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#175: May 28, 2018
Dan Thron & Erick Schiele — Jaws and More
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What can megabudget blockbusters learn from a 43-year-old movie about a rubber shark?

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#174: May 22, 2018
Darren Hendler & Ron Miller — Digital Domain
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Digital Domain’s digital human experts discuss the incredible work which went into Avengers’ Thanos

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#173: May 14, 2018
Steve Blakey
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VFX vets talks software, swimsuits — and Scott Ross

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#172: May 7, 2018
Jesse James Chisholm
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After Black Panther and Ready Player One VFX supervisor tells you everything you need to know about working on set in the movies

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#171: April 23, 2018
Colin Green
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The long history of how the art of Previs revolutionized the entire film industry

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#170: April 16, 2018
Sebastien Deguy — Allegorithmic
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The happy accidents which have made Substance software a dream for CG artists

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#169: April 9, 2018
Rob Redman — 3D World Magazine/Vertex 2018
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Making 3D Worlds: multi-talented editor talks magazine publishing, events organization — and guitar building

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#168: April 2, 2018
Josh Naylor, Brian Sharp & Agnus Mckay — Unity and Oculus Medium
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Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium

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#167: March 26, 2018
Boris Simandoff — V-Ray Cloud
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The man behind V-Ray’s super simple cloud rendering tells Chris how it was done

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#166: March 19, 2018
Dan Thron — Martini Giant — Blade Runner 2049
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Do androids dream of electric sheep? Chris and Dan pore over seminal sci-fi sequel

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#165: March 12, 2018
Zorana Gee & Ross McKegney — Adobe Dimension
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Another Dimension: How Adobe’s V-Ray powered 3D software is revolutionizing workflows, embracing machine learning, and democratizing the industry

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#164: March 5, 2018
Ludger Pfanz, Karlsruhe University of Arts and Design; Kelli Townley, Oculus Medium; Ciaran Wills & Mach Kobayashi, Tilt Brush — THU 2017
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How can we make sense of virtual worlds? And which tools can we use to create them? A filmmaker-turned-lecturer and three guests from Oculus and Google offer their thoughts.

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#163: February 26, 2018
Vlado — V-Ray Next
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Chris spends some time with Vlado getting the lowdown on V-Ray Next

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#162: February 20, 2018
Alex McDowell — World Building Institute
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World building - the storytelling process every 3D artist and designer should build into their work.

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#161: February 12, 2018
Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi Part 2
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Chris, Dan, and Justin find common ground in the second part of their epic Star Wars discussion

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#160: February 5, 2018
Viki Chan — Digital Domain
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Behind the scenes of Black Panther, Fast & Furious 8, and Beauty and the Beast with this on-set data integration lead

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#159: January 29, 2018
Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi
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Was The Last Jedi a great Star Wars movie? A new voice offers his take

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#158: January 22, 2018
Grayson Davis, Eric Miller, Daniel Wade & Te "Ford" Hu — THU 2017
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And now, a word from THU’s sponsors: Gnomon, Lenovo and ArtStation

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#157: January 15, 2018
Greg Teegaden – Digital Domain
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From the jurassic era to outer space and the high seas with DD VFX supervisor

#156: January 8, 2018
Daniel Thron & David Tracy – Martini Giant – The Last Jedi
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Welcome in the new year with an epic discussion of the highs and lows of the latest Star Wars episode

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#155: January 2, 2018
John Cipriani, Carlos Ortega & Lip Comarella – THU 2017
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Join Chris for a discussion of mobile gaming, tablet rendering and artistic skills in this THU double-bill

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#154: December 25, 2017
Maxx Burman – Kitbash3D
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Get into the creative business with KitBash3D founder, VFX artist, game developer and businessman Max

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#153: December 18, 2017
Shisha van Horn
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Turning back the clock 24 years with CGI and architecture pioneer Shisha

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#152: December 11, 2017
Miguel Ortega — The Ningyo
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Want to make a short film? Listen to this interview with The Ningyo director Miguel Ortega to find out how to do it — and what not to do

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#151: December 5, 2017
Keely Colcleugh & Jeff Mottle; Jessica Rudzewicz — THU 2017
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Architecture, movie, and game design with Kilograph and CG Architect founders. Plus, a fascinating chat with a UX expert.

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