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#219: April 8, 2019
Cris Blyth — Director/VFX Supervisor, What’s Good Studios
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From Edinburgh to East Africa via Los Angeles: How this Renaissance man of gaming, commercials and VFX has traveled the world — and always landed on his feet.

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#218: April 1, 2019
Eric Miller — CTO, Gnomon School
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Teaching techniques, trending technology and top talent — find out how the #1 ranked CG school sets up its students for careers in the VFX and game industry.

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#217: March 25, 2019
Andy Wilkoff — CG Lead/TD, A52
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Do VFX companies have a heart? “X-Men” and “I, Robot” VFX artist — and 3D printing pro — tells Chris how he got through tough times in a turbulent industry.

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#216: March 18, 2019
Jerome Denjean — Love, Death and Robots, Blur Studio
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This week, Chris gets a behind-the-scenes look at Love Death & Robots, one of the boldest animation anthologies ever made.

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#215: March 11, 2019
Loic Zimmermann — Film-maker and Visual Artist
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From rural France to roaring LA: the incredible journey of “Godzilla: King of the Monsters” art director, documentary filmmaker and tattoo innovator Loic.

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#214: March 4, 2019
Kim Meltzer — eSports Mom
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Professional gaming events can make 16-year-olds millionaires over a weekend. Meet the woman who's made a career out of watching over these digital athletes.

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#213: February 26, 2019
Felix Urquiza & Dallas Carroll — Digital Giant
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Changing lanes: how this multi-discipline imaging studio is revolutionizing the way automotive imagery is created — and what it means for the future of CG.

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#212: February 18, 2019
Robh Ruppel
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Architecture, cinematography and advice from acclaimed designer and visual developer behind “Spider-Man: Into the Spiderverse” and “Love, Death, and Robots.”

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#211: February 11, 2019
Andrew Maximov — Promethean AI
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Meet the former Naughty Dog technical art director who’s tapped into AI to revolutionize the creation of CG worlds — and help artists get back to what they love.

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#210: February 4, 2019
John Hewitt — Pre- and Post-Production Veteran
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How this multiskilled artist went from car design to VFX and previz via “I, Robot”, “Alice Through the Looking Glass” and “Godzilla: King of the Monsters.”

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#209: January 29, 2019
Colin Aguiar — Composer
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How do you create a film score? Chris discusses the influences, ideology and intricate process of making film music with the “Construct” composer, Colin Aguiar

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#208: January 21, 2019
Kurt Lawson — Senior Digital Compositor
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Award-winning photographer and compositor on Guardians of the Galaxy and Edge of Tomorrow, talks ghostly pirates, killer drones, moving rocks...and pineapples.

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#207: January 14, 2019
Joe Farrell — Co-Founder and Creative Director, Tangerine Apps
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Academy Award-nominated VFX artist tells Chris how he’s taken his experience from blockbusters The Wolf of Wall Street and The Jungle Book into virtual reality.

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#206: January 7, 2019
Matt Fairclough — Founder and Lead Developer, Terragen
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How do we translate atmospheric and geological phenomenon into CG? The creator of Hollywood’s favorite scenery generator talks mountains, Mars and milk.

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#205: December 31, 2018
Phil Miller — Vice President of Product Management, Chaos Group
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One of the minds behind computing’s most important creative software has brought his expertise and passion to Chaos Group. He tells Chris his incredible story.

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#204: December 25, 2018
Technology vs. Creativity: Artificial Intelligence — THU 2018
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Will artificial intelligence replace you? Sabine Engelhardt, Alexander Mankowsky, Jeff Kember, Scott Eaton and Rob Hoffmann join Chris to discuss the role of AI and machine learning in creativity during THU 2018

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#203: December 17, 2018
Virginie Bourdin — The Art of Direction
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Captain Marvel, Guardians of the Galaxy and Harry Potter art director discusses her approach to crafting the effects of some of the world’s biggest movies.

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#202: December 10, 2018
Kelly Port & Matthew Butler — Digital Domain
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VFX vets on the serious fun of Digital Domain's input on everything from Titanic to Thanos — plus what it’s like to work with the biggest names in Hollywood.

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#201: December 3, 2018
Robin Cowie & Tony Stanley — EA
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Meet Hollywood talent who made the jump to games — and find out how they brought cinematic animation, storytelling and production techniques with them.

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#200: November 26, 2018
Martini Giant — 2001: A Space Odyssey & 2010: The Year We Make Contact
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Bicentennial podcast celebrated with discussion of Kubrick’s sci-fi masterpiece and its unfairly maligned sequel.

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#199: November 19, 2018
Technology vs. Creativity: Digital Humans — THU 2018
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Getting under the skin of CG characters with Ian Spriggs, Paul Debevec, Hal Hickel, Scott Eaton and Frank Tzeng.

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#198: November 12, 2018
Donna Smith — Hollywood Producer
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Wanna make it in the movies? The Terminator, Schindler’s List and Jurassic Park producer tells Chris the secrets of cinematic success...

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#197: November 5, 2018
Hal Hickel — ILM
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From singing raisins to raising the dead: ILM animation director talks ethics, uncanny valleys — and animatronic teddy bears.

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#196: October 29, 2018
Alex Coulombe — Agile Lens
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Arch viz VR studio founder on how to create great content — and the best tools for experiencing it.

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#195: October 22, 2018
Tools — Art and Technology Panel at THU
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Who creates art: the painter or the paintbrush? Industry experts join Chris for a lively debate at THU.

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