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Martini Giant — 2001: A Space Odyssey & 2010: The Year We Make Contact

Bicentennial podcast celebrated with discussion of Kubrick’s sci-fi masterpiece and its unfairly maligned sequel.

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Corona Renderer 3 for 3ds Max Released!

It’s only been a few months since the last release, but already it’s time to announce the release of Corona Renderer 3 for 3ds Max! It’s a smaller release this time, with the focus being on IR performance and reducing memory usage, adding instant GPU-based denoising mode, randomization by Mesh Element (e.g. for different colored leaves on the same tree, or different colored planks in a single floor object), and many bug fixes.

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V-Ray GPU advancements in V-Ray Next for Maya

V-Ray Next for Maya is leaps and bounds ahead of 3.6 when it comes to V-Ray GPU capabilities. We’ve compiled some of the most significant improvements.

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Technology vs. Creativity: Digital Humans — THU 2018

Getting under the skin of CG characters with Ian Spriggs, Paul Debevec, Hal Hickel, Scott Eaton and Frank Tzeng.

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Hyundai i30n “Turning Petrol Heads” – wearelut

We spoke with John Crawshaw from wearelut about their recent “Turning Petrolheads” project for the Hyundai i30n. This involved creating a 60 second TV ad and two 15 second TV spots, plus a print and billboard campaign (which included lenticular images, that change with angle of view, on the sides of London buses).

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The Making of Modern House: Essential Techniques for Rhino Users (Part 2)

Master lighting, materials and rendering using Rhino and V-Ray with the finale in our two-part guide to creating fast-and-efficient 3D visualizations.

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Donna Smith — Hollywood Producer

Wanna make it in the movies? The Terminator, Schindler’s List and Jurassic Park producer tells Chris the secrets of cinematic success...

© William Binet
Chaos Group Releases V-Ray for Unreal

World’s Most Popular Rendering Technology Comes to Unreal, Joining Real-Time and Ray Tracing in a Single Pipeline

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V-Ray for Unreal unleashed

V-Ray just got Unreal. Discover how real-time and ray tracing together in a single pipeline will revolutionize the way you visualize and work.

© Jonas Ussing
Faster, more dramatic large-scale water sims with Phoenix FD and Chaos Cloud

CG Artist Jonas Ussing shares his tips for cinematic splashes via this animation of Tokyo's flood defense system in operation.

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Hal Hickel — ILM

From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.

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Accelerate your workflow with V-Ray Next for Maya IPR

We’ve improved the way that IPR works in V-Ray Next for Maya to help you dramatically speed up your workflow. Here’s everything you need to know.

© nu.ma
Chaos Group welcomes V-Ray for Cinema 4D to the family

V-Ray for Cinema 4D, the leading VFX and motion graphics renderer, is now an official Chaos Group product. Here’s what you need to know and how to migrate.

© William Binet
Chaos Group Doubles Down on Rendering Solutions for Cinema 4D

Announces Acquisition of V-Ray for Cinema 4D, Plans for Corona for Cinema 4D

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Alex Coulombe — Agile Lens

Arch viz VR studio founder on how to create great content — and the best tools for experiencing it.

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V-Ray Next for Maya has landed. And it’s up to 7x faster.

Smarter, faster, more powerful rendering is here: V-Ray Next for Maya boasts scene intelligence and faster production rendering for high-end VFX and animation.

© Manuel Mousiol / Creative Control
Cloudbuster: Manuel Mousiol’s Maserati montage pushes Chaos Cloud to its limits

See a day in the life of a Maserati in 33 seconds, and find out how it was created with V-Ray for 3ds Max, VRscans and Chaos Cloud.

© William Binet
Chaos Group Launches V-Ray Next for Maya

Next-Gen Rendering Technology Now Available for Maya Artists; Faster Speeds and Workflows
Through AI, GPU, and Smart Tech

© Heinz Australia
Amazing Manes, Bedazzling Beards and Photorealistic Fur with V-Ray Next for Maya

Andrew Krivulya shares his tricks for luscious CG locks — and reveals how Chaps Cloud has boosted his workflow.

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Tools — Art and Technology Panel at THU

Who creates art: the painter or the paintbrush? Industry experts join Chris for a lively debate at THU.

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Profiling the NVIDIA RTX cards

You’ve seen the future of ray tracing and GPU rendering. Now learn how the GeForce RTX cards performed in Vlado’s benchmarking experiments, and what it means.

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Geoffrey Baumann — VFX Supervisor, Marvel

Black Panther’s VFX supervisor reveals how he worked his way up to this crucially important role.

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Four-years, 210 all-CG shots. The film that changed VFX workflows

Before “real-time ray tracing” was sexy: CONSTRUCT is the proof that a small team of top talent can literally change the future of VFX workflows.

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