Full Spectrum of Visualization, from Real-Time to Photoreal Rendering, Now Available in Revit
Mask Support Now Available in V-Ray Frame Buffer, Opening Up Pixel-Perfect Refinements Without Re-Rendering
Chaos Cosmos Offers Fast Path to Photorealism with Over 650 Drag-and-Drop Assets; Quickly Stage Visuals with High-Quality Content
Director and artist Ash Thorp talks about how his Hollywood career and personal projects have helped him mature—and how to balance creativity with sensitivity.
Christian Debney has built lightsabers, made music videos and created seamless VFX. As he takes to the director’s chair, he talks about his incredible career.
Sci-fi thriller “Ascendant” features the elevator journey from hell. VFX Supervisor Christian Debney tells us how Chaos Cloud took its effects to another level.
Esteemed Italian leather producer’s high-end materials now available for your projects.
Andrew Murdock’s CG explores distant moons, microscopic cells and robot worlds. Find out about his independent approach — and how his projects could save lives.
“Evinetta” drops 2020 tech into a 1970s concept car. Director Ash Thorp and CGI artist ColorSponge talk about V-Ray for 3ds Max’s role in this atmospheric short.
In this blog we catch up with David Turfitt, David previously wrote a popular article with us all about rendering a whiskey bottle. This is an even more in-depth look into the process of creating not just the bottle, but a whole bar scene.
VFX legend Habib Zargarpour goes in-depth on “Blade Runner 2049’s” epic shots and his work on “Star Wars: Episode I,” “The Perfect Storm” and “The Jungle Book.”
What started as an R&D project evolved into a thought-provoking short film. Here’s how Nu Boyana FX used V-Ray for Maya to create a photorealistic digital human.
Pipeline problem-solver Robert Durnin helped studios create VFX for “Tron: Legacy” and “Pan’s Labyrinth.” He tells Chris about his industry-hopping career path.
Isaac Zuren tells us how winning our 2018 student rendering challenge helped him land a prestigious job at ILM and offers his tips from the professional world.
CGI production studio Mintviz on how V-Ray 5 for 3ds Max and Chaos Cloud’s features helped them create hundreds of images for Bush Furniture in very little time.
Kirsten Zirngibl has created concept art for League of Legends, Magic: The Gathering and Google. Now, she’s creating her own game world — and it’s incredible.
Mondlicht Studios and Rhubarb Agency’s campaigns for “Utopia,” “Altered Carbon” and “Alta Mar” are humongous. Find out how V-Ray for 3ds Max helped create them.
How do you turn a building into a ship? CG advertising specialists David Schaefer and Dmitriy Glazyrin talk about the tech behind their huge images and videos.
Flame artist turned VFX sup Bilali Mack tells Chris about working on “Let Him Go” and “Powerbook II: Ghost” — and how he tells stories with smoke and blood.
Working from Rome: VFX freelancer Alessandro Cangelosi tells Chris how he tackled shots on “Independence Day: Resurgence” and “2012,” and his new teaching role.
Babak Bina creates VFX for Hollywood movies, leads Gnomon Workshop classes — and he also directs short films. Find out more about this man of many talents.
Fairground vision and Coldplay tribute scoop jury and public winner prizes; classic sci-fi, cartoon cowboys and late-night journeys receive runner-up goodies.
How powerful is your hardware? Our free benchmarking tool has been turbo-charged with CPU, CUDA and all-new RTX tests. Find out how to make the most of it.