Creativity Comes From Saying Yes

Architects have the exciting challenge of bringing a building to life, before it is truly brought to life. We spoke with designer Alessandro Ronfini about BIG - Bjarke Ingels Group, about how they’ve taken design to new levels.

Lisa Beroud

Lisa Beroud, a former Executive Producer at Digital Domain, talks to us about the art of production.

Sally Slade - Magnopus

We speak to Sally Slade of Magnopus about her career as a Technical Director as well as her new ventures in VR and AR

Richard Edlund

The incredible career of one of the most important people in the visual effects industry

AsymmetricA – The Dachong Development

AsymmetricA recently worked on the Dachong development, producing day and night versions of the shot, and they spoke with us about how they created those complimentary images – be sure to open the larger versions of the images to see the extraordinary level of detail!

Jonas Skoog - Bläck Studios

Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans

Malak and the Boat – André Holzmeister

Exemplary animator André Holzmeister created ‘Malak and the Boat‘ to tell seven-year-old Malak’s harrowing story of her journey across the Mediterranean seeking shelter from the Syrian conflict. The animation is a key asset in Unicef’s ‘Unfairy Tales’ campaign to raise awareness of the impact of the Syrian crisis on the lives of children. We spoke with him to find out more about this project.

Jacqueline Cooper - MonarchVR

Jacqueline Cooper talks about compositing, wildlife, VR, and how we can use technology to make people aware of the plight of the monarch butterflies.

Jeff Mottle - CG Architecture

Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC

Stephen Parker

Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.

“The Dreamer” by Roof Studio

Roof Studio is a young production company based in NYC. We contacted Sam Mason, one of the directors and a 3D artist at Roof, about their recent “The Dreamer” project commissioned by Honda.

Blagovest Taskov - GPU

Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.

Dominic Albanese

Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions

Eric Barba

Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.

Vlado returns

Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.

Shane Scranton - IrisVR

Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.

David Stripinis

David Stripinis talks about his career, and his ideas about the future of VFX overall.

4 Rooms Study by XOIO

“4 Rooms Study” – a project which aimed at creating convincing interiors in extremely short time. Lasse Rode of Xoio guides us through the process of creation and explains how Corona helped him achieve the desired results.

Tim Hanson

We speak to Tim Hanson of Max Depth about his diverse career in graphics.

Oleg Alexander

Oleg Alexander and Stephen Parker speak about art and science in digital humans

Norman Seeff

We speak to Norman Seeff about his amazing career and his thoughts on the Uncanny Valley

Alex Alvarez

Alex Alvarez talks about his own education and how it motivated him to start the Gnomon School

Kevin & Snow Mack

Part 3 of our THU series features Kevin and Snow Mack talking about VFX, Fine Art, and Shapespace VR.

David Prescott

Renowned VFX supervisor David Prescott, talks to us while at Trojan Horse was a Unicorn.

Tim Miller

We chat with Tim Miller, co-founder of Blur, and Director of the upcoming feature film Deadpool

Wes Ball

Wes Ball, Director of The Maze Runner and The Scorch Trials talks about his career.

Kevin Baillie

We talk to Kevin Baillie about Atomic Fiction, The Walk, and rendering on the cloud with V-Ray for Katana.

Shahin Toosi

We talk to Shahin Toosi about how he spent 2 years working on V-Ray for Nuke.

Justin Denton

Justin Denton talks about how Legend 3D started to make VR content in both live action and CG.

Erik Nash

Erik's background in Effects started way back as a director of photography in miniatures.

Ruairi Robinson

We talk to director Ruairi Robinson about his career including the teaser Leviathan.

Rob Nederhorst

We talk to Rob Nederhorst about his history and his new project Live Mentor

Dan Roarty

We talk to Dan Roarty about his career in games, digital portraiture, and the Digital Human League

Craig Shimahara

We talk to Craig Shimahara about his career in architecture, archviz, and filmmaking.

Paul Debevec

We talk to Paul Debevec about his work, new technology, digital humans, and the future of technology.

