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V-Ray 6, update 1 comes to Autodesk Maya and Cinema 4D




Double delight: Crucial new features for faster scenes and ultimate creative control added to V-Ray’s awe-inspiring rendering talents.

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Today, Chaos treats V-Ray for Maya and V-Ray for Cinema4D users to a double helping of updatey goodness. With update 1 for both packages, artists working in film, TV, streaming, and design can make use of new tools to add millions of objects, disrupt physical lighting constraints, and produce photorealistic scenes faster than ever.

What’s new?

  •  Chaos Scatter

Quickly place natural and manmade objects into scenes in a believably randomized or patterned way in just a few clicks, without taxing your machine’s memory. 

  • Custom Light Decay 

Determine exactly how you want light to behave based on the source distance.  Artists now have the freedom to alter a light’s intensity, hotspots, and spread/length of rays, opening artistic effects that diverge from physical norms.

  • Static mesh and hair optimizations

Now, you can get to first pixel 2.5 to 7x faster.

  • V-Ray Profiler integration and improvements

You’ll now find the V-Ray Profiler in V-Ray for Cinema 4D, and we’ve added even more metrics so you can ensure your pipeline is running smoothly.

  • NVIDIA AI Denoiser Upscaling

Lookdev and preview with NVIDIA’s new AI Denoiser and boost rendering speeds by over 3x. 

  • V-Ray Frame Buffer: Masking for Post Effects

Even more post-processing control in the V-Ray Frame Buffer. Decide which objects to apply lens effects to, which ones to blur, sharpen or even denoise — without re-rendering.

  • Compressed Textures Mode

Render texture-heavy scenes with V-Ray GPU in a more memory-efficient way. Save an average of 50% of your GPU memory, while adding additional levels of detail, all without sacrificing shading quality.

  • V-Ray Clipper Mesh Mode

Render complex cutaways and sections using any mesh object with V-Ray GPU. Rather than relying on Boolean operators, you can animate the clipper to achieve complex effects with just a few clicks.

  • Bump to Glossiness

This new node automatically generates the correct glossiness for normal-mapped surfaces at any distance to avoid characters’ skin looking too shiny. 

  • Enhanced Procedural Clouds

Cloud density, patterns, and new final touches with contrails can be used to create new, better-looking procedural skies. 


Only in V-Ray 6 for Maya, Update 1

Artists using V-Ray 6 for Maya will receive support for the latest versions of MayaUSD, as well as Beauty and masking render elements, and V-Ray Object Properties. Additionally, emissive materials can now be included in Light Selects or fine-tuned in Light Mix right in the V-Ray Frame Buffer. Update 1 also includes support for both Maya 2024 and Apple Silicon processors. 

See all that's new in V-Ray for Maya's update >


Only in V-Ray 6 for Cinema 4D, Update 1

The V-Ray Toon Material now offers a host of stylistic options, ranging from cel-shading to 2D cartoon effects and more. A V-Ray Toon object will provide even more creative control, allowing users to customize their outlines. Support for native MoGraph Color Shaders has also been included, introducing the ability to randomly assign colors to objects or particles, and use effectors to colorize based on different criteria. In addition, custom user attributes can control materials, textures, and other parameters at once, making it easy to manage multiple objects/particle systems within a scene.

For product visualizations and surface details, update 1 brings cylindrical and bump upgrades to V-Ray Decal. Designers can now easily add anything to curved surfaces, from stickers and labels to imperfections, in a few clicks. Additive bumps have also been added, so artists can blend surface and decal bumps to make highly realistic embossed logos, lettering, cracked paint and more. 

See all that's new in V-Ray for Cinema 4D's update >

© Škoda Design

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