V-RAY DAYS @ SIGGRAPH 2018

August 14 – 15 | Vancouver Convention Centre, Canada

World class VFX experts share their latest work

SIGGRAPH is an epic five-day conference and exhibition where visitors can experience the latest in digital art, emerging technologies, and hands-on creative collaboration. 

During the 2018 conference in Vancouver, Chaos Group will once again host the ever popular V-Ray Days on August 14th and 15th. This year's lineup includes in-depth talks on the biggest films, television shows and games from some of the world’s best VFX studios such as Method Studios, Digital Domain and ILM. We will also be holding a special Educators' Breakfast for those interested in learning more about V-Ray training resources and our co-founder Vlado will be unveiling the latest news on all things V-Ray during his talk, including Project Lavina.

SIGGRAPH REGISTRATION PROMO CODE

Use code 'vray days' for free access to the exhibit hall and meeting rooms plus $50 discount on Exhibit Plus registrations

V-RAY DAY 1 — Tuesday, August 14

Andrea Bertaccini © Tredistudio
V-RAY EDUCATORS' BREAKFAST — CHAOS GROUP

10:00 – 11:00 AM, Meeting Room 8, East Building

Albena Ivanova, Education Specialist & Lyudmil Vanev, CG Specialist

Join our Education team for a fun and informative breakfast presentation. You’ll find out how Chaos Group’s education resources support the entire community from students and freelancers to teachers and business owners. It’s also a chance to meet fellow V-Ray users, and to help Chaos Group’s experts continue to shape their educational offerings.

REGISTER

© Ian Spriggs
THE NEW PORTRAIT — IAN SPRIGGS

11:00 AM – 12:00 PM, Meeting Room 8, East Building

Ian Spriggs, 3D Character Artist

Thanks to advances in rendering technology, skilled artists can now create photorealistic digital humans. But how do we build a real emotional connection with virtual subjects? With a little help from the old masters, Ian will discuss how we need to understand who we are, and what makes us human. He'll also explore the challenges and ideas behind his images, and what it means to create a new genre of portraiture.

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© 20th Century Fox / © Marvel Studios
BLOCKBUSTER SHOWCASE — METHOD STUDIOS

1:15 – 3:00 PM, Meeting Room 8, East Building*

Chris Ryan, CG Supervisor; Jim McVay, Lighting Supervisor & Christian Emond, CG Artist/Lighter

Chris will begin this trio of presentations with a look at the digi-doubles, crowds, vehicles and architectural models in Black Panther’s climax. Next, Jim will show how V-Ray’s VRScenes made it possible to build a spaceship the size of a solar system for Avengers: Infinity War. Finally, Christian will share his experience lighting and rendering Deadpool, Colossus and Cable for Deadpool 2.

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FuseFX © Netflix
LOST IN SPACE: FLYING JELLYFISH & ALIEN LANDSCAPES — FUSEFX

3:00 – 4:00 PM, Meeting Room 8, East Building

Jon Cowley, Senior VFX Supervisor/Head of Production; Richard Greenwood, Head of 2D & Mariusz Korczak, CG Supervisor

Join the FuseFX team as they delve into the creative and technical challenges faced in the production of VFX for Netflix's acclaimed series, Lost in Space. Jon, Richard and Mariusz will demonstrate the evolution of shots through concept to final for the intriguing Robot face, alien digital environments, and the spectacular jellyfish migration scene.

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© Aaron Sims Creative
CHARACTER DESIGN & VFX FOR THE BIG SCREEN & IMMERSIVE THEATER — AARON SIMS CREATIVE

4:00 – 5:00 PM, Meeting Room 8, East Building

Michael Pecchia, Executive Producer & Justin Denton, Director

The ASC team have brought to life some fantastic character concept designs over the past year and in this presentation will showcase their ‘sketch-2-screen’ process behind work on Spielberg’s Ready Player One and the action-packed Rampage. They will also reveal an exclusive peek into a brand new immersive VR experience involving V-Ray for Unreal that you won’t want to miss!

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V-RAY DAY 2 — Wednesday, August 15

VLADO IN RENDERLAND: 2018 EDITION — CHAOS GROUP

2:00 – 3:00 PM, Meeting Room 8, East Building

Vladimir Koylazov, Co-Founder & Head of Software Development

The landscape of CG is ever-evolving. Recent developments in real-time, cloud and GPUs are shaping the future of rendering. In this presentation, Vlado will reveal some of the latest features of Chaos Group’s V-Ray, and give an exclusive behind-the-scenes preview of some of the epic attractions under construction for future releases.

