Roof Studio is a young production company based in NYC. We contacted Sam Mason, one of the directors and a 3D artist at Roof, about their recent “The Dreamer” project commissioned by Honda.
We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.
Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.
Dominic Albanese talks about the history of 3D scanning in the 20 years of Direct Dimensions
Eric Barba discusses his career which lead him to be a new Creative Director at Industrial Light and Magic in Vancouver.
Adds New Variance-based Adaptive Sampler and Final Frame GPU Rendering to Latest Free Update
Vlado talks VRscans, V-Ray for Maya, VR, Realtime, GPU, and even a video game he created while in high school.
Sub-Millimeter Reproduction of Fabrics, Leathers, Metals, Paints, Woods, Textiles, etc. Helps Design and Manufacturing Companies Create Photoreal Digital Prototypes
Corey Rubadue and Christopher Nichols talk to IrisVR's Shane Scranton about the world of VR in Architecture.
Uncube featured an article about Digital Film League member Ben West on how his architecture background have help him evolve his creative skill set.
Dan Thron and Chris Nichols talks about episode 1 through 7 of Star Wars Series.
Brian Russell, Fernando Rentas, and Ted Vitale talk V-Ray and the design world.
The latest update to V-Ray for NUKE is now available – and more powerful than ever.
Stanley Brusse takes the stereo cubemap images done for the Guide to VR aand allows us to view them directly into a browser
Daniel Lay, aka VFX Soldier, talks about what he has been up to the last few years.
Elite Team of Presenters Offer Major Film Walkthroughs, V-Ray Lighting and Shading Workshop, and Dedicated Day for Students
David Stripinis talks about his career, and his ideas about the future of VFX overall.