Intopolis aims to turn video game conventions on their head. Players assume the role of an art historian from the distant future, tasked with finding patterns in detailed, otherworldly artworks. In this podcast, the extraordinary talent behind the game, Kirsten Zirngibl, gives a fascinating glimpse into how she’s translated her imagination into a tangible, explorable world.
Kirsten discusses everything from her childhood in Ohio to her experiences working for companies including Google, Riot Games and Wizards of the Coast, as well as the real-world and virtual influences that have helped create Intopolis’s psychedelic visuals. She also offers insight into the array of technology she’s using to build her game’s environment, and gives her thoughts on why bright, positive worlds have never been more tempting.
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Chapters:
6:21 Kristen’s backstory
12:55 Discovering concept art
16:54 Finding her voice and style
21:42 Building her world and “Intopolis”
28:08 Kristen’s influences and inspiration
35:23 Favorite video games
40:51 Getting past the post-apocalypse
44:32 What makes “Intopolis” different
50:28 The tech behind Intopolis
Recent work by Kirsten Zirngibl using V-Ray for 3ds Max.