We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.
Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.
Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions
Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.
Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.
Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.
Uncube featured an article about Digital Film League member Ben West on how his architecture background have help him evolve his creative skill set.
Dan Thron and Chris Nichols talks about episode 1 through 7 of Star Wars Series.
Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.
Stanley Brusse takes the stereo cubemap images done for the Guide to VR aand allows us to view them directly into a browser
Daniel Lay, aka VFX Soldier, talks about what he has been up to the last few years.
David Stripinis talks about his career, and his ideas about the future of VFX overall.
CG Society talks to Christopher Nichols about Labs
Dr. Angela Tinwell discusses the Norman Seeff podcast