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Dan Englesson & Erik Johansson — Goodbye Kansas

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In this episode, we get a deep dive into the efficiencies of Goodbye Kansas’ pipeline, and how they grew their team from 4 to 12 TDs. Dan and Erik discuss how they started using V-Ray for Houdini, Solaris, and Hydra. They explain how USD is not just a new file format, but a complete change in the way people think about pipelines.

We get into a lot of technical details about the advantages of USD, including how it can carry a lot of different data including lighting and shading. We also discuss how today, pipelines are more interested in using and supporting open-source initiatives compared to how they used to have to write their own proprietary solutions.

It is a very technical discussion, but also a great way to kick off 2022 as we consider the future of the VFX pipeline.


Links:

Goodbye Kansas Studios official site >

Erik & Dan | 24 hours of Chaos 2021 talk >

Erik Johansson Linkedin >


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Chapters:

3:20 Introducing Erik and Dan

9:50 About Goodbye Kansas

11:48 How pipelines have changed

15:20 The GBK pipeline

24:23 The importance of USD

28:02 USD for collaboration

34:30 Performance

40:47 Does Solaris make Houdini easier?

46:09 Challenges of supporting USD

55:12 The future of USD

1:02:39 Real-time



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About the author

Christopher Nichols

Chris is a CG industry veteran and Director of Chaos Labs. He can also be heard regularly as the host of the CG Garage podcast which attracts 20,000 weekly listeners. With a background in both VFX and Design, Chris has worked for Gensler, Digital Domain, Imageworks and Method Studios. His credits include Maleficent, Oblivion and Tron: Legacy.

Originally published: January 3, 2022.
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