Mike has done a ton of media on VFX, so it was a pretty rare opportunity to turn the tables and have him talk about his own background and aspirations.
Måns Björklund and Niklas Jacobson talk about their past and what led them to start their company back in Sweeden.
Talking to Graham and Jay about all things ICT, virtual humans, Wikihuman, and more.
Introducing wikihuman.org. This is the start of an ongoing project by the Digital Human League (DHL).
There are several people at Chaos Group that have actual Architecture degrees. We figured that since three of us happen to be in LA at the same time, lets have a chat about it.
Darren Butler, a long time Blur artist, started his CG career in Archviz. We discuss his background, how he started, and what inspired and pushed him to where he is now a CG Supervisor at Blur.
With Kevin as Director, and Derron as an Animation Director, Actor, and even Stunt choreographer, they have both pushed what is possible when it comes to using technology to tell stories.
2014 was a big year. We figured it was a good opportunity for Lon, David and I to take a look back at what has happened.
In this episode we talk to Vlado. Vlado happened to be in our Culver City office and we decided that it was a good opportunity to talk to him. We talked about new stuff in V-Ray 3.0, we talked a lot about rendering technology in general.
V-Ray 3.0 for 3ds Max Service Pack 1 is now available for download.
Improved Render Speeds, New Microfacet GTR / GGX BRDF, and Major Advancements in GPU Rendering Now Available
Besides being a member of the Digital Human League, Steve Preeg has a long history in Visual Effects. We talk with Steve about his past, his work, and what he thinks are some of the challenging parts of Digital Humans.
As you may remember from the last episode we decided on a name for the podcast. We also briefly talked about what to do for a theme song. Well Brady Harris agreed to help us write a jingle.
Lon Grohs & Daniel Buck discuss the first creative project we did together which was making the V-Ray IRL video for the 10th Anniversary party of V-Ray. Even if the short is over 2 years old, there are still some great stories to be told about it.
Substantial Upgrade to Rendering Pipeline with Improved Ray Tracing Performance and New Progressive Image Sampler
Delve into the making of London's Barts Square by The Boundary.
Development collaboration brings popular VFX, broadcast and design renderer to industry-standard apps
R&D Center for Creative Projects; Current Initiatives Include Advances in Digital Filmmaking, Virtual Reality, and the Wikihuman Project
ILM, Method Studios, and Digital Domain Among Featured Presenters, Real Time Live Event Showing Rendering Advancements for Independent Filmmaking
In this project, we have looked into unbiased rendering of light scattering in arbitrary volumes.
Industry Standard for Architectural Rendering Highlighted by Visionaries from Gensler, BIG, and studioJDK Architects; New V-Ray Virtual Reality Integration