This year, Chris has welcomed industry legends Doug Trumbull, Gary Yost, Tim Miller - and more - to the CG Garage podcast. Discover the highlights in his top 7.
Concept artist Dwayne Burgess talks about helping with set designs on “Fargo” and “American Ninja Warrior” — and how V-Ray for SketchUp has changed his workflow.
Gnomon doesn’t just teach students VFX — it also gets them jobs at illustrious studios. Meet Shannon Wiggins, the woman behind the school’s 97% placement rate.
Al Quattrocchi has combined a successful career in graphic design with a passion for fly fishing. He tells Chris about winning Grammys and catching corbinas.
Meet Yining Karl Li, the software engineer who’s helped Disney create the Hyperion rendering tech behind “Big Hero 6,” “Moana” and “Raya and the Last Dragon.”
Mike Campau’s visuals seamlessly blend photography, retouching and CGI for hyperreal results. He tells Chris about his approaches to work and going freelance.
Chris celebrates episode 300 with Gary Yost, the father of 3D Studio and 3ds Max. Hear the stories behind Autodesk’s seminal software and Gary’s short films.
“Legion,” “Fargo” and “Spider-Man: Homecoming” effects supervisor Lou Pecora returns to the podcast to talk about working up the VFX ladder and COVID-19 downtime.
Previz has evolved from a useful pre-production tool to an all-encompassing part of the moviemaking process — and Scott Meadows has seen it all. He tells Chris his story.
Shuzo Shiota’s Polygon Pictures has produced TV shows including “Star Wars” and “Transformers.” He explains how Japan’s art has found a big audience in the west.
Heads up! Crafty Apes’ Matt Akey and Aldo Ruggiero on how they helped director McG create a potent mix of slapstick and gore for “The Babysitter: Killer Queen.”
This podcast could change your career: Allan McKay tells Chris how to create the perfect reel, become a successful freelancer — and find your true worth.
New to V-Ray 5 for Maya is full support for ACEScg, which promises to unify visual effects workflows. Discover why it’s important plus how to use it in V-Ray.
Maciej Kuciara has created concept art for everything from “The Last of Us” to “Blade Runner 2049.” Find out how “Showtime” has brought his own vision to life.
DD’s Asuka Tohda-Kinney has worked on “I, Robot,” “The Twilight Zone” — and the cover of TIME magazine. Find out how she’s mastered both coding and creativity.
CGarchitect founder Jeff Mottle has rebuilt his influential site as an AI-powered all-encompassing platform for the arch-viz industry. Listen to find out more.
From skateboards to storyboards: Jose Gomez has founded fashion companies and created stunning motion graphics and commercials. He tells Chris his amazing story.
From Brooklyn to Botswana: SHoP Architects visualization pros Mengyi and Sam on the tech they use to create beautiful buildings and oversee construction remotely.
Chaos Group has reinvented rendering with V-Ray 5 for 3ds Max and Maya. Alex Yolov and Peter Matanov tell Chris about the journey behind the software’s features.
Icelander Aron Hjartarson explains how his passion for CG has whisked him from Coca-Cola commercials to big-budget movies including “Gravity” and “Contraband.”
Soon, our virtual clones will look and act just like us. Meet genius Hao Li and find out how his Pinscreen software captures and creates accurate digital humans.
Blender Guru’s Andrew Price has made a living and built a big fan base through his passion for the free 3D software. He tells Chris his incredible story.
From empty streets to epic protests: Lockdown Los Angeles inspired Afonso Salcedo to pursue photojournalism. He tells Chris more in his second CG Garage podcast.
We take a look at how you can quickly make believable materials using the new Asset Browser and material presets in V-Ray 5 with new simplified options.