SideFX President and CEO Kim Davidson has been a luminary of the computer graphics industry since the 1980s. In this podcast, Kim delves into his history, recounting his early days with the PRISMS procedural graphics application and the subsequent development of Houdini, SideFX’s popular and Oscar-winning 3D animation software, which has delivered astounding visuals for everything from Jingle All the Way to Indiana Jones and the Dial of Destiny.
Kim also shares his own journey in the industry, highlighting how his passions for art and science converged in the burgeoning world of CG. He reflects on the evolution of software and the industry over the past three decades, revealing how SideFX’s agile development and open approach to software standards, such as USD, have benefitted VFX artists and studios.
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0:05:14 Science, art, and architecture: Kim's background
0:09:24 Getting into CG at Omnibus
0:14:50 Running an internet software franchise - in 1986
0:19:29 Founding a company on flying logos
0:21:48 How PRISMS became Houdini
0:24:27 "The Last Starfighter," "Children of the Corn," and "TimeCop"
0:27:31 What Houdini did differently
0:33:18 The inspiration of Houdini's interface
0:35:50 How Houdini has evolved alongside the industry
0:40:08 Hydra, USD, and making software more open
0:45:18 The future for SideFX
0:49:02 The awards SideFX has won
0:50:36 What Kim wants to do next