Pedro Conti kept it simple in this video for Brazilian rapper Emicida’s “Acabou, mas tem…” Find out how V-Ray for 3ds Max’s features helped realize the project.
Christian Debney’s SpaceX-inspired short film ignites rocket fuel and tugs heartstrings. Find out how the director launched human feelings into outer space.
We’re gonna need a bigger sweater: Software review service awards V-Ray with badges for customer satisfaction, performance in Europe, user scores, and more.
3D artist Oliver Kentner reveals how he uses V-Ray for 3ds Max, Chaos Phoenix, and tyFlow to simulate and visualize The Ocean Cleanup’s trash-collecting systems.
Chaos Vantage’s real-time ray-traced rendering revolutionized BOC’s workflow. The archviz studio’s co-founder, Dương Thanh Nguyên, shares his favorite features.
Big Studios has mastered everything from cute animations to realistic car renders. CCO Ricardo Passos tells us how they work and the benefits of adopting Chaos Cloud.
The American Society of Architectural Illustrators visited London for its 37th conference — and Chaos was there. Discover what we learned from the industry’s luminaries.
Cinematographer and VFX artist Oliver Bou Eid’s trailer for “Moon Earth Revolution” looks like a real sci-fi movie. Learn his secrets for that outer-space look.
G-Bots sit at the heart of GAMEE’s crypto-powered gaming platform. Find out how V-Ray for 3ds Max and Chaos Cloud help bring these premium characters to life.
Love Death & Robots’ “Bad Travelling” gave Blur Studio a chance to work alongside legendary director David Fincher. Find out what they learned in the process.
In the second part of our “Love, Death & Robots” episode breakdown, Blur Studio tells us how they worked with director David Fincher to dramatically light shots.
A handful of Apex Legends fans came together to create this stunning pandemic passion project. Discover how V-Ray rendering helped them up their game.
London event brings together Chaos, material firms Foilco and Winter & Company, and visualization studio Where Giants Roam for a look at the future of design.
Roland Emmerich’s latest disaster flick includes a dramatic car chase through a ski resort. We talk to Scanline’s Mathew Giampa about how they did it.
The DC universe’s greatest detective is back. We talk to Scanline VFX’s Julius Lechner about creating truly immersive environments for Matt Reeves’ “The Batman.”
eder’s VR-Mockup software produces hundreds of photorealistic car and product configurations at the touch of a button. Find out how it’s powered by V-Ray AppSDK.
Having mastered the digital portrait, Ian Spriggs is going beneath the skin. He tells us how V-Ray for Maya’s AL Surface shader brought “Prometheus” to life.
V-Ray for Maya frees creative studio Recom Farmhouse’s imagination — and Chaos Cloud ensures it delivers work on time. Owner Christoph Bolten tells us more.
Come fly with squee: Seonghyeon Park’s unique image scooped the public vote in our student rendering contest. He tells us about its inspiration and creation.
“Free Guy” brings videogame mayhem to the big screen. Scanline VFX Supervisor Bryan Grill tells us how rendering with V-Ray for 3ds Max helped control the action.
Glass Cow Studio’s Adam Clark has demonstrated his arch-viz skills with this autumnal project. We find out how V-Ray 5 for SketchUp helped him create it.
Digital portrait artist extraordinaire Ian Spriggs gets under the skin of his artworks in “A Portrait of the Digital Age.” Here, he presents an exclusive excerpt.
Interior designers around the world rely on DomuS3D to plan and visualize projects. Founder Franco Ampollini tells us how V-Ray App SDK has enhanced this software.
3D visualizer Patrick Ng tested V-Ray for 3ds Max’s physically accurate rendering with a precise telescope model. Find out how he did it—and if it worked.