Released earlier this year, V-Ray 5 for 3ds Max and V-Ray 5 for Maya represent a new generation of Chaos Group software that does more than just render. In this podcast, Product Specialists Alex Yolov and Peter Matanov reveal the research and development process that’s expanded the capabilities of V-Ray.
You’ll discover how V-Ray 5 integrates the retooled V-Ray Frame Buffer, Light Mix, Light Path Expressions and the ACESCG color space, and how they make artist workflows more efficient. Peter and Alex also discuss how user feedback, testing on real-world productions and input from Vlado himself helped create this innovative new version of V-Ray.
Links:
V-Ray 5 for 3ds Max — What's New
Chapters:
5:48 Start — The development process behind V-Ray 5
12:54 Catering to the two types of V-Ray users
18:28 Why you should always stick with the default settings
25:19 The beta program and testing V-Ray 5 in production
27:34 The new V-Ray Frame Buffer
34:27 A brief history of Light Mix and Light Selects
41:48 What Light Path Expressions are and how to use them
47:08 Integrating the ACESCG Color Space
54:34 Future additions to V-Ray plus V-Ray Proxy and V-Ray Scene export
1:00:51 USD format support plans