How did you get into 3D?
HP: I’ve been into 3D since I was 15. At the time, I played lots of PC games and was obsessed with environment and character art. After playing Prototype, I became interested in how the characters were made — and was inspired to create my own. I downloaded a trial of Autodesk Mudbox and attempted to create a human head.
Of course, it was horrible. But I spent a lot more time working at my computer, trying to make my characters look more accurate and natural. I explored anatomy and looked for inspiration from other artists to improve.
I later moved onto modeling with 3ds Max and rendering with V-Ray. Initially, there was a steep learning curve, but once I understood how to use lighting and materials in V-Ray it became much easier to get great results.
For the past six years, I’ve been working in the CG industry as a 3D artist.
What’s next?
HP: I have many ongoing projects. Right now, I'm sculpting a soldier bust to improve my anatomy skills. I'm not using any reference, skin stencils or textures for this one — I’m just challenging myself make something realistic entirely by hand.