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Articles by Christopher Nichols

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Culley Bunker & Richard Kidd — Prototype

Chris joins Prototype CTO Culley Bunker and Producer Richard Kidd to discover how machine learning and new techniques are taking digital humans to the next level.

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Evan Jacobs — VP Finishing & Stereo, Marvel Studios

Evan Jacobs pulls back the curtain on Marvel Studios’ well-oiled VFX pipeline and explains how he bridges the gap between DPs, directors, and CG supervisors.

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Taylor Moll — VFX Supervisor, Dneg Animation

From “Happy Feet’ to “Entergalactic:” Taylor Moll tells Chris how she’s traveled the world, learned to lead — and set up Dneg’s feature animation department.

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Aoi Yamaguchi — Master Calligrapher

Calligraphy is a unique fusion of mind, body, and art — and Aoi Yamaguchi has mastered the form. Find out how her performances are taking the medium to new places.

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Eugénie von Tunzelmann — Head of VFX, Attractions; Framestore

Discover the inner workings of theme park rides with Eugénie von Tunzelmann, who’s taken her VFX skills from “Interstellar” to “Jurassic World VeliciCoaster.”

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Karin Fong — Director, Imaginary Forces

“Spider-Man: No Way Home,” “Cowboy Bebop,” and “Boardwalk Empire” title designer Karin Fong on working with top talent to create the perfect credit sequence.

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Sean M. Ritchie & Chris Cook — CG Supervisors, Crafty Apes

Crafty Apes CG Supervisors Sean M. Ritchie and Chris Cook discuss working on movies including “Dune” and “Spirited,” and reveal how tech will change the industry.

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Dylan Sisson — Marketing Manager, Pixar Animation Studios

Pixar Animation Studios’ Marketing Manager talks about making “Toy Story,” and how artificial intelligence is changing some surprising elements of movie making.

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Scott Leberecht — Director, “Jurassic Punk”

Chris celebrates the podcast’s 400th episode in style with Scott Leberecht, the director whose documentary “Jurassic Punk” profiles VFX renegade Steve Williams.

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Tom Teller — Founder & Executive Producer at Frame 48

The director behind Muse’s “You Make Me Feel Like It's Halloween” promo discusses the creative processes, as well as founding a small company and embracing AI.

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Jinko Gotoh — Producer

From applied mathematics to “Space Jam,” “Finding Nemo” and “Klaus:” Animated movie producer Jinko Gotoh tells Chris about her incredible Hollywood journey.

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Mikal Vega — Actor/Performance Capture Director

Former Navy Seal Mikal Vega now directs “Call of Duty” content and he’s acted in “Transformers” movies. Find out how he balances destruction and creativity.

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Jingna Zhang — Fine Art Photographer and Art Director

In her sights: World-renowned photographer and air rifle champion Zhang Jingna shares tips on how to take great shots and sheds light on the fashion industry.

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Oliver Markowski — Head of 3D, RISE | Visual Effects Studios

Oliver Markowski, head of 3D at German VFX studio RISE, talks USD, Houdini, and Material X, and reminisces about the days of floppy disks and huge manuals.

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Angie Jones — Animation Supervisor, Educator, & Author

Angie Jones has contributed to projects including “X2,” “Fortnite,” “Bloodshot,” and many more. Join her to find out what it takes to be a professional animator.

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Garman Herigstad — Visual Effects Educator / Writer

VFX legend Garman Herigstad sheds light on his globe-trotting career and talks about working on “O Brother, Where Art Thou?” “The Time Machine,” and “Black Adam.”

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Mio Markovic — VP of Animation Production, DreamWorks Animation

How do you make a high-quality animated TV series? Mio Markovic, DreamWorks’ VP of Animation Production, breaks down “Voltron,” “Camp Cretaceous,” and more.

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Jerome Denjean — Supervising Creative Director; Love, Death & Robots

Love Death & Robots’ supervising creative director breaks down “Bad Travelling,” “Jibaro,” “Three Robots: Exit Strategies,” and “The Very Pulse of the Machine.”

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Justin Mitchell — VFX Supervisor, Scanline

Scanline’s “Stranger Things” VFX supervisor talks Chris through a career that has taken in “The Nevers,” “2012,” “Super 8,” “Iron Man 3,” and “Tomb Raider.”

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Mike Romey — Director of Pipeline and Software Development, FuseFX

Seeing the bigger picture: Discover how Mike Romey has helped create planetariums, Times Square billboards, “Star Wars” rides, and virtual production toolsets.

© Voltaku
How real-time ray tracing with Chaos Vantage through Unreal can revolutionize virtual production

This proof-of-concept animated short for “Killtopia” breaks new ground in real-time ray-traced virtual production. Take a look at the incredible tech behind it.

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Isaac Irvin — VFX Supervisor, Carbon

Join VFX Supervisor Isaac Irvin for a globetrotting guide to his VFX adventures, including “Speed Racer,” “Iron Man 3,” “Real Steel,” “Robocop,” and many more.

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Bob Bacon — Founder and Head of Studio, Virtue Animation

Bob Bacon has gone from greenlighting Disney movies “The Lion King” and “Aladdin” to founding a Web3 animation studio. Here’s how he found the value of creativity.

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Sean Devereaux — Producer & Visual Effects Supervisor

Sean Devereaux’s body of work includes “American Hustle,” “The Equalizer,” “Patriots Day” — and Zync cloud rendering. He shares his secrets of success.

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