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© Universal Studios
LARGE NATURAL ENVIRONMENTS USING V-RAY — ILM

3:00 – 4:00 PM, Meeting Room 8, East Building

Daniel Schmid, Generalist Supervisor

Creating realistic large-scale natural landscapes like forests, jungles, and rocky terrains is always a challenge for the environment team at ILM. In this presentation, Daniel will show how V-Ray has helped ILM push rendering boundaries to achieve incredibly complex environments for movies such as A Wrinkle in Time and Jurassic World: Fallen Kingdom.

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© Marvel Studios 2018
THE VFX POWERING WAKANDA'S WARRIOR FALLS — SCANLINE VFX

4:00 – 5:00 PM, Meeting Room 8, East Building

Ioan Boieriu, CG Supervisor

For Black Panther's most climactic moments, Scanline VFX turned to Flowline and V-Ray to simulate and render the perilous backdrop of Wakanda's Warrior Falls. In this presentation, Ioan will reveal some exclusive breakdowns from these epic scenes involving complex water simulations and panoramic environments.

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© Jakub Cech
CORONA RENDERER: PAST, PRESENT & FUTURE — RENDER LEGION

5:00 – 6:00 PM, Meeting Room 8, East Building

Ondra Karlík, CTO & Main Developer of Corona Renderer

Corona Renderer was commercially released little more than three years ago, and has already influenced some big changes in the architecture visualization industry. In this talk, Corona's main developer Ondra, reviews the original vision of the renderer, where it succeeded, and the challenges he aims to conquer.

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CALLING ALL VANCOUVER CG ARTISTS!

The VCGA is holding a meetup session Thurs, Aug 16 at 5:30 PM where our CG Specialist, Lyudmil Vanev, will be giving an overview of V-Ray workflows

COURSE: Realistic Rendering in Architecture & Product Visualization

Our Corona and V-Ray experts join the panelists in this beginner level course.

Ballroom A, East Building, Tues Aug 14, 9:00 AM

NVIDIA PRESENTS: Exploring Realtime Raytracing with NVIDIA GPUs

Our co-founder Vlado will take part in this NVIDIA session titled GPU Ray Tracing for Film & Design.

Room 220, West Building, Tues Aug 14, 2:00 PM

TECHNICAL PAPER: Bayesian Online Regression for Adaptive Direct Illumination Sampling

Our Corona team will present this paper as part of the Learning for Rendering session.

Ballroom C, West Building, Wed Aug 15, 3:45 PM

DEMO: V-Ray for Nuke at Foundry booth

Director Ari Rubenstein will demonstrate how he used a unique V-Ray for Nuke workflow for his short film The Blues Crab.

Booth #1125, Exhibit Hall, Wed Aug 15, 4:15 PM

TALK: Adaptive Environment Sampling for CPU & GPU

Chaos Group and Render Legion present a new approach for efficient light sampling as part of the Sampling the Product session.

Ballroom A, East Building, Thurs Aug 16, 10:45 AM

DEMO: GPU Rendering Showcase at HP/NVIDIA booth

V-Ray expert Lyudmil Vanev will present the latest developments in GPU rendering technology.

StudioXperience outside Exhibit Hall,
Mon & Thurs 10:00 AM - 12 PM

DEMO: Warner Bros' 'The Meg' bites back

Visit the Intel booth to see how V-Ray was used in conjunction with Ziva Dynamics by Scanline VFX to bring the monstrous Megalodon to life.

Booth #1300, Exhibit Hall

DEMO: V-Ray Cloud & Google

Our Director of Engineering Boris Simandoff will demonstrate GCP’s power and scalability with
V-Ray Cloud’s ease of use.

Booth #1423, Exhibit Hall, Tues Aug 14, 3:00 PM;
Thurs Aug 16, 9:00 AM

V-RAY DAYS SPEAKERS

Albena Ivanova
Education Specialist, Chaos Group

Albena is one of our Education Specialists at Chaos Group, dedicated to researching and implementing best practices for technological improvements in education. Before joining the Chaos family, Albena worked as a regional manager in the IT industry. She’s passionate about machine learning, AI, and filmmaking.

Chris Ryan
CG Supervisor, Method Studios

Chris has more than 20 years of experience in virtually every aspect of visual effects. His career has taken him around the world, and his feature credits include Legion, Lemony Snicket, The Great Gatsby, and X-Men: First Class. He brought his experience, creative eye, and expertise in Maya and Linux to Method in 2017.

Christian Emond
CG Artist/Lighter, Method Studios

Over the course of more than 15 years in VFX, Canadian native Christian Emond has contributed his artistry to more than 35 features. Recent credits include The Maze Runner, Thor: The Dark World, Cloud Atlas, Okja, and most recently, Deadpool 2.

