Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.
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We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.
Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.
Boris Simandoff helps us understand what Cloud is.
Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions
Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.
Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.
Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.
Dan Thron and Chris Nichols talks about episode 1 through 7 of Star Wars Series.
Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.
Hristo Velev and Martin Naydenski talk about starting Bottleship VFX.
Joy Lea and Devon Fay talk to us about life as artists in the gaming world.
Brandon Davis talks about balancing VFX, the Army, and life.
Daniel Lay, aka VFX Soldier, talks about what he has been up to the last few years.
Lele and Chris talk about the big SP3 update to V-Ray.
Lon, David, and Chris discuss what happened in 2015.
David Stripinis talks about his career, and his ideas about the future of VFX overall.
Doug Roble talks about software development and the future of VFX.
Listen to the 3D Symposium 2015 Panel from Cancun Mexico
We speak to Tim Hanson of Max Depth about his diverse career in graphics.
Scott Ross, Allen Bolden, and I talk about the industry and THU.
Oleg Alexander and Stephen Parker speak about art and science in digital humans
We speak to Norman Seeff about his amazing career and his thoughts on the Uncanny Valley.
Alex Alvarez talks about his own education and how it motivated him to start the Gnomon School
Part 3 of our THU series features Kevin and Snow Mack talking about VFX, Fine Art, and Shapespace VR.