Wikihuman project looks at using the alSurface shader on the new Digital Mike data.
V-Ray's implementation of the Anders Langlands' alSurface shader
Over the years, there have been many debates about whether biased or unbiased rendering is better.
Christopher Nichols talks VR and Environments for CGW's March / April issue.
Blagovest Taskov benchmarks the latest Polaris based AMD RX 480
Road to VR's podcast on underestimating scale in VR environments
R&D shows using V-Ray RT to render directly into an Oculus viewer.
Uncube featured an article about Digital Film League member Ben West on how his architecture background have help him evolve his creative skill set.
Stanley Brusse takes the stereo cubemap images done for the Guide to VR aand allows us to view them directly into a browser
CG Society talks to Christopher Nichols about Labs
Dr. Angela Tinwell discusses the Norman Seeff podcast
Mike Seymour, Co-founder of fxguide.com and fxphd.com discusses the latest DHL scanning
Justin Denton is a director and vfx supervisor specializing in VR content.
While working on CONSTRUCT, Kevin Margo decided to experiment with the new stereo 6 x 1 cube maps for VR.
The Digital Human League will be presenting their Wikihuman project at FMX 2015
A look at how we tied V-Ray Cloud for Motionbuilder for CONSTRUCT.
Allan McKay has a pretty cool podcast that he is running which I was lucky enough to be a guest on. it is a fairly long podcast were we talk about nearly everything in my career and also about the work we are doing in Labs.