Daniel Schmid
Generalist Supervisor, ILM

Daniel put aside a background in industrial engineering to pursue a career in visual effects. After 10 years in the industry, he joined ILM in 2013, where he contributed his expertise to movies such as Captain America: The Winter Soldier, Valerian and the City of a Thousand Planets, and Star Wars: The Force Awakens. Now, Daniel’s working as environment supervisor on Disney’s upcoming live-action feature film Aladdin.

Fernando Brandão de Braga
Lighting & Lookdev Lead, Digital Domain

With nearly a decade of CGI experience, Fernando has drawn upon a range of experience from creating architectural visualization to working on animated TV series, commercials and features. Working out of Digital Domain’s Vancouver studio, his recent projects of his include Avengers: Infinity War, Thor: Ragnarok and Fast 8.

Ian Spriggs
3D Character Artist, Freelance

When Ian isn’t creating sci-fi beasts for film director Neill Blomkamp, he’s making beautiful, photorealistic CG portraits of his friends and family. Influenced by the Dutch Masters, these V-Ray rendered images demonstrate a masterful understanding of composition, lighting and pose.

Ioan Boieriu
CG Supervisor, Scanline VFX

Ioan has been passionate about visual arts and computer science from early childhood, and he taught himself CG through sculpting, rigging and lighting digital humans. He began his career in animation, then took his talents to award-winning movies such as The Hobbit: The Desolation of Smaug, The Jungle Book, and Guardians of the Galaxy Vol. 2.

Jim McVay
Lighting Dept. Supervisor, Method Studios

Jim’s career started on set in the film industry in the mid 80s, then switched to graphics in the early 90s. In 1996 he joined Tippett Studio as a compositor on Starship Troopers, before moving to Method 2013. He’s served as lighting head of department for movies such as Doctor Strange, Allegiant, and Avengers: Age of Ultron.

Jon Cowley
Senior VFX Supervisor / Head of Production, FuseFX

Jon joined the FuseFX Vancouver crew in 2017 as Head of Production and Senior VFX Supervisor. He brings with him 18 years of visual effects industry experience as a manager, supervisor and artist with credits including the blockbusters Furious 7, TRON: Legacy, The Great Gatsby, and District 9.

Justin Denton
Director, Freelance

Justin loves telling stories through technology. He began his directing career with the VR experience Beware Crimson Peak, and went on co-direct Ghost in the Shell VR and The Possible: Listening to the Universe. He also wrote and directed short film and accompanying VR experience Burlap.

Lyudmil Vanev
CG Specialist, Chaos Group

Lyudmil is a CG professional with more than 10 years experience in the field of architectural visualization, animation and visual effects. Before joining Chaos Group, he worked as a CG specialist and compositor at some of the biggest VFX studios in Bulgaria.

Michael Pecchia
Executive Producer, Aaron Sims Creative

Michael is a key player in building the ASC brand and overseeing all aspects of VFX production from client collaboration to final asset delivery. Michael has 23 years of experience in the industry, most recently as Director of Global Development at Prime Focus and as a digital artist on films including Lord of the Rings: The Two Towers and The Chronicles of Narnia.

Mariusz Korczak
CG Supervisor, FuseFX

Mariusz is a CG Supervisor at Fuse FX Vancouver with 14 years of CG/VFX industry experience in feature films, tv series, game cinematics and commercials. As a 3D Generalist specializing in Lighting, he's worked on a diverse list of projects most recently Logan and Batman v Superman.

Ondra Karlík
CTO & Main Developer of Corona Renderer, Render Legion

Ondra started in CG as an artist, but switched his focus to programming. In 2009, he started the development of Corona Renderer. The renderer became renowned for its simplicity and speed, and was released commercially in 2015. The company he founded, Render Legion, joined forces with Chaos Group in 2017.

Richard Greenwood
Head of 2D, FuseFX

Richard has been a part of the FuseFX Vancouver team since its beginnings. He has contributed to high profile television projects, most recently as VFX Supervisor on The Magicians and The Mist. As Head of 2D, Richard oversees the compositing staff, helps train artists and manages the 2D pipeline.

Stu Bayley
Art Director, RealtimeUK

As RealtimeUK’s Art Director, Stu Bailey has led major projects including a character-focused cinematic for SMITE, a cinematic for Dropzone, and the studio’s record-breaking Jurassic World trailer. Stu is proud to drive his passionate team to create unique and creative solutions to RealtimeUK’s clients’ needs.

Vladimir "Vlado" Koylazov
Co-Founder & Head of Software Development, Chaos Group

Passionate about 3D graphics and programming, Vlado is the driving force behind Chaos Group’s software solutions. Vlado is an expert in rendering theory and an avid 3D community supporter and often participates in forum discussions to help users solve rendering challenges. In 2017, Vlado received a Sci-Tech Academy Award for V-Ray.

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