Large-scale realistic cityscapes have never been more important — whether they’re for blockbuster VFX, open-world videogames, architectural planning or even training self-driving cars. This week’s podcast guest, Matthias Buehler, is an expert in generating realistic urban environments thanks to his work on the CityEngine procedural city modeling software.
Matthias talks Chris through his career, from learning about architecture from industry legends such as Hani Rashid and Greg Lynn, to his work adding CityEngine to VFX company Scanline’s pipeline, to his new CG city-focused company, vrbn studios. It’s a fascinating conversation about the methods and rules that we can use to effortlessly create realistic CG metropolises.
Links:
Matthias’ CityEngine Workflow Gnomon presentation on YouTube >
DevCom 2019: "Art-Direction vs. Proceduralism in 3D Architecture" >