No one knows the virtual world like Solomon Rogers. From an academic background, Sol decided to found his own company, REWIND, to specialize in creating immersive and meaningful VR experiences for an impressive array of companies, including HBO, Lyft, Sony, and Microsoft.
In this podcast, Sol tells Chris how VR has evolved over the past decade, explains why we’re yet to see good VR architecture, and goes behind-the-scenes of REWIND’s terrifying in-car VR experience with holoride technology for Universal Pictures. He also talks about how the entertainment industry is catering for digital natives, who prefer esports and zero-gravity concerts in Fortnite to watching movies. It’s a fascinating and authoritative glimpse into the incredible potential of future technology.
Links:
Sol Rogers (@SolRogers) on Twitter >
Chapters:
4:55 Sol’s background
12:56 How VR has changed
17:16 New platforms for engagement
22:48 Architecture in VR
28:38 Sports, esports and media
36:51 Valuing live events
43:02 Working with Madison Beer
48:38 A unified asset pipeline
58:55 Rewind’s latest projects