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Articles by Christopher Nichols

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Belle van der Woodsen — Design and Visualisation Artist

Belle van der Woodsen has traveled the world and become a brilliant arch-viz artist. She tells Chris about her inspiration and offers tips for beautiful imagery.

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Victor Bonafonte — CEO, Creative Director, and Architect; Beauty and The Bit

Beauty and The Bit’s cinematic arch-viz movies have helped redefine the medium. Founder Victor Bonafonte talks about the past, present, and future of the studio.

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Ian Spriggs — Artist & Author, “A Portrait of the Digital Age”

Celebrated digital portrait artist Ian Spriggs discusses his book, “A Portrait of the Digital Age,” and talks about the impact of real-time CG humans and NFTs.

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Kofi Opoku-Ansah & Daniel Mark Miller — The VFX Artists Podcast

In true “Inception”-like fashion, Chris talks to The VFX Artists Podcast hosts Kofi Opoku-Ansah and Daniel Mark Miller about careers and creating short films.

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Paul Deasy — Lead Character Modeler, Giant Animation

Giant Animation’s Lead Character Modeler, Paul Deasy, shares his tips on creating character sculpts and becoming a successful artist online and in the industry.

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Steve Griffith — VP of Production, Legend

Steve Griffith’s career has taken in everything from “The Matrix Reloaded” to “Jungle Cruise.” Chris picks his brains on virtual production, real-time and AI.

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Jack Evans — Lighting Lead, Image Engine Design

Meet Jack Evans, the lighting luminary behind “TRON: Legacy,” “X-Men: Days of Future Past,” “Fast & Furious 8,” “Solo: A Star Wars Story,” and “The Mandalorian.”

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Craig Weiss — Executive Creative Director: CBSVFX

The man behind CBS’ VFX talks about the past, present and future of making TV shows — and reveals why Chaos deserved its Engineering Emmy Award.

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David Siegel & David Wolgemuth — Exceptional Minds

Exceptional Minds’ neurodiverse students have worked on “Black Widow” and “Loki.” CEO David Siegel & Supervisor David Wolgemuth talk about this amazing academy.

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AJ Jefferies — CG Illustrator/Animator, MDI Digital/MoonJam

Illustrator and animator AJ Jefferies has honed his talent to create eye-catching, mind-boggling characters. Discover the tools he uses in his creative process.

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Edward Dawson-Taylor and Jacqueline Cooper — Becoming a CG Pro

Discover how Edd and Jackie’s comprehensive online course, Becoming a CG Pro, is introducing filmmakers and VFX artists to the world of virtual production.

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Ruairidh MacNeill — 3D Modeler, Moving Picture Company

What’s the future for VFX modelers? “Thor: Ragnarok” and “Alita: Battle Angel” modeler Ruairidh MacNeill tells Chris how procedural workflows are taking over.

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Bernard Frischer — Archaeologist, Flyover Zone

How can CG help us understand the past? Archaeologist Bernard Frischer explains how computing power helped his company, Flyover Zone, rebuild the ancient world.

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Elizabeth Montes — Head of Production, The Third Floor

From “Real Steel” to “Loki” and “The Mandalorian”—The Third Floor’s Liz Montes discusses her career in film and TV, and reveals how gaming is taking over VFX.

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Chris Harvey — VFX Supervisor

Director Neill Blomkamp’s Oats Studios ushered in a revolutionary approach to effects and filmmaking. VFX Supervisor Chris Harvey reveals the lessons learned.

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Andy Boyd — Co-Founder & VFX Supervisor, Jamm VFX

Andy Boyd’s career has taken him from South Africa to LA via London. He tells Chris about setting up a VFX studio and offers tips for getting ahead in the industry.

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Sophia “PHIA” Bollinger — The Virtual Reality Show

The Virtual Reality Show host Sophia Bollinger adopts her “PHIA” avatar to discuss new tech, the power of virtual worlds, and how she became a VR superstar.

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Jean-Michel Blottière — Founder, RealTime Conference

Jean-Michel Blottière has edited magazines, presented TV shows, and founded the wildly successful RealTime Conference. He tells Chris his fascinating story.

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Carlos Fueyo — Creative Director/Owner, Playard Studios

“Priest,” “Super 8,” and “Avengers: Age of Ultron” VFX artist and supervisor Carlos Fueyo discusses how real-time is revolutionizing the filmmaking process.

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Ross Denner — Head of 3D / Creative Director / VFX Supervisor, Artjail

Artjail’s Head of VFX, Ross Denner, has worked on amazing CG projects around the world. He explains why Houdini is fast becoming small studios’ weapon of choice.

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Seyi Sosanya — Co-founder/CEO, Gravity Sketch

A revolutionary design tool needs to look elsewhere for influence. Gravity Sketch’s Seyi Sosanya on building the supersmart VR software—and lobsters!

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Solomon Rogers — Founder/CEO, REWIND

Next-generation technology: Solomon Rogers, CEO of VR specialist REWIND, talks about creating entirely new forms of immersive entertainment for digital natives.

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Patrick Osborne — Animator, Writer, and Director

What does it take to become a director? Patrick Osborne, the man behind Disney’s Oscar-winning animated short “Feast,” talks about his adventures in Hollywood.

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Ryan Laney — VFX Supervisor; Founder, Teus Media

A matter of life and death: How Ryan Laney’s VFX techniques disguised identities but preserved emotions for the award-winning documentary “Welcome to Chechnya.”

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