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#263: February 10, 2020
Wael AbdAlmageed — Machine Learning Scientist, ISI

Deepfake videos are a new battleground in the war against online misinformation. Join Wael AbdAlmageed to discover how he’s developing weapons to combat them.

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#262: February 3, 2020
Olcun Tan — Owner, Gradient Effects/Secret Lab

After a long history of working at visual effects companies, Olcun Tan started his own. He reveals the de-aging secrets of some of the huge projects he’s worked on.

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#261: January 27, 2020
Justin Denton — Artist, Writer and Director, Blur Studio

Justin Denton, the creator of some of virtual reality’s most thrilling experiences, returns to discuss his directorial role at Blur Studio and the state of VR.

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#260: January 20, 2020
Sally Slade, Kat Harris and Emily Van Belleghem — Magnopus Takeover

Magnopus takes over the CG Garage podcast. Three wonder women from the innovative studio take the reins to talk technology, diversity, robot butlers — and more.

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#259: January 13, 2020
Andrea Blasich — Sculptor, “Spider-Man: Into the Spider-Verse”

Traditional sculpting techniques still play an important role in CG film production. Talented sculptor Andrea Blasich tells Chris about the pros and cons of clay.

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#258: January 6, 2020
Tim Miller — Director, “Terminator: Dark Fate”

“Terminator: Dark Fate,” “Love, Death & Robots” and “Deadpool” director, Tim Miller, returns to CG Garage to offer a human perspective on the Hollywood machine.

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#257: December 31, 2019
Ivona Alexandrova — Total Chaos / THU Golden Ticket Winner

Ivona’s imaginative competition entry won her a trip to THU — and a place on the podcast. This bright VFX student tells Chris about her education and ambitions.

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#256: December 23, 2019
Vicki Dobbs Beck — Executive in Charge, ILMxLAB

From immigrants to immortal galactic overlords: The business of creating compelling immersive experiences at ILM’s cutting-edge new technology division.

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#255: December 16, 2019
Pedro Conti — Director, Flooul Animation

From Sao Paolo to Los Angeles: How music and animation have helped CG Artist and Director Pedro Conti get through tough times and be true to his heart.

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#254: December 9, 2019
Alex Nice and Robert Nederhorst — John Wick: Chapter 3 — Parabellum

Glass act: “John Wick 3’s” VFX supervisor and concept artist reflect on creating the movie’s incredible translucent sets — and then smashing them up.

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#253: December 2, 2019
EP253 - Jaroslav Křivánek
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We pay our respects to Jaroslav Křivánek as we revisit episode #176, recorded in Bulgaria with Jaroslav and Ondřej Karlík in May 2018.

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#252: November 25, 2019
Andrew Gordon — Head of Animation, DNEG

Andrew Gordon, the man behind some of Pixar’s most iconic characters, discusses his 20-plus years of experience working alongside legends and his move to DNEG.

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#251: November 18, 2019
ASAI Architecture & Imagined Environments Panel
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Arch-viz trailblazers and super-talented VFX artists join Chris to talk about the past, present and future of visualization for architecture and other mediums.

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#250: November 11, 2019
Celia Hodent — Game UX Consultant
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How are modern video games designed to hook us in and keep us engaged? Join “Fortnite’s” user-experience director for a deep dive into the psychology of gaming.

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#249: November 4, 2019
Peter Ramsey — Director, “Spider-Man: Into the Spider-Verse”
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Discover how Francis Ford Coppola, Tank Girl and Santa Claus helped this former storyboard artist enter the Spider-Verse and reinvent a familiar character.

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#248: October 28, 2019
John Chalfant — Creative Director, Sky Carousel
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From “Diablo” cinematics to diamond-studded domes for David Lynch, John Chalfant has done it all. Hear his incredible origin story and his secrets for success.

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#247: October 21, 2019
Greg Downing — Hyperacuity
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He’s crawled under pyramids, explored Chinese caves and experienced Björk’s resonant frequency. Meet Greg Downing — photography’s answer to Indiana Jones.

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#246: October 14, 2019
Joy Lea — CG Art Director, ARwall
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Joy returns to the podcast — and she’s gone from games to movies including “The Lion King” and ARwall’s incredible new augmented-reality virtual production system.

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#245: October 7, 2019
Arutyun Artur Sayan — Blur Studio
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The master of the monstrous longshot on creating mind-blowing VFX for “Oblivion,” “Tomorrowland,” “Supergirl” and “Love, Death and Robots.”

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#244: September 30, 2019
Neil Huxley — Director
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From South London to Middle-earth: “Shadow of War,” “Assassin’s Creed” and UFC promo director tells Chris how a passion for movies helped turn his life around.

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#243: September 23, 2019
Ankit Patel — Director of Developer Product Marketing, NVIDIA
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NVIDIA’s powerful, versatile technology has been one of the CG industry’s best power-ups. Find out the story behind the silicone with one of its smartest guys.

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#242: September 16, 2019
Cobus Bothma — Director, Kohn Pedersen Fox Associates
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Discover how this world-renowned architecture firm is embracing technology and future-proofing workflows via Lavina, mixed reality and machine learning.

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#241: September 9, 2019
Robert Legato — VFX Supervisor and 2nd Unit Director
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Meet the three-time Oscar-winner and passionate movie fan who put real tech into virtual sets via “The Aviator,” “The Jungle Book,” “The Lion King” and more.

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#240: September 2, 2019
Zap Andersson — Autodesk (Part Deux)
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The Brad Pitt of rendering opens up on OSL shaders, takes a trip into the uncanny valley and talks synthesized cats, slightly annoyed rodents and arm-wrestling.

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#239: August 26, 2019
Marcos Fajardo — Founder and Software Architect, Solid Angle
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Get to the choppa and discover the past, present and future of the Arnold renderer with the man who created it

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