Import V-Ray scenes, bake lighting, and render from Unreal.
Explore your V-Ray scenes in real-time. Render high-quality lightmaps for light baking. And render photorealistic, ray-traced images and animation. All with V-Ray for Unreal.
Interoperable
Leverage V-Ray work created in 3ds Max, Maya and SketchUp. Seamlessly move geometry and materials to and from Unreal.
Flexible lightbaking
Bake light with no prior experience using presets. Dive into precision parameters for advanced real-time illumination control.
Speed
Use the full power of your hardware to render lightmaps in a fraction of the time.
Automatic conversion
Shortcut the steep learning curve of Unreal’s shading techniques. Automatically translate materials into reliable real-time equivalents.
Quality
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animations.
The industry standard
95 of the top 100 architecture firms in the world use the V-Ray ecosystem every day.
See what's new.
V-Ray 5 for Unreal, update 1 adds support for Unreal Engine 4.27.
Lighting made simple
With Light Mix, you can instantly adjust the brightness and color of your render’s lights — without re-rendering. Now, you can experiment with lighting scenarios from a single render.
Initial support for animated objects
Visualize skeletal meshes in interactive mode for high-quality lookdev before you export animations. And, when you’re ready, you can render animation sequences directly from the Sequencer.