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Daniel Thron, Erick Schiele, and James Blevins — BTS Ray Tracing FTW

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Daniel Thron, Erick Schiele, and James Blevins join Chris to discuss their work on the short film Ray Tracing FTW. Directed by Daniel, the film pushed the boundaries of virtual production, and Erick’s production design had to work both digitally and practically, ensuring consistency across virtual environments and physical sets. James, with his expertise in virtual production, shares how they overcame technical challenges using real-time ray tracing to handle complex scenes. Each of them wore many hats on the project—including cowboy hats—since they were all actors in the short as well.

The conversation explores how new tools like Project Arena allowed the team to streamline production, balancing innovation with practicality. They talk about how careful pre-production, from storyboarding to previewing assets, helped maintain visual fidelity while keeping the project within budget. By merging creativity with cutting-edge technology, Daniel, Erick, and James highlight how virtual production is reshaping filmmaking, particularly for projects requiring a blend of digital and physical workflows.

Links:

Ray Tracing FTW >

Ray Tracing FTW BTS >



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0:06:26 Discussing Ray Tracing FTW

0:09:51 Daniel Thron’s experience directing the short film

0:13:41 Erick Schiele on designing sets that worked both digitally and practically

0:19:11  James Blevins explains the technical challenges of virtual production

0:24:16 Overcoming the learning curve with real-time ray tracing technology

0:27:59 How the team prepared with detailed pre-production and storyboarding

0:32:36 The blend of physical and virtual environments in Ray Tracing FTW

0:36:31 Wearing multiple hats: acting in the short film

0:40:06 Project Arena’s role in streamlining the production process

0:45:21 The importance of collaboration in filmmaking and virtual production

0:50:48 Reflections on the future of virtual production and digital filmmaking

0:56:38 The role of visual effects in shaping the film’s look

1:01:31 Collaborating with cinematographers and integrating digital elements

1:07:01 Future challenges and opportunities in virtual production

1:15:01 Closing thoughts on the film and upcoming projects 

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About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Originally published: October 28, 2024.
© Škoda Design

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