Allan McKay

At the age of 33, Allan has been doing visual effects professionally for 20 years.

Ben West

This week we talk to Ben West, a Creative Director at Framestore, and Director.

Eric Hanson

Eric Hanson discusses his career history as well as the work they do at xRez

Scott Ross

Meet Scott Ross. One of the most influential people in the business of VFX.

Jonathan Litt

Jonathan Litt offers insight in the world of VFX thought his long and interesting career.

Vlado and Boris

Vlado, Boris, and Chris talk about GPU, Techology, V-Ray Cloud, and V-Ray App SDK.

Jeff Mottle

We talk to Jeff Mottle about ArchViz, Technology, and his new CGarchitect Visualization Conference.

Christopher Nichols on the Allan McKay Podcast

Allan McKay has a pretty cool podcast that he is running which I was lucky enough to be a guest on. it is a fairly long podcast were we talk about nearly everything in my career and also about the work we are doing in Labs.

Trojan Horse was a Unicorn

Listen to André Luis and Scott Ross talk about their event in Portugal called Trojan Horse was a Unicorn. Make sure and check out the bonus section at the event for more info on winning a Golden Ticket.

Lou Pecora

Lou Pecora speaks to us about his experience as a VFX Supervisor and Artist during his 17 years at Digital Domain, including attending the Oscars for his team's work on X-Men: Days of Future Past.

Corona Render 1.0 for 3ds Max – released

This is it. The road was a bit longer than we expected, but we are proudly releasing the version 1.0 of Corona Renderer for 3ds Max today. Cannot wait another second? Go get it now!

Peter Mitev

Many of you probably know who Vlado is, but I bet many don't know Peter Mitev as well. Peter is the CEO of Chaos Group and started V-Ray with Vlado in 1997.

Mike Seymour

Mike has done a ton of media on VFX, so it was a pretty rare opportunity to turn the tables and have him talk about his own background and aspirations.

Important Looking Pirates

Måns Björklund and Niklas Jacobson talk about their past and what led them to start their company back in Sweeden.

Don't you have an Architecture degree?

There are several people at Chaos Group that have actual Architecture degrees. We figured that since three of us happen to be in LA at the same time, lets have a chat about it.

Darren Butler

Darren Butler, a long time Blur artist, started his CG career in Archviz. We discuss his background, how he started, and what inspired and pushed him to where he is now a CG Supervisor at Blur.

Kevin Margo and Derron Ross

With Kevin as Director, and Derron as an Animation Director, Actor, and even Stunt choreographer, they have both pushed what is possible when it comes to using technology to tell stories.

A look back at 2014

2014 was a big year. We figured it was a good opportunity for Lon, David and I to take a look back at what has happened.

Vlado

In this episode we talk to Vlado. Vlado happened to be in our Culver City office and we decided that it was a good opportunity to talk to him. We talked about new stuff in V-Ray 3.0, we talked a lot about rendering technology in general.

Steve Preeg

Besides being a member of the Digital Human League, Steve Preeg has a long history in Visual Effects. We talk with Steve about his past, his work, and what he thinks are some of the challenging parts of Digital Humans.

Brady Harris

As you may remember from the last episode we decided on a name for the podcast. We also briefly talked about what to do for a theme song. Well Brady Harris agreed to help us write a jingle.

V-Ray IRL BTS

Lon Grohs & Daniel Buck discuss the first creative project we did together which was making the V-Ray IRL video for the 10th Anniversary party of V-Ray. Even if the short is over 2 years old, there are still some great stories to be told about it.

Chaos Group at FMX 2015

We'll be at FMX 2015 for the 20th anniversary of Europe’s most influential conference for animation, effects, games, and transmedia.

© Bertrand Benoit
Corona Alpha6 is out!

It has been 9 long months since we released A5, and we’ve come a long way since that. Numerous things were changed and improved. This article should give you a short brief about those changes we did in A6 and tell you something about our future plans. So read on.

Chaos
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