Tristan Salome and Matthieu Labeau of Nozon talk about creating VR pre-rendered content with 6 degrees of freedom with Presenz and V-Ray
How Saatchi & Saatchi is the driving force behind car advertisements
Daniel Thron and Chris talk about the Mad Max series, Australian New Wave, the power of editing, and VR.
Bryan Grill of Scanline VFX, talks to us, and we learn how he build and worked on his incredible career.
Lisa Beroud, a former Executive Producer at Digital Domain, talks to us about the art of production.
We speak to the Digital Technology group at Herzog and De Meuron in Basel Switzerland.
We speak to Sally Slade of Magnopus about her career as a Technical Director as well as her new ventures in VR and AR
We speak to the folks at Disney Research in Zurich about their work on Digital Humans
The incredible career of one of the most important people in the visual effects industry
Jonas Skoog of Bläck Studios tells us about working with a coalition ff VFX studios in Stockholm as well as his passion for digital humans
Andreas Feix and Francesco Faranna talk about the VES award winning short Citipati and their lives at Filmakademie
Janelle Croshaw talks about her career in VFX including many of it's challenges.
Jacqueline Cooper talks about compositing, wildlife, VR, and how we can use technology to make people aware of the plight of the monarch butterflies.
Jeff Mottle and Chris Nichols get back together a year later to talk about what has changed in ArchViz and Technology since the last GTC
Stephen Parker talks about his past, computer graphics, digital humans, GTC 2016, and more.
We speak to Ben Grossmann about all the his work and start to get an idea of what Magnopus is all about.
Blagovest Taskov helps us understand the importance of hardware, especially on the GPU when it comes to rendering.