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V-Ray 7 for 3ds Max, beta

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This preview/beta is available only to customers on subscription with active V-Ray Solo/Premium/Enterprise licenses.

Discover what’s new and help us make it even better.

Transform how you create with cutting-edge technology. Streamline client reviews, explore new options for complete creative control, and further reduce the need for re-touching and instancing in third-party applications. Meet tight deadlines without compromising quality, and achieve more, faster.

Transform how you create.

Revolutionize your workflow with support for technology that is designed to speed up creation and streamline production.
© Patrick Ng
Gaussian splats support

Easily place buildings in context or create and render complex 3D environments in no time, thanks to game-changing Gaussian splat support. Fill your scenes with real-world scanned objects that are memory-efficient and rich in detail.

Auto virtual tours

Effortlessly create Panorama Virtual Tours by generating all tour hotspots automatically, thanks to the direct integration between V-Ray 7 and Chaos Cloud - no manual setup required. Seamlessly manage client expectations and iterations, enabling immersive, interactive presentations and reducing back-and-forth communication.

Next-level creative control right in the VFB.

Unlock new possibilities for fine-tuning your renders in the V-Ray Frame Buffer.
© Patrick Ng
Custom-shaped render regions

Refine and render specific parts of your scene by defining custom-shaped regions in the VFB without needing third-party apps or unnecessary re-rendering. Create multiple regions in any shape and focus precisely on the areas you want to fine-tune.

Vignette Layer

Easily apply the vignette camera effect in your renders with the new, highly flexible Vignette Layer in the VFB. Customize its shape and apply it to any element of your render for precise, tailored results.

From perfect scatters to scene export, everything is faster.

Achieving the desired look for your scatters is faster and easier than ever before with advanced Chaos Scatter instancing and distribution options.
© Sofian Moumene
Instance Brush

Fine-tune your scatters and apply the final artistic touch with the new Chaos Scatter brushing technique. Easily populate instances and add extra detail where needed, or quickly remove unwanted scattered objects.

Distribution maps

Easily choose and switch between different density styles for a given distribution area with the new Chaos Scatter distribution maps library. Achieve a realistic look for your scene or experiment with instance distribution at an unprecedented speed.

Faster scatter-heavy scene export

Save time with quicker exports of scatter-heavy scenes when submitting to Chaos Cloud or V-Ray render farms. Only scatter settings are exported to the new V-Ray Standalone Scatter Plugin, reducing .vrscene size and speeding up the export.

Illuminate your scenes with precision.

Easily achieve even more realistic lighting and better transitions between day and night skies.
© Fat Tony Studio
V-Ray Luminaires

With support for complex light fixture assets available in our ever-growing Chaos Cosmos library of ready-to-render assets, you can now easily achieve more realistic lighting for your interior and exterior scenes.

Improved PRG sky model

Create more realistic still images and immersive animations with the improved PRG sky model, which now supports nautical twilight. Additionally, it allows you to render the sky at various observer altitudes, reaching up to several kilometers.

Boost rendering speed and make your workflows faster and more intuitive.

Explore a powerful new tool, designed to help you optimize rendering performance and streamline your workflow with new controls and UI enhancements.
© André Mato
V-Ray Profiler

Get reports on the time spent calculating shaders and volumes, exporting scenes, compiling geometry and displacement, loading bitmaps, and more. Locate all hot spots in your scene and optimize pipelines for even faster rendering. Pair with the Memory Tracker for even more data.

V-Ray Lister Geometry tab

V-Ray Lister just got even more powerful with a new tab for managing and tweaking V-Ray geometry objects (V-Ray Fur, Decal, Clipper and more).

V-Ray Lister enhancements

V-Ray Lister has also been updated to provide an enhanced browsing experience. We've introduced filtering options for easier settings management, the ability to control multiple V-Ray geometry objects directly in the lister, an easier way to load or replace external files, and even more improvements.

Powered-up GPU rendering.

V-Ray 7 brings in faster, even more efficient rendering and introduces caustics support in V-Ray GPU.
© Dmitriy Ten
Faster time to first pixel

Experience faster GPU and interactive rendering with faster time to first pixel, thanks to optimizations in rendering scenes using Chaos Scatter or third-party scattering plugins, texture-heavy scenes, scene data upload to GPU and geometry compilation optimizations.

Support for caustics

V-Ray GPU now supports caustics rendering, enabling realistic reflections and refractions. It uses Photon Mapping and is optimized to fully utilize GPU resources, delivering significantly faster performance compared to CPU rendering.

Out-of-core textures

Render texture-heavy scenes even more efficiently with a new implementation of out-of-core textures. Add incredible detail to your scenes without sacrificing shading quality, as textures are now only limited by RAM.

Raedy to test the new features?

Download beta
This preview/beta is available only to customers on subscription with active V-Ray Solo/Premium/Enterprise licenses.
Got feedback?

Join us on the Chaos forum to share your suggestions and discuss improvements.


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