In Show 5, Emmy Award-winning Technical Director Allan McKay focuses on the importance of automating everything to optimize your workflow and reap the benefits of the scripts and tools made available in rendering software.
“Free Guy” brings videogame mayhem to the big screen. Scanline VFX Supervisor Bryan Grill tells us how rendering with V-Ray for 3ds Max helped control the action.
In this blog Ryan Grobins takes us through a detailed account of bringing his incredible short film Cyan Eyed to life. From humble beginnings to working with Skywalker Sound, this is a fascinating look of the entire process.
Check out our 2021 reel, packed full with outstanding VFX work by V-Ray customers from around the world. True masters of their craft.
Artjail’s Lexus spot features bendy fruit falling from the sky. Head of 3D Ross Denner tells us how V-Ray for Houdini was instrumental in this imaginative ad.
Sci-fi thriller “Ascendant” features the elevator journey from hell. VFX Supervisor Christian Debney tells us how Chaos Cloud took its effects to another level.
What started as an R&D project evolved into a thought-provoking short film. Here’s how Nu Boyana FX used V-Ray for Maya to create a photorealistic digital human.
Mondlicht Studios and Rhubarb Agency’s campaigns for “Utopia,” “Altered Carbon” and “Alta Mar” are humongous. Find out how V-Ray for 3ds Max helped create them.
We are proud to showcase our 2020 VFX reel, premiered during our first 24 Hours of Chaos livestream event. Huge thanks to the many studios who contributed.
CG artist Pedro Conti had just 6 weeks to deliver high-quality content for musical megastar’s latest promo. Here’s how V-Ray for 3ds Max helped him hit deadlines.
It's "Showtime!" Maciej Kuciara's short film is a beloved and meticulous tribute to anime classics. Discover how V-Ray for 3ds Max helped him create it.
V-Ray 5 is a major update to our rendering software. Find out how its new features and improved workflow can give you more creative flexibility than ever before.
Jonas Ussing contributed great shots to sci-fi movie “Vivarium.” He tells us how Chaos Cloud and V-Ray for 3ds Max rendering software help him create VFX at home.
Lead Character Artist, Alessandro Baldasseroni, shares portfolio tips and discusses how his skills have transported him across industries over the last 15 years.
Frank Rueter reveals how adding V-Ray for Nuke to OHU Domes’ pipeline helped the small team produce a new level of quality across three short planetarium films.
New features added to V-Ray for Houdini including custom AOV material input, IPR debug shading, an easier interface and much more.
Senior Motion Designer & Art Director, Carlos Gálvez, details the V-Ray for Cinema 4D tricks that helped him render a celebratory moon landing for the BBC.
Our Game Cinematic Showreel highlights some of the exceptional work being created by V-Ray and Phoenix FD customers across the globe.
Pikcells are a design-driven studio with 15 years in the industry. Recently they’ve been working on something new for them, creating TV ads for long-term client Wren Kitchens, and we caught up with Creative Director Richard Benson to hear how they used Corona to composite actors into a rendered kitchen.
ALIEN studio loves a 3D production challenge. 1,200 frames for an O2 Slovakia ad campaign was a chance to put V-Ray & RANCH computing’s render farm to the test.
tyFlow and V-Ray are making it easy for REALTIME to create the fiddly bits of 3D scenes. We asked Artist Danilo Lombardo to give us the low-down.
Goodbye Kansas's Cyberpunk 2077 teaser features cities, cyborgs — and Keanu Reeves. Go behind the scenes and learn how to create great skin with V-Ray for Maya.
Scanline's Mohsen Mousavi on how V-Ray for 3ds Max helped him adopt dragons, melt metal and build-then-destroy a city for Game of Thrones' explosive finale.