Can AI put the “concept” back into concept art? Talented cover artist and art director Marc Simonetti talks about his career and the pros and cons of AI imagery.
CG artist Linden Vennard tells Chris about his route into vehicular VFX, working at automotive CG specialist Speedshap, and his current experiments in Midjourney.
From smashing "Titanic’s" windows to crafting "Moon Knight’s" world: VFX Supervisor Sean Faden reveals his incredible journey to the top of the movie industry.
Stan Szymanski has been in VFX for over 30 years — but he still has his finger on the pulse of the industry. He reveals what recruiters look for in new talent.
Jeff Barnes co-founded CafeFX created VFX for movies such as “Sin City” and “Armageddon,” and he now develops content for Light Field Lab. Hear his story.
AvatarOS is taking digital humans into the metaverse. Founder and CEO Isaac Bratzel reveals how his company is aiming to create the celebrities of tomorrow.
Beyond VFX: Digital Domain President and COO, Lala Gavgavian, reveals how the pioneer of big-screen CG is looking into AI and gaming technology for the future.
Adam Martin is taking his extensive knowledge of the film industry into web 3.0 with Macroverse, an innovative comic book platform where everyone can get involved.
Established VFX Supervisor Chris Browne makes award-winning short films in his spare time. Find out how he single-handedly crafted 200+ shots for “Pleroma.”
“John Wick: Chapter 4” VFX supervisors Janelle Croshaw Ralla and Jonathan Rothbart talk about working with Keanu and reveal their incredible, invisible work.
Crafty Apes’ Chief Technology Officer on creating pipelines for blockbusters, and how machine learning and gaming technology will power up tomorrow’s movies.
Ben Procter, the “Avatar” sequels’ Oscar-nominated production designer, talks about creating the movie’s vehicles and sets, including the incredible SeaDragon.
Crafty Apes’ Head of Studio Molly Pabian reveals how she got her job, and talks about working on “The Last of Us,” “John Wick: Chapter 4,” and “Indiana Jones 5.”
Chris Edwards, co-founder and CEO of THE THIRD FLOOR, discusses visualization for titles including “Avatar: The Way of Water” and “The Mandalorian” season 3.
DNEG exec Philipp Wolf talks about his work on “Dune” and “Glass Onion: A Knives Out Mystery,” and discusses trends in virtual production, AI, and the metaverse.
Martini Giant podcasters Daniel Thron and Erick Schiele return in this special CG Garage episode. Expect in-depth AI discussion — and “Star Wars” arguments.
From “Space Jam” to “The Mandalorian” — virtual production company founder James Blevins shares stories from behind the scenes and reveals his thoughts on AI.
Is artificial intelligence safe, can we trust it, and where will it lead us? Computer graphics and technology expert Andrew Schmied discusses this brave new world.
From his first CG shot to VFX supervising “The Last of Us,” Alex Wang gives Chris an overview of his career, including work on “Deadpool” and “Terminator: Dark Fate.”
VFX expert Mike Seymour is back with a new title and a new lipsync technique for Polish movie “The Champion.” Find out his thoughts on the rise of neural networks.
Academy Award-winner Jonathan Egstad reveals how he’s helped Nuke become essential CG software via movies including “Apollo 13,” “Titanic,” and “I, Robot.”
Celebrated artist and “Obi-Wan Kenobi” virtual art director Meats Meier discusses the positives and negatives of generating images with artificial intelligence.
From “The Adjustment Bureau” to “Beau is Afraid:” Director and VFX Supervisor Yuval Levy talks shooting cars, replacing faces, and artificial intelligence art.
How has the streaming boom affected visual effects work? Zoic’s “Legends of Tomorrow” VFX supervisor Andrew Bardusk reveals how episodic is the new cinematic.