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Innovation Lab

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Wikihuman project explores the use of the alSurface shader

Wikihuman project looks at using the alSurface shader on the new Digital Mike data.

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Two tools to view your stereo cubemaps in VR

Two tools to view your stereo cubemaps in VR

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FX Guide article on V-Ray's stochastic flakes

FX Guide article on V-Ray's stochastic flakes

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V-Ray's implementation of the Anders Langlands' alSurface shader

V-Ray's implementation of the Anders Langlands' alSurface shader

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The truth about unbiased rendering

Over the years, there have been many debates about whether biased or unbiased rendering is better.

© Bertrand Benoit
Environments: a major key to VR's success

Christopher Nichols talks VR and Environments for CGW's March / April issue.

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Blagovest Taskov looks at the new Polaris based AMD cards

Blagovest Taskov benchmarks the latest Polaris based AMD RX 480

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Voices of VR podcast on challenges of Architecture in VR

Road to VR's podcast on underestimating scale in VR environments

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R&D at Chaos Group with V-Ray RT rendering directly to Oculus viewer

R&D shows using V-Ray RT to render directly into an Oculus viewer.

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GPU Rendering: The Complete Guide

What is GPU rendering? Check out the complete guide by Chaos.

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Uncube feature on DFL member Ben West

Uncube featured an article about Digital Film League member Ben West on how his architecture background have help him evolve his creative skill set.

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Viewing VR stereo cubemaps in a browser and Google Cardboard

Stanley Brusse takes the stereo cubemap images done for the Guide to VR aand allows us to view them directly into a browser

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CG Society talks to Christopher Nichols about Labs

CG Society talks to Christopher Nichols about Labs

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The Guide to VR is out.

Check out the new Guide to VR.

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Dr. Angela Tinwell discusses the Norman Seeff podcast

Dr. Angela Tinwell discusses the Norman Seeff podcast

© Disney
Wikihuman Project: Eyeing Disney Zurich Research

Mike Seymour, Co-founder of fxguide.com and fxphd.com discusses the latest DHL scanning

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Digital Film League welcomes Justin Denton

Justin Denton is a director and vfx supervisor specializing in VR content.

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Vlado explains sampling in V-Ray 3

Vlado explains sampling in V-Ray 3

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Stereo cube maps rendered in V-Ray RT GPU for VR

While working on CONSTRUCT, Kevin Margo decided to experiment with the new stereo 6 x 1 cube maps for VR.

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Ben West joins the Digital Film League

Ben West joins the Digital Film League

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Wikihuman presentation at FMX 2015

The Digital Human League will be presenting their Wikihuman project at FMX 2015

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V-Ray running in Motion Builder in the Cloud

A look at how we tied V-Ray Cloud for Motionbuilder for CONSTRUCT.

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Christopher Nichols on the Allan McKay Podcast

Allan McKay has a pretty cool podcast that he is running which I was lucky enough to be a guest on. it is a fairly long podcast were we talk about nearly everything in my career and also about the work we are doing in Labs.

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Improvements to the GTR BRDF

Improvements to the GTR BRDF

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