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#364: February 28, 2022
Zap Andersson — Random Renderer Guy, Autodesk
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Zap’s back! The shader wizard returns to discuss the relationship between Material X, OSL, and USD — and reveals his newfound love of streaming music on Twitch.

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#363: February 22, 2022
Mariana Acuña Acosta — Senior Vice President, Global Virtual Production and On-Set Services, Technicolor
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Glassbox gives real-world directors the tech to make movies in virtual worlds. Founder Mariana Acuña Acosta tells Chris about this exciting new filmmaking method.

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#362: February 14, 2022
Christina Heller — CEO, Metastage
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Shining a spotlight on Metastage: CEO Christina Heller tells Chris how volume capture can bring real-world performances and people into a digital environment

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#361: February 7, 2022
Katrina Salicrup — Podcast Creator / Flame Artist
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Flame artist Katrina Salicrup has also created an award-winning fiction podcast. She tells Chris about her career and how she turned her passion into a reality.

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#360: February 1, 2022
Christian Lang, Peter Mitev, and Vlado Koylazov — Chaos/Enscape Merger
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Chaos’ CEO Peter Mitev and CTO Vlado Koylazov join Enscape’s CEO Christian Lang to explain how the companies’ merger could revolutionize the way we render.

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#359: January 24, 2022
Peter Baustaedter — VFX/Virtual Art Director, Amazon Studios
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Peter Baustaedter has gone from 8-bit games to “Apollo 13,” “Avatar,” and Visual Effects Art Director on a major Amazon Studio production. Hear his amazing story.

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#358: January 17, 2022
Raf Grassetti — “God of War” Art Director & NFT Artist
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Raf Grassetti is the art director behind the “God of War” games — and a successful NFT artist. Find out how he’s combined artistic and entrepreneurial skills.

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#357: January 10, 2022
Mallory Yund — Producer, Cobra Kai
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From Kansas to “Curb Your Enthusiasm” and “Cobra Kai:” Producer Mallory Yund reveals how she’s helped behind-the-scenes on some of the world’s biggest TV shows.

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#356: January 3, 2022
Dan Englesson & Erik Johansson — Goodbye Kansas
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Tech gurus Dan and Erik discuss all things USD and the future of VFX pipelines. We get to hear the ins and outs of Goodbye Kansas’ pipeline and how open source initiatives help with a more efficient workflow.

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#355: December 20, 2021
Pedro Conti — Founder and Director at Flooul Animation
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Supremely talented filmmaker Pedro Conti is back on the podcast — and he’s created a heart-rending short about the pandemic. He tells Chris how it came together.

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#354: December 13, 2021
Nathan Millsap — CG Generalist, Ghost VFX
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From render monkey to CG generalist: Nathan Millsap talks to Chris about “Avatar,” “2012,” “Transformers: Age of Extinction” — and balancing work and family life.

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#353: December 6, 2021
Jelmer Boskma — Visual Effects Supervisor, ScanlineVFX
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Scanline’s Jelmer Boskma tells his story, from attending film school to “Eternals” — via a wonder emporium, the center of the earth, District 9, and Sin City.

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#352: November 29, 2021
Belle van der Woodsen — Design and Visualisation Artist
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Belle van der Woodsen has traveled the world and become a brilliant arch-viz artist. She tells Chris about her inspiration and offers tips for beautiful imagery.

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#351: November 22, 2021
Victor Bonafonte — CEO, Creative Director, and Architect; Beauty and The Bit
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Beauty and The Bit’s cinematic arch-viz movies have helped redefine the medium. Founder Victor Bonafonte talks about the past, present, and future of the studio.

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#350: November 15, 2021
Ian Spriggs — Artist & Author, “A Portrait of the Digital Age”
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Celebrated digital portrait artist Ian Spriggs discusses his book, “A Portrait of the Digital Age,” and talks about the impact of real-time CG humans and NFTs.

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#349: November 8, 2021
Kofi Opoku-Ansah & Daniel Mark Miller — The VFX Artists Podcast
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In true “Inception”-like fashion, Chris talks to The VFX Artists Podcast hosts Kofi Opoku-Ansah and Daniel Mark Miller about careers and creating short films.

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#348: November 1, 2021
Paul Deasy — Lead Character Modeler, Giant Animation
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Giant Animation’s Lead Character Modeler, Paul Deasy, shares his tips on creating character sculpts and becoming a successful artist online and in the industry.

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#347: October 25, 2021
Steve Griffith — VP of Production, Legend
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Steve Griffith’s career has taken in everything from “The Matrix Reloaded” to “Jungle Cruise.” Chris picks his brains on virtual production, real-time and AI.

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#346: October 18, 2021
Jack Evans — Lighting Lead, Image Engine Design
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Meet Jack Evans, the lighting luminary behind “TRON: Legacy,” “X-Men: Days of Future Past,” “Fast & Furious 8,” “Solo: A Star Wars Story,” and “The Mandalorian.”

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#345: October 11, 2021
Craig Weiss — Executive Creative Director: CBSVFX
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The man behind CBS’ VFX talks about the past, present and future of making TV shows — and reveals why Chaos deserved its Engineering Emmy Award.

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#344: October 4, 2021
David Siegel & David Wolgemuth — Exceptional Minds
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Exceptional Minds’ neurodiverse students have worked on “Black Widow” and “Loki.” CEO David Siegel & Supervisor David Wolgemuth talk about this amazing academy.

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#343: September 27, 2021
AJ Jefferies — CG Illustrator/Animator, MDI Digital/MoonJam
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Illustrator and animator AJ Jefferies has honed his talent to create eye-catching, mind-boggling characters. Discover the tools he uses in his creative process.

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#342: September 20, 2021
Edward Dawson-Taylor and Jacqueline Cooper — Becoming a CG Pro
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Discover how Edd and Jackie’s comprehensive online course, Becoming a CG Pro, is introducing filmmakers and VFX artists to the world of virtual production.

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#341: September 7, 2021
Ruairidh MacNeill — 3D Modeler, Moving Picture Company
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What’s the future for VFX modelers? “Thor: Ragnarok” and “Alita: Battle Angel” modeler Ruairidh MacNeill tells Chris how procedural workflows are taking over.

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#340: August 30, 2021
Bernard Frischer — Archaeologist, Flyover Zone
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How can CG help us understand the past? Archaeologist Bernard Frischer explains how computing power helped his company, Flyover Zone, rebuild the ancient world.

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