Andrew Murdock is a man of many talents. His career began in a recording studio, alongside Chris Isaak, and he went on to join Mondo Media to work on gaming projects including The Daedalus Encounter and Westwood’s Blade Runner. After founding his company, Lots of Robots, he created his own short films, beginning with “Rocket Pants,” while producing scientific animations for National Geographic.
Today, Andrew still creates his own short films and he’s recently joined forces with 3ds Max creator Gary Yost on his “Inside Covid-19” VR project. Andrew discusses his independent approach to his projects’ sound and visuals, his passion for Chaos Cloud and tyFlow, and Automatron, his character animation plugin for 3ds Max.
Links:
Lots of Robots official site >
Chapters:
6:31 Wicked Games: recording studios and “Blade Runner” backgrounds
14:00 “Rocket Pants” and going solo
17:17 The story of Lots of Robots
25:24 How Andrew works independently
28:01 Cell animation: Inside Covid-19
32:33 Joining the tyFlow cult
38:26 Trends and changes in CG
42:45 Thoughts on new hardware
46:36 The importance of personal projects
48:31 Inspiration, music and understanding DNA
55:56 Saving lives with CGI