Belle van der Woodsen has traveled the world and become a brilliant arch-viz artist. She tells Chris about her inspiration and offers tips for beautiful imagery.
Beauty and The Bit’s cinematic arch-viz movies have helped redefine the medium. Founder Victor Bonafonte talks about the past, present, and future of the studio.
Celebrated digital portrait artist Ian Spriggs discusses his book, “A Portrait of the Digital Age,” and talks about the impact of real-time CG humans and NFTs.
In true “Inception”-like fashion, Chris talks to The VFX Artists Podcast hosts Kofi Opoku-Ansah and Daniel Mark Miller about careers and creating short films.
Giant Animation’s Lead Character Modeler, Paul Deasy, shares his tips on creating character sculpts and becoming a successful artist online and in the industry.
Steve Griffith’s career has taken in everything from “The Matrix Reloaded” to “Jungle Cruise.” Chris picks his brains on virtual production, real-time and AI.
Meet Jack Evans, the lighting luminary behind “TRON: Legacy,” “X-Men: Days of Future Past,” “Fast & Furious 8,” “Solo: A Star Wars Story,” and “The Mandalorian.”
The man behind CBS’ VFX talks about the past, present and future of making TV shows — and reveals why Chaos deserved its Engineering Emmy Award.
Exceptional Minds’ neurodiverse students have worked on “Black Widow” and “Loki.” CEO David Siegel & Supervisor David Wolgemuth talk about this amazing academy.
Illustrator and animator AJ Jefferies has honed his talent to create eye-catching, mind-boggling characters. Discover the tools he uses in his creative process.
Discover how Edd and Jackie’s comprehensive online course, Becoming a CG Pro, is introducing filmmakers and VFX artists to the world of virtual production.
What’s the future for VFX modelers? “Thor: Ragnarok” and “Alita: Battle Angel” modeler Ruairidh MacNeill tells Chris how procedural workflows are taking over.
How can CG help us understand the past? Archaeologist Bernard Frischer explains how computing power helped his company, Flyover Zone, rebuild the ancient world.
From “Real Steel” to “Loki” and “The Mandalorian”—The Third Floor’s Liz Montes discusses her career in film and TV, and reveals how gaming is taking over VFX.
Director Neill Blomkamp’s Oats Studios ushered in a revolutionary approach to effects and filmmaking. VFX Supervisor Chris Harvey reveals the lessons learned.
Andy Boyd’s career has taken him from South Africa to LA via London. He tells Chris about setting up a VFX studio and offers tips for getting ahead in the industry.
The Virtual Reality Show host Sophia Bollinger adopts her “PHIA” avatar to discuss new tech, the power of virtual worlds, and how she became a VR superstar.
Jean-Michel Blottière has edited magazines, presented TV shows, and founded the wildly successful RealTime Conference. He tells Chris his fascinating story.
“Priest,” “Super 8,” and “Avengers: Age of Ultron” VFX artist and supervisor Carlos Fueyo discusses how real-time is revolutionizing the filmmaking process.
Artjail’s Head of VFX, Ross Denner, has worked on amazing CG projects around the world. He explains why Houdini is fast becoming small studios’ weapon of choice.
A revolutionary design tool needs to look elsewhere for influence. Gravity Sketch’s Seyi Sosanya on building the supersmart VR software—and lobsters!
Next-generation technology: Solomon Rogers, CEO of VR specialist REWIND, talks about creating entirely new forms of immersive entertainment for digital natives.
What does it take to become a director? Patrick Osborne, the man behind Disney’s Oscar-winning animated short “Feast,” talks about his adventures in Hollywood.
A matter of life and death: How Ryan Laney’s VFX techniques disguised identities but preserved emotions for the award-winning documentary “Welcome to Chechnya.”