How V-Ray has helped this Australian architectural visualization company create amazing pics and flicks.
Do androids dream of not picking up trash?
INK's incredible art shows that Rado’s luxury wristwatches really are tough as nails.
We speak to Andreas Feix and Francesco Faranna, the brilliant minds behind this VES award winning graduation film.
The good, the bad, and the ugly meet in the trailer for one of the year's most tantalizing games.
This globetrotting artist shows us that there’s more than one way to skin a cat in her iconic work for the
THU Tribe competition.
Free updates are now available for V-Ray 3.x for 3ds Max and V-Ray 3.x for Maya customers.
Jorge tells Chris Nichols how Gensler has influenced architecture and design visualization.
Architects have the exciting challenge of bringing a building to life, before it is truly brought to life. We spoke with designer Alessandro Ronfini about BIG - Bjarke Ingels Group, about how they’ve taken design to new levels.
The creator of CONSTRUCT tells us how his short film is revolutionizing film making.
Learn how Reza Sedghi virtually reconstructed one of Michelangelo’s most famous works—without ever seeing it.
We talk to designer, art director and illustrator Ash Thorp about his painstaking homage to classic anime Ghost in the Shell.
Spurred by their love of dogs and airplanes, artists at INK blended the two together to create “Dogfighters.”
R&D shows using V-Ray RT to render directly into an Oculus viewer.
Founder O’Brien Chalmers explains how his communication company has moved beyond the physical and into the virtual.
The elements clash in Realtime UK’s trailer for video game Smite.
Andreas Feix and Francesco Faranna talk about the VES award winning short Citipati and their lives at Filmakademie
Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.
Stanley Brusse takes the stereo cubemap images done for the Guide to VR aand allows us to view them directly into a browser