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CG Garage podcast hosted by Chris Nichols

 

Welcome to the home of the CG Garage podcast!


Every week, CG Labs director Chris Nichols publishes a new podcast. These lively, informal discussions have become essential listening for over 20,000 computer graphics fans around the world. Chris has interviewed hundreds of guests from Hollywood directors to talented 3D artists and everyone in between.

I'm lucky to have chatted with over a dozen Oscar winners, some of the world’s leading architects, legendary film directors, and some great friends with amazing stories. Subjects vary from technical talk, our favorite movies and how they were made, and future tech such as VR and light fields.

Chris Nichols, Host of CG Garage, Chaos Labs

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Latest episode: #502

Oliver Markowski — Head of 3D, RISE

Oliver Markowski returns to discuss the future of USD, MaterialX, and Gaussian Splats, plus RISE’s work on Guardians Vol. 3, Megalopolis, and Fallout.

Podcast archive

Listen directly from this list, or click to read more.
#502: 2025-03-03
Oliver Markowski — Head of 3D, RISE
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Oliver Markowski returns to discuss the future of USD, MaterialX, and Gaussian Splats, plus RISE’s work on Guardians Vol. 3, Megalopolis, and Fallout.

Read more
#501: 2025-02-17
Eric Barba — Oscar nominated VFX Supervisor, Alien: Romulus
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Eric Barba on Alien: Romulus, Oscar nomination, blending practical & VFX, real-time tech, and working with directors like Fede Álvarez & David Fincher.

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#500: 2025-02-03
Steve Preeg — Academy Award winning VFX Supervisor
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Steve Preeg returns for the 500th episode to reflect on 10 years of VFX evolution, virtual production, real-time workflows, and future filmmaking trends.

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#499: 2025-01-21
Jake Maymudes — Founder & CEO of Wylie Co. VFX
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Jake Maymudes discusses crafting visuals for Dune and Alien: Romulus, his VFX journey, and how AI is reshaping workflows at Wylie Co.

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#498: 2025-01-13
Todd Perry — Visual Effects Supervisor, “For All Mankind” & “Star City”
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Todd Perry shares his journey from early VFX experiments to supervising iconic films like Doctor Strange and Black Panther, and the right and wrong ways to use AI.

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#497: 2025-01-06
Andy Boyd — VFX Supervisor Jamm Visual, Brothers
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Andy Boyd of Jam discusses Brothers on Amazon Prime, crafting a photoreal orangutan, and thriving as a small studio in a competitive VFX landscape.

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#496: 2024-12-02
Jason Smith — Senior VFX Supervisor, The Lord of the Rings: The Rings of Power
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Jason Smith, senior VFX supervisor on The Rings of Power, shares insights on creating creatures, solving scale, and his award-winning career in visual effects.

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#495: 2024-11-12
Jo Plaete — Chief Innovation Officer & VFX Supervisor at Metaphysic.ai
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Jo Plaete shares how Metaphysic’s real-time AI tools enabled on-set de-aging for Here, revolutionizing digital human performance in cinema.

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#494: 2024-10-28
Daniel Thron, Erick Schiele, and James Blevins — BTS Ray Tracing FTW
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Daniel Thron, Erick Schiele, and James Blevins discuss directing, production design, virtual production, and acting in Ray Tracing FTW.

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#493: 2024-10-14
Jared Sandrew — Creative Executive & Visual Effects Supervisor
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Jared Sandrew discusses his career in 3D conversion, pioneering visual effects, and the future of AI-driven workflows in filmmaking.

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#492: 2024-10-08
Debbie Kennard & Ron Eli Cohen — Line Producers for Ray Tracing FTW
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Line producers Debbie Kennard & Ron Eli Cohen reveal the magic behind “Ray Tracing FTW,” from virtual production challenges to the essential role of line producers.

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#491: 2024-09-30
Richard Crudo & Esther Woodworth — Director of Photography & 1st Assistant Camera
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Richard Crudo & Esther Woodworth reveal their techniques for shooting Ray Tracing FTW, blending live-action with LED volumes & capturing the perfect ICVFX look.

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#490: 2024-09-23
Matthias Christen — Head of CG Design, The Scope
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Matthias Christen, lead artist at The Scope, shares how his team built a massive real-time set for Ray Tracing FTW with 2 trillion triangles, used from pre-production to post!

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#489: 2024-09-16
A.J. Wedding — Co-founder and Chief Creative Officer, Orbital Virtual Studios
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AJ Wedding shares how Orbital Studios helped Chaos Innovation Lab film Ray Tracing FTW using Project Arena, and explores the future of virtual production and AI tools.

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#488: 2024-09-09
Ed Ulbrich — Chief Content Officer & President of Production, Metaphysic.ai
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From “Here” to eternity: VFX innovator Ed Ulbrich returns to talk about how AI is changing the way movies are made and altering the economics of Hollywood.

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#487: 2024-09-03
Kevin Tod Haug — VFX Supervisor
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VFX legend Kevin Tod Haug has created stunning shots for “Fight Club,” “Panic Room,” and “Quantum of Solace.” He reveals how he’s surfed waves of innovation.

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#486: 2024-08-26
Ian Dawson — Founder & Executive Producer, IDGRAFX
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Talking animals, flying logos — and Iron Men: talented VFX producer Ian Dawson shares his career path and thoughts on how AR and VR are making another comeback.

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#485: 2024-08-19
Gary Marshall — Vice President of Virtual Production, NantStudios
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Join us as Gary Marshall, VP of Virtual Production at Nant Studios, who worked on "Gravity" and "Avatar," unveils the future of filmmaking magic.

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#484: 2024-08-12
Alex & Tim Porter — CEO & CTO, Mod Tech Labs
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Mod Tech Labs makes it easy to unify content across platforms and formats. CEO Alex Porter and CTO Tim Porter reveal what distinguishes their approach.

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#483: 2024-08-05
Erick Geisler — CTO, Global Objects
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Erick Geisler has spent his whole life in movies and VFX. He talks about what’s changed — and how he’s embracing the future with his new company, Global Objects.

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