Pikcells are a design-driven studio, founded in Huddersfield, UK, in 2003. They mostly focus on high-end CGI for retail, furniture and interior room sets, along with lots of creative experimentation. We spoke with Creative Director Richard Benson about their 15 year journey and some of the changes they’ve gone through in that time!
With Corona Renderer, you don’t just get the software, you also get the team behind it. Using the software will teach you about that, but how do you get to know about the team? That question gave us a new idea, “Know Your Devs”, where we invite users to post their questions for a particular developer, starting with… Ondra Karlik!
IAMSTATIC is a Toronto-based studio who direct, design and produce award-winning projects for film & television, commercial advertising, and immersive / digital content. They use Corona Renderer on most of their animation projects, including the title sequence for the Netflix show “Frontier” and an ad campaign for Vuse that traveled to some beautiful alien worlds.
IXOR created a beautiful animation for a TV ad, the star of the show being the robot “Dennis”. We spoke with Andronikos Bisogiannis, Founder & Creative Director at IXOR to find out how it was made.
Zombie Studio created the powerful and emotional “Dream” animation for the Wildlife Conservation Film Festival (WCFF) in partnership with DDB NY. We spoke with them about what went into creating this animation.
Boulder Media is a Dublin-based animation studio, who have been using Corona Renderer exclusively for the BAFTA-nominated Go Jetters children’s animated series on the BBC. We spoke with Lighting Supervisor Paul Sheehy to learn about the company and the series!
Claudiu Hanga created a beautiful set of images that capture the feel of a warm summer day out by the lake. We spoke with him to gets his tips and hints on creating such a wonderful scene and to learn a little more about him!
OkDraw worked on every part of this project, from the architectural design through to the promotional renders. They shared the details of each step giving a unique insight into every phase of a project!
‘Construct’ is a short abstract animation from Recent Spaces, briefly describing the process of architectural visualisation from initial architectural drawings to the final image.
AsymmetricA recently worked on the Dachong development, producing day and night versions of the shot, and they spoke with us about how they created those complimentary images – be sure to open the larger versions of the images to see the extraordinary level of detail!
Exemplary animator André Holzmeister created ‘Malak and the Boat‘ to tell seven-year-old Malak’s harrowing story of her journey across the Mediterranean seeking shelter from the Syrian conflict. The animation is a key asset in Unicef’s ‘Unfairy Tales’ campaign to raise awareness of the impact of the Syrian crisis on the lives of children. We spoke with him to find out more about this project.
This is it. The road was a bit longer than we expected, but we are proudly releasing the version 1.0 of Corona Renderer for 3ds Max today. Cannot wait another second? Go get it now!
We are honored to showcase these amazing stills and an animation by Alex York and Iain Banks of Recent Spaces.
Roof Studio is a young production company based in NYC. We contacted Sam Mason, one of the directors and a 3D artist at Roof, about their recent “The Dreamer” project commissioned by Honda.
“4 Rooms Study” – a project which aimed at creating convincing interiors in extremely short time. Lasse Rode of Xoio guides us through the process of creation and explains how Corona helped him achieve the desired results.
São Paulo-based studio StratoStorm used Corona to produce over 50 CGI shots for an optical illusion-inspired Panic! At The Disco music video for their song “Hallelujah”. Check out StratoStorm’s impressions on working with Corona!
We would like to introduce a new chapter on our blog, which we simply call “Research corner“.
It has been 9 long months since we released A5, and we’ve come a long way since that. Numerous things were changed and improved. This article should give you a short brief about those changes we did in A6 and tell you something about our future plans.
So read on.