CG Spectrum's new academic program aims to bridge the gap between students and the 3D industry. Learn about its format from its curriculum leader, Nicklas Byriel.
Explore the intersection of archviz and education and discover Adán Martín’s journey toward inspiring the 3D artists of tomorrow.
Popular archviz content now available in Chaos content library, plus branded assets from Götessons and EQ3, scanned Enscape people, Enmesh patterns, and new bulk features.
Ben Procter, the “Avatar” sequels’ Oscar-nominated production designer, talks about creating the movie’s vehicles and sets, including the incredible SeaDragon.
We’re gonna need a bigger sweater: Software review service awards V-Ray with badges for customer satisfaction, performance in Europe, user scores, and more.
Chaos Cloud Rendering just keeps getting better. Product Specialist Vladimir Dragoev reveals what’s new and looks back at our achievements from the past year.
Crafty Apes’ Head of Studio Molly Pabian reveals how she got her job, and talks about working on “The Last of Us,” “John Wick: Chapter 4,” and “Indiana Jones 5.”
The V-Ray Frame Buffer’s Bloom and Glare lens effects are the unsung heroes of great renders. Expert Ricardo Ortiz explains how they work and how to use them.
Discover Emil Rasmussen's stunning 3D work created with V-Ray for 3ds Max, dive into his journey as a 3D apprentice, and learn about his creative process.
Learn how archviz studio Rembrandt is Dead brings architectural tales to life with V-Ray for Rhino, 3ds Max, Chaos Cloud Rendering, and Chaos Phoenix.
Chris Edwards, co-founder and CEO of THE THIRD FLOOR, discusses visualization for titles including “Avatar: The Way of Water” and “The Mandalorian” season 3.
DNEG exec Philipp Wolf talks about his work on “Dune” and “Glass Onion: A Knives Out Mystery,” and discusses trends in virtual production, AI, and the metaverse.
We are excited to announce that Kam Star has been appointed as Chaos' new chief product officer.
Martini Giant podcasters Daniel Thron and Erick Schiele return in this special CG Garage episode. Expect in-depth AI discussion — and “Star Wars” arguments.
About to upgrade your computer? Check out CG expert Ricardo Ortiz’s handy hardware guide and discover where you can get the best rendering bang for your buck.
From “Space Jam” to “The Mandalorian” — virtual production company founder James Blevins shares stories from behind the scenes and reveals his thoughts on AI.
3D artist Oliver Kentner reveals how he uses V-Ray for 3ds Max, Chaos Phoenix, and tyFlow to simulate and visualize The Ocean Cleanup’s trash-collecting systems.
Is artificial intelligence safe, can we trust it, and where will it lead us? Computer graphics and technology expert Andrew Schmied discusses this brave new world.
Dedicated V-Ray mentor Filippo Garofalo talks about teaching Chaos and reveals how software can bridge the gap between photography, art, and technology.
In this first post from Chaos' Innovation Lab, we're taken through the laborious path that leads to the Qt-fication of V-Ray's UIs under Autodesk 3ds Max.
Dive into the captivating work of 3D artist Deepak Jain, created using V-Ray for 3ds Max, and gain insight into the unique creative process he has developed.
We're curious to hear what stories you are most excited to read next on the Chaos Blog! Your feedback matters to us and will greatly help us improve.
From his first CG shot to VFX supervising “The Last of Us,” Alex Wang gives Chris an overview of his career, including work on “Deadpool” and “Terminator: Dark Fate.”
Boost your 3D workflow with new post-processing options in the V-Ray Frame Buffer, enjoy new V-Ray Decal features, supercharged V-Ray GPU rendering, and more.