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Anima ALL - Key features

Includes 3D/4D people asset collection & the anima app with all tools and plugins - all in one subscription.
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Lifelike animations

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Designed for human movement

Enhance the realism of your scenes with render-ready 3D ambient and rigged people and 4D digital humans that look, and move naturally.

Easily controlled crowds in motion

Manage 3D/4D people placement and crowd distribution, direction and movement across socialization paths and areas.

Fully automated

Populate your scenes with realistically moving crowds of 3D rigged and 4D walking people that start moving and avoiding obstacles automatically.

4D motion blur

Give your designs a cinematic touch with physically accurate motion blur effect.

Explore in real time

Create crowd animations in a real-time companion view that connects the Anima app with the DCC tool through a solid live linking.

Perfect shading

Pre-built materials available for industry leading rendering engines like V-Ray, Corona, Vantage, Redshift, Octane, FStormRender.

Asset collection with 3D/4D scanned people models

Expanding 3D/4D people collection

Over 3000 people assets in 5 main categories - 3D posed, 3D ambient, 3D rigged and 4D animated, and 4D walking humans.

Even greater people asset variety

When used in crowd animations, Anima automatically randomizes the clothing, thus expanding the people asset variety to tens of thousands of models

Full release

Full release for use in commercial work

3D posed people
3D posed people
  • Single meshes for still images, closer to the camera
  • Highest resolution (~60k)
  • Realistic materials with diffuse, specular, normal maps at: 4k | 2k | 1k | 0.5k
3D ambient people
3D ambient people
  • Used in the background of the scene
  • Multiple morph targets for slight, idling movement
  • Enable the use of 3D posed models in video productions
3D rigged people
3D rigged people
  • Used in the background of the scene
  • Used to create crowd animations within easily controlled socialization paths and areas
  • Single meshes designed for real-time (~8k)
  • Underling skeleton + skinning
  • Realistic materials with diffuse, specular, normal maps at: 2k | 1k | 0.5k
4D animated humans
4D humans
  • Used in the foreground of the scene
  • Efficient animated meshes (~40k per frame)
  • Animations are ready to use but fixed.
  • 20 seconds of looping animation = 600 meshes & textures sets
  • Animated materials diffuse only at: 2k | 1k | 0.5k
4D walking people
4D walking people
  • Used in the foreground of the scene
  • Unlike 4D animated humans, these models can follow socialization paths and form crowds
  • Identical characteristics with 4D animated humans

UI

Live link

Quickly synchronize changes done to the scene in Anima with your DCC.

3D viewport

Create, simulate and manage crowd animations.

Draw panel

Design, organize, and animate.

Edit panel

Manage your asset library, import and edit characters or motion clips, adjust people postures or color variations of clothes, organize content, and more.

Library panel

Includes template panels with area presets, character library, motion clips library and backgrounds.

Properties panel

Manage socialization paths and areas, 3D/4D people positions and rotations.

3D Viewport

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Real-time preview

Real-time preview of the animation.

Area tools

Create and edit socializing areas, control the distribution and direction of characters.

Navigation controls

Control the viewport point of view with options to orbit, pan, zoom or have a top view.

Animation baking

Control elements that have priority in the animation. Lock parts of the scene so that they’re not affected by any edits or additions that take place after they have been baked. You can bake individual characters, areas, walkways, or the whole scene.

2D transform gizmo

Move and rotate objects horizontally.

3D transform gizmo

Transform & rotate objects both horizontally and vertically.

Collision backgrounds

Walking Surfaces

Define the direction of the 3D rigged and 4D walking people - the terrain, stairs, and ramps, where they can walk, climb, stand or run. Walking surfaces are essential, when placing paths and areas.

Blocking Surfaces

Define obstacles like walls and furniture that constrain where Anima people can move. Blocking surfaces help design the paths, place areas, and create avoiding areas.

Clipping features

Allow you to slice a building to its different floors and quickly place actors in multi-level scenes, hence giving access to parts of the building that would otherwise be inaccessible.

Areas

Area socialization controls

Control character interactions and socialization animations like the time characters spend in the area, the type of motions they perform in the area, and more.

Character distribution controls

Use the grid mode to distribute crowds or tiered seating in socializing areas, divided in 2D grids. Use the marker mode to control character distribution with one or more point markers.

Get anima ALL

Lifelike 4D characters and realistically moving crowds, all in one.
Chaos
© 2024 Chaos Software EOOD. All Rights reserved. Chaos®, V-Ray® and Phoenix FD® are registered trademarks of Chaos Software EOOD in Bulgaria and/or other countries.