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Eugénie von Tunzelmann — Head of VFX, Attractions; Framestore

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How do you make a modern theme park ride? Framestore’s Eugénie von Tunzelmann has the answers. As the Head of VFX for the studio’s rides department, Eugénie has contributed to some incredible rides, including the Jurassic World VelociCoaster at Universal Orlando's Islands of Adventure.

Eugénie talks about how her experience on movies including Interstellar and Batman Begins has fed into attractions, which sit somewhere between VFX, animatronics, engineering, and theater. She talks about some of her favorite rides, including Avatar Flight of Passage and Revenge of the Mummy, and offers her thoughts on the more interactive and personalized experiences we’ll have at the theme parks of tomorrow.


Links:

Eugénie vT on Twitter >

Eugénie von Tunzelmann at Framestore >

Eugénie von Tunzelmann on LinkedIn >

International Association of Amusement Parks and Attractions >


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0:06:38 Inspiration on "Space Mountain"

0:12:58 What it means to be Attractions VFX Supervisor

0:15:38 Working on something you love and the process of creating a ride

0:22:52 How Eugénie's childhood dreams have come true

0:27:58 Eugénie's favorite rides and what makes them work

0:36:58 "Avatar: Flight of Passage" and "Revenge of The Mummy"

0:40:29 How to get into the theme park industry

0:44:38 The differences and similarities between VFX and rides

0:47:42 Imagining the theme park of the future

0:54:38 "Guardians of the Galaxy: Cosmic Rewind"

0:59:18 Creating the "Jurassic World VelociCoaster" 

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About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Originally published: December 5, 2022.
© Škoda Design

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