Over the past few years, the John Wick movies have breathed new life into action filmmaking, marrying balletic big-screen violence with the intricate world-building and compulsive storylines of a quality TV series. Joining Chris this week are returning podcast guests Alex Nice (concept artist) and Robert Nederhorst (VFX supervisor), who talk about their work on John Wick: Chapter 3 — Parabellum.
If you’ve seen the movie, you’ll know that glass features heavily in two major scenes, and Alex and Rob talk about the difficulties of working with (and breaking) elaborate reflective surfaces. Alex reveals how technology such as V-Ray, Unreal and virtual reality helped him plan and preview sets, while Rob discusses some of the problems he ran into on-set — sometimes literally. You’ll also find out how they digitally recreated bridges, rooftops and alleys for the movie — and why they chose a black finger sock for Keanu over a traditional green one.
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