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Articles by Christopher Nichols

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Douglas Trumbull — Visionary Filmmaker & Visual Effects Pioneer

Douglas Trumbull, the genius behind the visual effects of “2001,” “Close Encounters” and “Star Trek,” on his 50-year quest to understand and improve cinema.

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Glenn Derry — Virtual Production Expert

Meet Glenn Derry, the man who coined the phrase “virtual production,” and hear about how he transformed VFX via “Avatar,” “The Aviator,” and “The Jungle Book.”

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Andy Lomas — Artist and Lecturer in Creative Computing

Math and biology meet in Andy Lomas’s intricate, mind-bending CG art. He tells Chris how his background in VFX and enthusiasm for natural forms inspired his work.

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Matthew Bannister — Founder, DBOX

The Credit Revolution has begun. Meet Matthew Bannister, the man behind the movement, and find out why we need to give artists the recognition they deserve.

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Mike Wuetherick — Head of Tech, Media & Entertainment, Unity Technologies

Join Unity's Mike Wuetherick to discover how videogame technology, such as real-time and cloud computing, is changing how entertainment is produced and consumed.

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David Guthrie — Founder & Director, fluidG

Architect and professor David Guthrie founded a PPE company to help healthcare professionals. Find out how he did it — and why he loves cubes and mandolins.

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Jim Lammers — President, Trinity3D and Trinity Animation

When industry legend Jim Lammers isn't creating 3D content, including "Archer" sets, he's purveying the latest VFX software. He tells Chris and Lon his story.

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Ben Procter — Production Designer, “Avatar” Sequels

Eager to return to Pandora? Production designer Ben Procter reveals the art department’s inner workings and the tech behind James Cameron’s vision for Avatar 2.

© Bertrand Benoit
Relight without re-rendering: How Light Mix works in V-Ray 5

Light Mix lets you change the color and intensity of your lights after you’ve rendered your scene. Learn how it works in the new V-Ray Frame Buffer in V-Ray 5.

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Jody Madden — CEO, Foundry

How do you keep people positive during times of uncertainty? Foundry CEO Jody Madden reflects on 20 years in the VFX industry — and prepares for future shifts.

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Michael Golden — Founder & Visualist, Three Marks

This podcast will change the way you create arch-viz. Three Marks’ Michael Golden explains his philosophy behind great images that keep your client happy.

3D robot dusk sunset illustration created in 3ds Max with Substance Designer using the V-Ray shader and rendered with V-Ray. Character concept by Francisco Ruiz Velasco© Alessandro Baldasseroni
How to use the V-Ray shader in Substance Painter 2020.1

Get to know the V-Ray shader in Substance Painter. Discover how 3D artist Alessandro Baldasseroni and production studio Elastic use it with these 2 video guides.

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Alberto Mielgo — Director, LD+R’s “The Witness”

Examining “The Witness:” Director Alberto Mielgo on making one of “Love, Death & Robots’” most memorable episodes — and his dreams of animated Oscar success.

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CG Garage’s Chris Nichols shares how to podcast from home

How do you record podcasts in the era of social distancing? Read Chris Nichols’ guide to the hardware, software and teddy bears that helped CG Garage go remote.

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Matthias Buehler — Founder & CTO, vrbn studios

Arch viz and VFX meet in the fascinating career of Matthias Buehler, who’s helped build the CityEngine software and brought realistic cities to movies and games.

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Alexander Soklev — V-Ray GPU Team Lead, Chaos Group

V-Ray GPU is awesomely powerful — and with out-of-core rendering, it’s only going to get better. Join Chaos Group’s Alex Soklev for a peek behind-the-scenes.

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Esdras Varagnolo — SVP of Creative Production, SkyDance

Esdras Varagnolo powered up Pixar’s pipeline — and now he’s bringing his expertise to Skydance. He tells Chris about his incredible, boundary-pushing career.

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Lauren Mayer-Beug — Creative Director, Chapeau Studios

She’s created butterflies for the Apple Watch, Facebook Friendaversaries — and even graphics for Oscar night. Meet versatile creative director Lauren Mayer-Beug.

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Duncan Crabtree-Ireland — Chief Operating Officer and General Counsel, SAG-AFTRA

Can I get sued for creating a CG likeness without permission? Lawyer Duncan Crabtree-Ireland explains how copyright law applies to digidoubles and deepfakes.

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Alex Nijmeh — Head of Workflow at Walt Disney Animation Studios

From "The Day After Tomorrow" to the computing of the future: Disney's Alex Nijmeh tells Chris how his enthusiasm for VFX took him on some truly amazing adventures.

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Juan Gomez — Lead Technical Account Manager, Epic Games

What is “virtual production?” Epic Games’ Juan Gomez tells Chris Nichols how technology from the games industry is sparking a filmmaking revolution.

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Koki Nagano — Principal Scientist, Pinscreen

Want to create a perfect digital human? USC alum and Pinscreen Principal Scientist Koki Nagano tells Chris how deepfakes and CGI could help us cross the uncanny valley.

Razer Blade Studio Edition Laptop in the Chaos Group Labs studio
How to pick the right rendering hardware with V-Ray Benchmark

Discover how V-Ray Benchmark first started out, its role in the CG industry today, as well as how to run and analyze CPU and GPU rendering benchmark tests.

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EJ Hassenfratz — 3D Creative Director, School of Motion

From public broadcasting to online presenting: EJ Hassenfratz tells Chris about the path to becoming a respected Cinema 4D instructor and 3D Creative Director

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