Rasterization, real-time and ray tracing: Join two of the Chaos Group experts that are helping users to create photorealistic imagery at phenomenal speeds.
Peter Sanitra reveals the secret sauce in his mouth-watering, jaw-dropping sim of the world-famous pasta dish. Learn how V-Ray for Houdini animated a feast.
Chaos Group brings together stars of animation, visual effects and mixed reality for behind-the-scenes access and demonstrations of the versatility of V-Ray.
How has the cloud changed the way VFX are created? And what happens when your favorite company is acquired by a big one? Join industry guru Darin to find out.
Unreal Material Support Brings Academy Award-Winning Ray Tracing to Full User Base; Free for Current Users
“Avengers: Endgame” and “Roma” colorist tells Chris about his crucial role in movie production including the last 11 Marvel films.
Unreal native materials now supported in V-Ray for Unreal, plus viewport rendering, memory and speed optimizations, and compatibility with Unreal Engine 4.22.
Production Studio Rebuilds Iconic CGI Title Sequence from Scratch, Adding Interior Fly-Throughs and White Walker Updates into Final Season
Total Chaos’s last day was a cornucopia of cool CG content covering everything from the world’s biggest buildings to the universe’s biggest bad guys.
From sensei to cinema screen: discover how this karate sensei is using his skills to teach teens about writing, filming and acting for a short movie.
Ian Spriggs exclusively unveils his latest portrait, Vlado on new V-Ray Next for 3ds Max features, women in tech panel plus more from Chaos Group's conference.
Ahead of the main conference, Chaos Group hosted a series of tutorials hosted by industry pros from Pixar, WeWork and many more. Find out how it went down.
Chaos Group launched its second annual computer graphics conference with a keynote focused on research, community support and the latest product news.
Los Angeles’ lucrative architecture industry is at odds with the city’s homelessness epidemic. Craig Shimahara reveals how uniting the two can help everyone.
Architect Joël Legault creates his own studio-quality renders with V-Ray for Rhino and Chaos Cloud. Discover how he works, plus his tips for that lived-in look.
Includes Maya 2019 compatibility, new memory management features and improved light sampling, plus optimizations to take your workflow to the next level.
With Game of Thrones' titles reaching their end, Art Director and Head of 3D Kirk reflects on nine years of V-Ray-rendered explorations of mini Westeros.
The atmospheric and characterful nature of “Capsule” helped John Jak Pagan win our student rendering competition. Here, he reveals how he mastered the scene.
The public winner of our student rendering competition offers a dramatic depiction of Mexico’s capital. Isaac Zuren takes us behind the scenes of his vision.
The first woman to be Unity Game Engine-certified discusses her career, what it’s like to be a smart jock — and her passion for Dungeons and Dragons.
How do you create photorealistic versions of the world’s most well-known TV stars from scratch? We asked RealtimeUK to break down its epic video game cinematic.
Calling all Modonauts! The most powerful V-Ray ever is out now for Modo. Discover how GPU optimizations and new materials can quickly deliver amazing results.
He escaped “Azkaban,” made “Ratoutille” and driven “Cars 2.” As he prepares to chill for “Frozen 2,” Afonso Salcedo tells Chris about his transatlantic career.
Emerging 3D Visualization Conference Returns May 16-18; Google, Zaha Hadid Architects and Porsche Among Presenters