Designed for human movement
Enhance the realism of your scenes with render-ready 3D ambient and rigged people and 4D digital humans that look, and move naturally.
See how Narrativ uses the crowd animation capabilities of anima ALL to create immersive experiences.
Enhance the realism of your scenes with render-ready 3D ambient and rigged people and 4D digital humans that look, and move naturally.
Manage 3D/4D people placement and crowd distribution, direction and movement across socialization paths and areas.
Populate your scenes with realistically moving crowds of 3D rigged and 4D walking people that start moving and avoiding obstacles automatically.
Give your designs a cinematic touch with physically accurate motion blur effect.
Pre-built materials available for industry leading rendering engines like V-Ray, Corona, Vantage, Redshift, Octane, FStormRender.
Over 3000 people assets in 5 main categories - 3D posed, 3D ambient, 3D rigged and 4D animated, and 4D walking humans.
When used in crowd animations, Anima expands the people asset variety to tens of thousands of models by automatically randomizing the color of the outfit each 3D model is wearing.
Full release for use in commercial work
Quickly synchronize changes done to the scene in Anima with your DCC.
Create, simulate and manage crowd animations.
Design, organize, and animate.
Manage your asset library, import and edit characters or motion clips, adjust people postures or color variations of clothes, organize content, and more.
Display and adjust the parameters from the nodes and tools included in anima ALL.
Real-time preview of the animation.
Create and edit socializing areas, control the distribution and direction of characters.
Control the viewport point of view with options to orbit, pan, zoom or have a top view.
Control elements that have priority in the animation. Lock parts of the scene so that they’re not affected by any edits or additions that take place after they have been baked. You can bake individual characters, areas, walkways, or the whole scene.
Move and rotate objects horizontally.
Transform & rotate objects both horizontally and vertically.
Walkways are essential when placing socialization areas. Define the terrain, stairs and ramps where 3D rigged people and 4D walking humans can walk, climb, stand or run.
Avoiding areas help define the obstacles and areas where 3D/4D people will move.
Allow you to slice a building to its different floors and quickly place actors in multi-level scenes, hence giving access to parts of the building that would otherwise be inaccessible.
Control character interactions and socialization animations like the time characters spend in the area, the type of motions they perform in the area, and more.
Use the grid mode to distribute crowds or tiered seating in socializing areas, divided in 2D grids. Use the marker mode to control character distribution with one or more point markers.