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Articles by Christopher Nichols

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Moby Francke — Riot Games

Levelling cities: The character designer and concept artist who went from poor to Portal.

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Understanding the Fresnel effect and Glossy Fresnel

We take a closer look at the Glossy Fresnel effect that will be added to to upcoming V-Ray service packs

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Eric Stultz – Gensler

How architecture is moving into exciting new spaces.

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Steve "Spaz" Williams and Mark Dippé

Chris talks to the rebels who transformed VFX in movies.

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Wikihuman project explores the use of the alSurface shader

Wikihuman project looks at using the alSurface shader on the new Digital Mike data.

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Matt Winston – Stan Winston School

The human side of the man who created cinema’s scariest monsters.

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Two tools to view your stereo cubemaps in VR

Two tools to view your stereo cubemaps in VR

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Brenda Chapman

The inspirational story of an Oscar-winning director.

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FX Guide article on V-Ray's stochastic flakes

FX Guide article on V-Ray's stochastic flakes

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V-Ray's implementation of the Anders Langlands' alSurface shader

V-Ray's implementation of the Anders Langlands' alSurface shader

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Igor Knezevic

Chris meets a Renaissance man who’s travelled the world.

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The truth about unbiased rendering

Over the years, there have been many debates about whether biased or unbiased rendering is better.

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David Wortley

We talk to a 3ds Max expert who’s hot off the press.

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Darin Grant

One of the biggest names in the industry talks cloud computing and robot horses.

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David Chontos - Psyop

Going beyond guns and zombies with the director taking VR to the next level.

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Volker Engel - Uncharted Territory

Heading into Uncharted Territory.

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Andy Waisler

From architecture to visual effects—and back again.

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Martin Enthed - IKEA

How IKEA uses 3D imagery in its catalogs: a step-by-step guide

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Tristan and Matthieu - Nozon

Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray

© Bertrand Benoit
Environments: a major key to VR's success

Christopher Nichols talks VR and Environments for CGW's March / April issue.

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Michael Wilken - Saatchi & Saatchi 3D

How Saatchi & Saatchi is the driving force behind car advertisements

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Daniel Thron - Mad Max series

Daniel Thron and Chris talk about the Mad Max series, Australian New Wave, the power of editing, and VR.

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Bryan Grill - Scanline

Bryan Grill of Scanline VFX, talks to us, and we learn how he build and worked on his incredible career.

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Blagovest Taskov looks at the new Polaris based AMD cards

Blagovest Taskov benchmarks the latest Polaris based AMD RX 480

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