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Articles by Christopher Nichols

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Tom Teller — Founder & Executive Producer at Frame 48

The director behind Muse’s “You Make Me Feel Like It's Halloween” promo discusses the creative processes, as well as founding a small company and embracing AI.

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Jinko Gotoh — Producer

From applied mathematics to “Space Jam,” “Finding Nemo” and “Klaus:” Animated movie producer Jinko Gotoh tells Chris about her incredible Hollywood journey.

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Mikal Vega — Actor/Performance Capture Director

Former Navy Seal Mikal Vega now directs “Call of Duty” content and he’s acted in “Transformers” movies. Find out how he balances destruction and creativity.

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Jingna Zhang — Fine Art Photographer and Art Director

In her sights: World-renowned photographer and air rifle champion Zhang Jingna shares tips on how to take great shots and sheds light on the fashion industry.

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Oliver Markowski — Head of 3D, RISE | Visual Effects Studios

Oliver Markowski, head of 3D at German VFX studio RISE, talks USD, Houdini, and Material X, and reminisces about the days of floppy disks and huge manuals.

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Angie Jones — Animation Supervisor, Educator, & Author

Angie Jones has contributed to projects including “X2,” “Fortnite,” “Bloodshot,” and many more. Join her to find out what it takes to be a professional animator.

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Garman Herigstad — Visual Effects Educator / Writer

VFX legend Garman Herigstad sheds light on his globe-trotting career and talks about working on “O Brother, Where Art Thou?” “The Time Machine,” and “Black Adam.”

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Mio Markovic — VP of Animation Production, DreamWorks Animation

How do you make a high-quality animated TV series? Mio Markovic, DreamWorks’ VP of Animation Production, breaks down “Voltron,” “Camp Cretaceous,” and more.

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Jerome Denjean — Supervising Creative Director; Love, Death & Robots

Love Death & Robots’ supervising creative director breaks down “Bad Travelling,” “Jibaro,” “Three Robots: Exit Strategies,” and “The Very Pulse of the Machine.”

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Justin Mitchell — VFX Supervisor, Scanline

Scanline’s “Stranger Things” VFX supervisor talks Chris through a career that has taken in “The Nevers,” “2012,” “Super 8,” “Iron Man 3,” and “Tomb Raider.”

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Mike Romey — Director of Pipeline and Software Development, FuseFX

Seeing the bigger picture: Discover how Mike Romey has helped create planetariums, Times Square billboards, “Star Wars” rides, and virtual production toolsets.

© Voltaku
How real-time ray tracing with Chaos Vantage through Unreal can revolutionize virtual production

This proof-of-concept animated short for “Killtopia” breaks new ground in real-time ray-traced virtual production. Take a look at the incredible tech behind it.

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Isaac Irvin — VFX Supervisor, Carbon

Join VFX Supervisor Isaac Irvin for a globetrotting guide to his VFX adventures, including “Speed Racer,” “Iron Man 3,” “Real Steel,” “Robocop,” and many more.

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Bob Bacon — Founder and Head of Studio, Virtue Animation

Bob Bacon has gone from greenlighting Disney movies “The Lion King” and “Aladdin” to founding a Web3 animation studio. Here’s how he found the value of creativity.

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Sean Devereaux — Producer & Visual Effects Supervisor

Sean Devereaux’s body of work includes “American Hustle,” “The Equalizer,” “Patriots Day” — and Zync cloud rendering. He shares his secrets of success.

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Mathew Giampa — VFX Supervisor, Scanline VFX

Scanline VFX supervisor Mathew Giampa has worked on shots for “The Joker,” “Black Widow,” and “The Suicide Squad.” He talks about leveling up throughout his career.

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Bill Plympton — Animator, Graphic Designer, Cartoonist, and Filmmaker

Cult animator Bill Plympton talks us through his career in short and feature films, TV ads and idents, and offers tips and inspiration for budding artists.

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Marc Morissette — VFX Supervisor/Owner, Cluster

Marc Morissette has taken blockbuster VFX experience and knowledge into founding his own studio, Cluster. He shares the secrets of establishing a growing company.

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Scott Kirvan — VFX Supervisor

Brazil, beer, and being back on set — versatile VFX supervisor and head brewer Scott Kirvan gives Chris the heads-up on his 30-year-career in the CG industry.

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Eddie Smith — Visual Effects Artist, Digital Domain

Veteran Digital Domain VFX artist Eddie Smith reveals how Houdini changed the face of VFX via “G.I. Joe,” “Tron: Legacy,” “Ender’s Game,” and “Fantastic Beasts.”

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Ioanna Ivanova — 3D Artist, INK

INK-spiration: 3D Artist Ioanna Ivanova gives essential tips for getting started in the CG industry and reveals the benefits of working for a smaller studio.

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Jeff Stringer — Director of Production Technology, Laika

Laika’s Jeff Stringer reveals how the studio behind “Coraline” and “Kubo and the Two Strings” combines traditional stop-motion animation with cutting-edge CG.

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Adam Sidwell — Founder, Future House Studios

Future House Studios’ Adam Sidwell has gone from “King Kong” VFX to virtual concerts for Justin Bieber. He shares his thoughts on NFTs, the metaverse, and more.

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Jeff Mottle & Lon Grohs — CGarchitect & Chaos

CGarchitect, the world’s largest online community for archviz, has become part of the Chaos family. Founder Jeff Mottle talks about handing the reigns over to Chaos’ Lon Grohs.

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