Originally hailing from Russia, Dmitry Vinnik's love for CG computer game cutscenes inspired him to learn 3D Studio and study at Vancouver Film School. He’s gone on to work on VFX projects big and small, including Battlestar Galactica, Tron: Legacy, Final Destination 5, and Game of Thrones.
Throughout his career, Dmitry has embraced technology and encouraged studios to use V-Ray—with spectacular results. This podcast serves as a deep dive into the past, present, and future of rendering technology, covering everything from 286s in the mid-90s to the versatile, superpowered hardware that powers today's CGI.
Links:
Silhouette Images VFX Studio >
Chapters:
4:30 Early passion for gaming and graphics
10:50 Vancouver Film School
15:24 Arch-viz and CG cartoons
17:46 Switching to V-Ray for Battlestar Galactica
22:34 Moving to Image Engine
26:16 Starting at Zoic
29:17 What Dmitry loves about V-Ray
33:00 PBR rendering and shaders for The Astronauts
37:17 Working on Tron: Legacy
44:55 Prime Focus for Final Destination 5
50:01 Game of Thrones at Look FX
54:47 Being ahead of the work-from-home trend
59:19 Thoughts on the future of technology
1:06:51 Getting past the GPU bottleneck