Chaos

What are you looking for?

V-Ray for Unreal unleashed




V-Ray just got Unreal. Discover how real-time and ray tracing together in a single pipeline will revolutionize the way you visualize and work.

Architecture, automotive and visual effects artists can quickly turn their V-Ray content into immersive experiences with V-Ray for Unreal.

With V-Ray for Unreal, artists and designers can import V-Ray scenes from 3ds Max, Maya and SketchUp into the Unreal Editor without learning new workflows. Once there, users have access to the full power of V-Ray Next, making it possible to create accurate ray-traced visuals directly from the Unreal Editor.

After designing a scene in V-Ray, you can import every part of the scene file into the Unreal Editor using V-Ray for Unreal. V-Ray lights and materials are automatically converted into their real-time equivalents, and maintain a smart connection to the originals ensuring high-fidelity stills and animations at render time. 

The official launch introduces V-Ray Light Baking, a powerful feature that bakes V-Ray lights (including IES) directly into Unreal for incredible-looking real-time. Unlike other light-baking implementations, V-Ray Light Baking maintains V-Ray accuracy, ensuring a lifelike, physically based result for real-time experiences and VR.

Download a trial

Features Include:

Accurate Lighting –
Render your Unreal scenes with physically accurate, ray-traced lighting that matches your designs.

Global Illumination – Render realistic bounced light using V-Ray’s Brute Force and proprietary Light Cache global illumination.

Rendering Animation – Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics. Deforming objects can also be rendered using V-Ray Proxy objects.

GPU+CPU Rendering – Render on all your hardware, with support for CPUs, NVIDIA GPUs, or a combination of both.

Unreal Foliage Support –Compatible with Unreal's native foliage system for rendering large environments and landscapes. Support for animated foliage coming soon.

V-Ray Proxy Support – Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

Render Elements – Supports a wide range of render elements for better artistic and technical control in compositing.

Distributed Rendering – Leverage the power of multiple machines to speed up rendering and light baking.

Find out more

 

© Škoda Design

Subscribe to our blog.

Get the latest news, artist spotlight stories, tips and tricks delivered to your inbox.

By submitting your information you are agreeing to receive marketing messages from Chaos. You can opt-out at any time. Privacy Policy.

Chaos
© 2024 Chaos Software EOOD. All Rights reserved. Chaos®, V-Ray® and Phoenix FD® are registered trademarks of Chaos Software EOOD in Bulgaria and/or other countries.