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Matthias Buehler — Founder & CTO, vrbn studios

Large-scale realistic cityscapes have never been more important — whether they’re for blockbuster VFX, open-world videogames, architectural planning or even training self-driving cars. This week’s podcast guest, Matthias Buehler, is an expert in generating realistic urban environments thanks to his work on the CityEngine procedural city modeling software.

Matthias talks Chris through his career, from learning about architecture from industry legends such as Hani Rashid and Greg Lynn, to his work adding CityEngine to VFX company Scanline’s pipeline, to his new CG city-focused company, vrbn studios. It’s a fascinating conversation about the methods and rules that we can use to effortlessly create realistic CG metropolises.

Read the transcript >

Links:

vrbn studios >

Matthias on LinkedIn

Matthias’ CityEngine Workflow Gnomon presentation on YouTube >

DevCom 2019: "Art-Direction vs. Proceduralism in 3D Architecture" >

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About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Originally published: April 20, 2020.
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