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#289: August 24, 2020
V-Ray 5 with Chaos Group’s Alex Yolov and Peter Matanov
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Chaos Group has reinvented rendering with V-Ray 5 for 3ds Max and Maya. Alex Yolov and Peter Matanov tell Chris about the journey behind the software’s features.

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#288: August 17, 2020
Aron Hjartarson — Executive Creative Director, Framestore LA
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Icelander Aron Hjartarson explains how his passion for CG has whisked him from Coca-Cola commercials to big-budget movies including “Gravity” and “Contraband.”

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#287: August 10, 2020
Hao Li — CEO and Co-Founder, Pinscreen
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Soon, our virtual clones will look and act just like us. Meet genius Hao Li and find out how his Pinscreen software captures and creates accurate digital humans.

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#286: August 3, 2020
Andrew Price — Founder, Blender Guru/Poliigon
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Blender Guru’s Andrew Price has made a living and built a big fan base through his passion for the free 3D software. He tells Chris his incredible story.

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#285: July 27, 2020
Afonso Salcedo Returns — Creative Producer, Photographer, Lighting Artist
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From empty streets to epic protests: Lockdown Los Angeles inspired Afonso Salcedo to pursue photojournalism. He tells Chris more in his second CG Garage podcast.

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#284: July 20, 2020
Douglas Trumbull — Visionary Filmmaker & Visual Effects Pioneer

Douglas Trumbull, the genius behind the visual effects of “2001,” “Close Encounters” and “Star Trek,” on his 50-year quest to understand and improve cinema.

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#282: July 6, 2020
Glenn Derry — Virtual Production Expert
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Meet Glenn Derry, the man who coined the phrase “virtual production,” and hear about how he transformed VFX via “Avatar,” “The Aviator,” and “The Jungle Book.”

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#281: June 29, 2020
Andy Lomas — Artist and Lecturer in Creative Computing
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Math and biology meet in Andy Lomas’s intricate, mind-bending CG art. He tells Chris how his background in VFX and enthusiasm for natural forms inspired his work.

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#280: June 22, 2020
Matthew Bannister—Founder, DBOX
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The Credit Revolution has begun. Meet Matthew Bannister, the man behind the movement, and find out why we need to give artists the recognition they deserve.

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#279: June 15, 2020
Mike Wuetherick — Head of Tech, Media & Entertainment, Unity Technologies
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Join Unity's Mike Wuetherick to discover how videogame technology, such as real-time and cloud computing, is changing how entertainment is produced and consumed.

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#278: June 9, 2020
David Guthrie — Founder & Director, fluidG
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Architect and professor David Guthrie founded a PPE company to help healthcare professionals. Find out how he did it — and why he loves cubes and mandolins.

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#277: May 26, 2020
Ben Procter — Production Designer, “Avatar” Sequels

Eager to return to Pandora? Production designer Ben Procter reveals the art department’s inner workings and the tech behind James Cameron’s vision for Avatar 2.

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#276: May 18, 2020
Jim Lammers — President, Trinity3D and Trinity Animation

When industry legend Jim Lammers isn't creating 3D content, including "Archer" sets, he's purveying the latest VFX software. He tells Chris and Lon his story.

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#275: May 11, 2020
Jody Madden — CEO, Foundry

How do you keep people positive during times of uncertainty? Foundry CEO Jody Madden reflects on 20 years in the VFX industry — and prepares for future shifts.

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#274: May 4, 2020
Michael Golden — Founder & Visualist, Three Marks

This podcast will change the way you create arch-viz. Three Marks’ Michael Golden explains his philosophy behind great images that keep your client happy.

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#273: April 27, 2020
Alberto Mielgo — Director, LD+R’s “The Witness”

Examining “The Witness:” Director Alberto Mielgo on making one of “Love, Death & Robots’” most memorable episodes — and his dreams of animated Oscar success.

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#272: April 20, 2020
Matthias Buehler — Founder & CTO, vrbn studios

Arch viz and VFX meet in the fascinating career of Matthias Buehler, who’s helped build the CityEngine software and brought realistic cities to movies and games.

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#271: April 14, 2020
Alexander Soklev — V-Ray GPU Team Lead, Chaos Group

V-Ray GPU is awesomely powerful — and with out-of-core rendering, it’s only going to get better. Join Chaos Group’s Alex Soklev for a peek behind-the-scenes.

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#270: April 6, 2020
Esdras Varagnolo — SVP of Creative Production, SkyDance

Esdras Varagnolo powered up Pixar’s pipeline — and now he’s bringing his expertise to Skydance. He tells Chris about his incredible, boundary-pushing career.

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#269: March 30, 2020
Lauren Mayer-Beug — Creative Director, Chapeau Studios

She’s created butterflies for the Apple Watch, Facebook Friendaversaries — and even graphics for Oscar night. Meet versatile creative director Lauren Mayer-Beug.

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#268: March 23, 2020
Duncan Crabtree-Ireland — Chief Operating Officer and General Counsel, SAG-AFTRA

Can I get sued for creating a CG likeness without permission? Lawyer Duncan Crabtree-Ireland explains how copyright law applies to digidoubles and deepfakes.

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#267: March 9, 2020
Alex Nijmeh — Head of Workflow at Walt Disney Animation Studios

From "The Day After Tomorrow" to the computing of the future: Disney's Alex Nijmeh tells Chris how his enthusiasm for VFX took him on some truly amazing adventures

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#266: March 2, 2020
Juan Gomez — Lead Technical Account Manager, Epic Games

What is “virtual production?” Epic Games’ Juan Gomez tells Chris Nichols how technology from the games industry is sparking a filmmaking revolution.

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#265: February 24, 2020
Koki Nagano — Principal Scientist, Pinscreen

Want to create a perfect digital human? USC alum and Pinscreen Principal Scientist Koki Nagano tells Chris how deepfakes and CGI could help us cross the uncanny valley.

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#264: February 18, 2020
EJ Hassenfratz — 3D Creative Director, School of Motion

From public broadcasting to online presenting: EJ Hassenfratz tells Chris about the path to becoming a respected Cinema 4D instructor and 3D Creative Director.

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