Create any type of fire and smoke effects with Phoenix's powerful, adaptive-grid dynamics engine.
Presets
Create realistic simulations the easy way with our presets. Quickly set up commonly used effects to use out-of-the-box or modify them to fit your needs.
Interactive Simulations
Fine-tune simulations interactively in the viewport with Phoenix’s GPU-accelerated preview.
Simulations Refinement
Add detail and increase resolution without changing simulation shape or behavior.
Turbulence
Perfect for generating small wisps of smoke and steam.
Mesh & Particles IO
Import & export mesh objects and particles to OpenVDB, Alembic, Krakatoa, XMesh and V-Ray proxy files for 3ds Max, and OpenVDB, Alembic and V-Ray proxy files for Maya.
Vorticity
Simulate highly-realistic and complex vorticity effects with full control over large-scale vortex strength and ultra fine details.
Use a wide range of emission sources including animated meshes, texture maps, particles and more.
Cascade Simulations
Create a series of simulations that trigger and interact with each other.
Simulation Retiming
Speed up or slow down simulation playback. Perfect for slow motion effects.
Ocean simulations
Easily create ocean surfaces that never repeat using procedural ocean displacement. Preview and render the ocean surface without simulating cache files.
Ocean & Beach Waves
Seamlessly transition from procedural ocean to simulated beach waves.
Use Phoenix simulation licenses to submit jobs over the network to Deadline and Backburner.
Rigid Body Simulation
Active bodies
Float your objects over pools or wash them away in floods with basic rigid body simulation for Phoenix liquids. Interaction between Active Bodies is coming soon.
Complete control over collisions between Active Bodies using the Bullet solver. Easily create effects such as colliding ice cubes in liquid, floating ocean debris or objects washed away in floods.
A whole new level of volume rendering effects using Colored Absorption. Achieve more control over smoke shading—change the light’s color as it travels through smoke.
Speed up your simulations with the initial implementation of the Phoenix Standalone Simulator and easily debug your scenes through the Phoenix simscene Node Editor.