Bicentennial podcast celebrated with discussion of Kubrick’s sci-fi masterpiece and its unfairly maligned sequel.
It’s only been a few months since the last release, but already it’s time to announce the release of Corona Renderer 3 for 3ds Max! It’s a smaller release this time, with the focus being on IR performance and reducing memory usage, adding instant GPU-based denoising mode, randomization by Mesh Element (e.g. for different colored leaves on the same tree, or different colored planks in a single floor object), and many bug fixes.
V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.
Getting under the skin of CG characters with Ian Spriggs, Paul Debevec, Hal Hickel, Scott Eaton and Frank Tzeng.
We spoke with John Crawshaw from wearelut about their recent “Turning Petrolheads” project for the Hyundai i30n. This involved creating a 60 second TV ad and two 15 second TV spots, plus a print and billboard campaign (which included lenticular images, that change with angle of view, on the sides of London buses).
Master lighting, materials and rendering using Rhino and V-Ray with the finale in our two-part guide to creating fast-and-efficient 3D visualizations.
Wanna make it in the movies? The Terminator, Schindler’s List and Jurassic Park producer tells Chris the secrets of cinematic success...
World’s Most Popular Rendering Technology Comes to Unreal, Joining Real-Time and Ray Tracing in a Single Pipeline
V-Ray just got Unreal. Discover how real-time and ray tracing together in a single pipeline will revolutionize the way you visualize and work.
CG Artist Jonas Ussing shares his tips for cinematic splashes via this animation of Tokyo's flood defense system in operation.
From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.
We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. Here’s everything you need to know.
V-Ray for Cinema 4D, the leading VFX and motion graphics renderer, is now an official Chaos Group product. Here’s what you need to know and how to migrate.
Announces Acquisition of V-Ray for Cinema 4D, Plans for Corona for Cinema 4D
Arch viz VR studio founder on how to create great content — and the best tools for experiencing it.
Smarter, faster, more powerful rendering is here: V-Ray Next for Maya boasts scene intelligence and faster production rendering for high-end VFX and animation.
See a day in the life of a Maserati in 33 seconds, and find out how it was created with V-Ray for 3ds Max, VRscans and Chaos Cloud.
Next-Gen Rendering Technology Now Available for Maya Artists; Faster Speeds and Workflows
Through AI, GPU, and Smart Tech
Andrew Krivulya shares his tricks for luscious CG locks — and reveals how Chaps Cloud has boosted his workflow.
Who creates art: the painter or the paintbrush? Industry experts join Chris for a lively debate at THU.
You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.
Black Panther’s VFX supervisor reveals how he worked his way up to this crucially important role.
Before “real-time ray tracing” was sexy: CONSTRUCT is the proof that a small team of top talent can literally change the future of VFX workflows.