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Articles by Christopher Nichols

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Karim Mousa — Mozses

Talk like an Egyptian: Arch viz star on his stunning renders for Zaha Hadid, KPF, MVRDV and more.

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Ken Ibrahim

From SEGA to Star Wars: The incredible origins story of a visual effects Jedi.

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Ian Spriggs

“Portrait of Cassidy” is CG artist Ian Spriggs’ latest digital portrait. Listen to find out how he created this and many of his other masterpieces.

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V-Ray Next: Denoising in Production

We explain the differences between NVIDIA's AI denoiser and V-Ray Next's own denoiser. We explain how ours allows for proper compositing and temporal denoising.

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Andre Matos — Porsche AG

CG artist shares tricks of the trade for awesome automobile renders

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Dean Niskota & Hrvoje Čop — Polymachine

Legendary Croatian arch viz firm Studio Niskota is no more — but something bigger and better is in the pipeline. Founders Dean and Hrvoje tell Chris what’s next.

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Ondřej Karlík & Jaroslav Křivánek — Corona Renderer

The partnership between Corona and V-Ray is starting to bear photorealistic fruit. Find out how the companies are collaborating, and the exciting new features coming soon to Corona.

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Dan Thron & Erick Schiele — Jaws and More

What can megabudget blockbusters learn from a 43-year-old movie about a rubber shark?

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Darren Hendler & Ron Miller — Digital Domain

Digital Domain’s digital human experts discuss the incredible work which went into Avengers’ Thanos

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Steve Blakey

VFX vets talks software, swimsuits — and Scott Ross

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Jesse James Chisholm

After Black Panther and Ready Player One VFX supervisor tells you everything you need to know about working on set in the movies

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Colin Green

The long history of how the art of Previs revolutionized the entire film industry

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Sebastien Deguy — Allegorithmic

The happy accidents which have made Substance software a dream for CG artists

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Rob Redman — 3D World Magazine/Vertex 2018

Making 3D Worlds: multi-talented editor talks magazine publishing, events organization — and guitar building

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Josh Naylor, Brian Sharp & Agnus Mckay — Unity and Oculus Medium

Real-time engines and VR, it's not just for games anymore, it's actually for productivity. Just ask the guys at Unity and Oculus Medium

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Boris Simandoff — V-Ray Cloud

The man behind V-Ray’s super simple cloud rendering tells Chris how it was done

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Dan Thron — Martini Giant — Blade Runner 2049

Do androids dream of electric sheep? Chris and Dan pore over seminal sci-fi sequel of Blade Runner

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Zorana Gee & Ross McKegney — Adobe Dimension

Another Dimension: How Adobe’s V-Ray powered 3D software is revolutionizing workflows, embracing machine learning, and democratizing the industry

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Ludger Pfanz, Karlsruhe University of Arts and Design; Kelli Townley, Oculus Medium; Ciaran Wills & Mach Kobayashi, Tilt Brush — THU 2017

How can we make sense of virtual worlds? And which tools can we use to create them? A filmmaker-turned-lecturer and three guests from Oculus and Google offer their thoughts.

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Vlado — V-Ray Next

Chris spends some time with Vlado getting the lowdown on V-Ray Next

© Ian Spriggs
V-Ray Next: The science behind the new hair shader

A deeper look at the new hair shader in V-Ray next. It describes how to understand the shader in a more physiological way, then takes you through the steps of setting one up for Look development including using V-Ray GPU in IPR rendering.

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Alex McDowell — World Building Institute

World building - the storytelling process every 3D artist and designer should build into their work.

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Dan Thron and Justin Goby Fields — Martini Giant — The Last Jedi Part 2

Chris, Dan, and Justin find common ground in the second part of their epic Star Wars discussion

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Viki Chan — Digital Domain

Behind the scenes of Black Panther, Fast & Furious 8, and Beauty and the Beast with this on-set data integration lead

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